In response to post #36250120. #36250875, #36253370, #36253890, #36255175, #36255675, #36255830, #36257015, #36257275, #36257890, #36257990, #36258140, #36258155, #36258325, #36258815, #36259625, #36263630, #36264205, #36273425, #36284645, #36285325, #36285380, #36296785 are all replies on the same post. I agree that the save in bed system should be optional for survival mode. There have been countless cases of players crashing (typical of Bethesda programming), as well as corrupted files, glitches ect forcing players to return to a previous save. For a Bethesda game, a system where you can save at will is completely necessary. This is not even to mention the fact that mods will only make the game more likely to experience issues. Does this mean that in order to enjoy all that survival has to offer, we must deprive ourselves of all that mods have to offer? To those who argue that it makes the game more exciting, I would argue a save-in-bed system is a pretty cheap way of producing tension. Games like STALKER were incredibly intense on the hardest difficulties, but still allowed saving anywhere. What made the game intense was the atmosphere and gameplay rather than the fear of losing hours of progress upon death. This is something that Bethesda should be trying to achieve with the new game mode. Hopefully, the feature will be toggle-able, to allow people who want it to use it, without depriving others of the survival experience.