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OldManWithers

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  1. In fallout 3, they made a huge deal out this big water purification project. It was half the storyline. Save the world by creating clean, purified water for all in the wasteland. Now in Fallout 4. It seems all that was for nothing. Need purified water? No problem. Just scrap a few pieces of steel from tin cups and plop down a water pump, which produces unlimited clean water. huh? wha huh? wtf? I would love to see a mod which makes it so water pumps generate dirty water, both in the workshop as access water and manually. Water purifiers could still make clean water, but should need high level perks for that.
  2. Certain things don't happen in the game while your character is waiting. Your settlements don't generate food, water or scrap. Your character doesn't get tired. (well it does, just extremely slowly) Also hunger and thirst advance slower. It would be nice to have a mod which fixes this. So that waiting 1 hour is the equivalent of game-time advancing 1 hour. Same goes for sleep, but obviously you shouldn't get tired while sleeping.
  3. Kinda. But I'm not saying make settlers actually build. (that would probably be very hard to do in a mod) Just simulate that with build points. I've been playing like this a few days now. It seems like it might be tedious, but actually alot of fun. I'm using a rule that says build points are replenished at 8am each day. So each day I first build/scrap things using build points, then either go exploring/missions for the day or just build more stuff "myself" at a cost of time. Then sleep until 8am and repeat. - Makes building a large settlement feel like something that happens gradually over time, not instantly. - More settlers = faster building = bigger/better settlements. - You have to pay more attention to Food and Water, since building takes time and time causes hunger/thirst/fatigue.. Yes it kind of merges Fallout into a RTS style game like warcraft. Not for everyone. But I think its fun. :)
  4. I was thinking it would be cool to have something similar to the "Living takes Time" mod for Skyrim, but expanded for settlement building in FO4. So it might work like this: Anytime you scrap, build or repair, you pick 1 of 2 options: 1. Build yourself and time goes by, depending on how many components are scrapped/consumed. 2. Have settlers build/scrap it instantly. For option 2, you spend "Settler Build Points", which accumulate over time for each settler. I've actually been doing this manually for my current game, using pennies and nickels on my desk to track the build points. My setup is: Each settler generates 50 bp per day. Scrapping cost 1 bp per material scrapped. Building and crafting both cost 3 bp per material used in construction. Repairing is 2 bp. "Doing it myself", I artificial "wait" 10 minutes per bp that would be used. So for example if I scrap something that yields 6 iron, that would by 1x6x10minues = 1 hour I wait to simulate the crafting time. It's very immersive. (obviouslly need to be playing on survival mode for it to make sense)
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