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saxap

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  1. I've noticed the positions of the relays coincide directly with the position of the green pods in the abduction variants of the same maps. Ghost, on the topic of dynamic aliens, have you considered upping the alien reinforcements in the XCOM base defense mission? Especially towards the end of the mission; you have your 6 top soldiers by then and they don't make the reinforcements difficult enough to compensate.
  2. I also had a thought, in the missions where the operative's objective is to hack the relays there are plenty of relays on the map. I suggest looking for a way to increase the number from 2, especially later in the game. Also, is there a way to make the EXALT units already on the map active and/or in overwatch? I felt the concept was supposed to be that the operative ran into difficulty during the mission, yet the EXALT units aren't actively searching for him.
  3. This organization, given the hint at its lengthy history, should be massive. It should recognize XCOM as a threat and build up an appropriate response. To this end I suggest, in conjunction with previously mentioned buffs to their comm system and units in general, increasing the strength of certain variables either after each month or after each successful covert op. Randomly or simultaneously, depending on balance, increasing the following variables should help with the (lack of) difficulty getting stale: The frequency of missions against XCOM. The magnitude of these missions. The number of reinforcement waves in a covert op. The number of units in each wave. The number of pods starting on the map. I don't know how plausible it is, but would it be possible for reinforcement waves to come simultaneously from a single direction instead of scattered? I'd really like for the reinforcements to be pods of six units that enter in strategically away from the player's location. Not particularly aware of the feasibility of that but if it is at all possible it would make their reinforcements a lot deadlier.
  4. We all know Thin Men are bullshit. Is there any EW mod that either lowers their ridiculous stats and 100% accurate poison attack, or is there any mod that removes them and replaces them with any other enemy type? Thank you.
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