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kingxp3000

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Everything posted by kingxp3000

  1. I'm using mod organizer but even when I place the mesh and textures directly in the data folder I get the same result. Nope the statue is there, if is delete the textures the model is purple if i add the textures the model is invisible. I did convert the mesh from skyrim to oblivion could it be that the texture files are diffrent? But why are they showing correctly in the cs then? :confused: Okay srry I found it!!! During the conversion the material alpha went to 0 instead of 1 lol Thanks for the help! :)
  2. https://imgur.com/DK59AK6 (in cs it looks fine) https://imgur.com/JCDIoIU (in game it is missing lol)
  3. I've repaced the Oblivion Vaermina statue with one of the Skyrim mod statues. (for personal use) The mesh shows up correctly in game but when I add the texture the model becomes invisible. When I open the same exterior location in the Oblivion Construction Set everything looks correct with the correct textures. Ig the textures in the CS and the Game work diffrently? Could somebody explain this to me. Thanks https://imgur.com/qgCoKeF (without texture) Solved: Setting the material alpha with Nifskope to 1 instead of 0. (sometimes these thoughts just come to me lol)
  4. So i had this idea for a while now to make the blacksmithing in Skyrim make more sense. Because now you have the possibility to make any armor you want by increasing your crafting skill and gaining perks. Without learning how to make the armor, from someone or something.... :mad: . Which makes the game completely unbalanced and makes Daedric Armor easy to make. Armour from Oblivion (not the game, :laugh:) So i thought of making it more balanced by adding blacksmiths who teach you these things by doing quests for them. And then have the ability to learn deadric armor from a deadric prince or a deadra. To summarize: - a Master Smith for every armor(Nord = Steel, Elv = High Elves, Orcs = Orcish,..) - a few quests for them and few lines of speech The problem is that i never made a mod in my life nor am i a modder. (Except for playing with the creation kit sometimes for Morrowind :tongue:) And Sorry if my English is Bad. It's like my 5 Language so don't judge :tongue: Thats my idea, What do you guy or girls think of it ?
  5. So i had this idea for a while now to make the blacksmithing in Skyrim make more sense. Because now you have the possibility to make any armor you want by increasing your crafting skill and gaining perks. Without learning how to make the armor, from someone or something.... :mad: . Which makes the game completely unbalanced and makes Daedric Armor easy to make. Armour from Oblivion (not the game, :laugh:) So i thought of making it more balanced by adding blacksmiths who teach you these things by doing quests for them. And then have the ability to learn deadric armor from a deadric prince or a deadra. To summarize: - a Master Smith for every armor(Nord = Steel, Elv = High Elves, Orcs = Orcish,..) - a few quests for them and few lines of speech The problem is that i never made a mod in my life nor am i a modder. (Except for playing with the creation kit sometimes for Morrowind :p) And Sorry if my English is Bad. It's like my 5 Language so don't judge :p Thats my idea, What do you guy or girls think of it ?
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