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Sir Remai

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Everything posted by Sir Remai

  1. I totally spaced mentioning what Gribbleshnibit8 said about master files, my apologies. When first creating a new mod, before loading any files in GECK, click save. Since you have no active files, it will prompt you to create a new save. Make a name and it should save as an .esp, directly into your data folder of FNV. Then, when you load (at least right after creating that), it should automatically have your newly created mod file set as active (though you should check to be sure). Also make sure any master files you wish to use (such as FalloutNV.esm or any of the DLC .esm's) checked. Then you should be able to start making edits which will be saved in the .esp file that you saved. From there you should follow tutorials on websites to help guide you though the use of GECK and creating areas/mods in it. Hope that helps.
  2. There probably isn't an actual person connected to the voice. Chances are it's simply an invisible audio marker of sorts. If someone proves otherwise, do post a screeny.
  3. You'll need to create your own folders for Textures/Meshes/etc within your data folder. When you unzip a mod, generally they are organized in such a way that the folder you unzip is the data folder. Inside that there is something like "Mod.exp", "Textures" (a folder), "Meshes" (another folder), and so on. The .esp file goes in the base data folder. The files in Textures and Meshes go into their respective folders. From there, using your FNV launcher, selecting "Data Files", you can select "Mod.esp" and thus activate the mod. From there clicking "Ok" followed by "Play". An even better method of installing the mods, is FOMM (Fallout Mod Manager); http://www.newvegasn...e.php?id=36901. Once installed it will deal with unzipping the mods and placing all the files in the correct places. Uninstalling them is just as easy. It's simply a matter of telling it where your game is located (though it should detect it if in the default instal location) and you're good to go. "Is there a difference If I used a hard copy of the game?" - I do hope that isn't to say you pirated this game. But if you mean you downloaded it from Steam, then no. The files all need to go into the Data directory unless otherwise stated in the mod's readme. "Or does it need to be in a new game rather than a saved game?" - There is no need for a new game each time you activate a new mod. You can be 90% done with the game and add a mod to your game and keep going off of that save, so that isn't the issue. However, some mods can cause conflicts with other mods. This does not appear to be the problem you have, so don't worry about it. Hope that helps you. :wink:
  4. When you load data, you need to load FalloutNV.esm. If that is what you are doing, and you have the most recent version of GECK, you need to make sure FNV is fully updated. From the sounds of it though, you actually have an older version of GECK. So make sure you have both FNV fully updated and the most recent version of GECK and try loading FalloutNV.esm again.
  5. You know, I have actually. I wonder where he is. There are no magical speakers anywhere, and he's on no balcony... Competing or watching he's no where to be seen. :blink: Still, I wish I could have seen even a glimpse of him somewhere. Oh well. (He makes me think of G-Man actually, albeit not nearly as mysterious..)
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