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manfromx

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  1. Sorry to drag this post out of depths but I've been looking for a mod like this. Did one ever get made? If not I might take a look at making one (though I haven't ever before). If you had the underwear models wearable under clothes already then it might be simpler to add this functionality. Is it possible to catch the event of an NPC dying in Skyrim? If so and we can check the type, we could add (and hopefully equip) the items upon death. Psuedo code would be something like Catch NPC dead Event Is NPC humanoid? Yes If NPC male add male item else add female items Equip items
  2. I'm not sure if others have posted on this issue yet but searching "blood on the ice skyrim" in google will net you a lot of bug reports with this quest. There are issues some have while actually on the quest, though luckily these seem to be solvable via the console. However if this quest won't even start for you (and it's a pre-req to buying the house in Windhelm) then the setstage commands do nothing. Still hoping to find a solution I've looked over the quest as much as I can without the construction kit via the console see all the stages as well as see all the quest variables. I'm using a save game from quite a bit earlier in the game (about 13 levels back) where the setstage command works for comparison. Then I use the sqv ms11 console command on each save and I do get slightly different results. On the good saves: a variable called PlayerInStoneQuarter_var is set to False On the bad saves: PlayerInStoneQuarter_var is set to True Now this may not be the problem but if it is it seems like I should be able to use a console command to change that variable. I've tried using "set "ms11".PlayerInStoneQuarter to False" with or without the "_var" and I just get unknown spit back to me via the console. Does anyone know if there is a console command to change variables inside quest scripts? I can see how this thing might not launch the quest if it eternally thinks I'm in a location I shouldn't be. If it's not the problem maybe being able to set some of these quest vars will yield some results(I want that house!).
  3. I'm having the same problem. The console commands don't do anything and getstage shows that I'm still on stage 0 (makes sense as it won't start). Just to see when the problem began I went through all my saved games to see when the problem first revealed itself and the last time I can use the console command to start the quest is when I was on the Thalmar Embassy quest at lvl 18. I can start the quest via console there but if I step one saved game further (unfortunately it's 5 levels further) it no longer works. Unfortunately I'm 13 levels passed that point before I noticed this bug :(. To me it seems like something is preventing this quest from launching. It's probably a simple flag. Is there a way to see the scripts for the quests yet?
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