You'll need to create your own folders for Textures/Meshes/etc within your data folder. When you unzip a mod, generally they are organized in such a way that the folder you unzip is the data folder. Inside that there is something like "Mod.exp", "Textures" (a folder), "Meshes" (another folder), and so on. The .esp file goes in the base data folder. The files in Textures and Meshes go into their respective folders. From there, using your FNV launcher, selecting "Data Files", you can select "Mod.esp" and thus activate the mod. From there clicking "Ok" followed by "Play". An even better method of installing the mods, is FOMM (Fallout Mod Manager); http://www.newvegasn...e.php?id=36901. Once installed it will deal with unzipping the mods and placing all the files in the correct places. Uninstalling them is just as easy. It's simply a matter of telling it where your game is located (though it should detect it if in the default instal location) and you're good to go. "Is there a difference If I used a hard copy of the game?" - I do hope that isn't to say you pirated this game. But if you mean you downloaded it from Steam, then no. The files all need to go into the Data directory unless otherwise stated in the mod's readme. "Or does it need to be in a new game rather than a saved game?" - There is no need for a new game each time you activate a new mod. You can be 90% done with the game and add a mod to your game and keep going off of that save, so that isn't the issue. However, some mods can cause conflicts with other mods. This does not appear to be the problem you have, so don't worry about it. Hope that helps you. :wink: