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Posts
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Everything posted by Park77
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The inevitable overhaul mod Being able to Compete in the Combat Zone - based on cut Tommy audio content, this was supposed to be possible, but cut for the release Related to this...introduction of FONV unarmed moves. I know, different developer, but still...it was a cool idea Being able to bet at East City Downs - c'mon, why add this if only to run in and kill everyone? Faction affinity - certain actions etc build affinity with factions like Raiders, Children of Atom, Gunners, etc. Making them potentially non-hostile, assist against enemy factions if in vicinity Would like to see some skills or something re-introduced. A little more RPG like previous FOs, a little less FPS - preferred it when if you didn't invest in guns, unarmed, etc you couldn't aim for crap. Even without the related perks, these are all good to overpowered, out-of-the-box, regardless of difficulty
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Anyone know the answer to this? Base bare-fist unarmed damage? Each point of STR adds 10% to the Damage Multiplier, but what is the base, bare-fist, damage it is multiplying?
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Would like to see a mod that allows a favourited weapon to be unequipped by allowing the hotkey to function as a toggle. Purpose would be to allow players to equip fists (not unarmed weapons, just plain fists) without having to use the pipboy. For instance, if you bind the Fat Boy to 1, it will equip and Unequip using 1 This mid would also be useful for melee and unarmed players to toggle grenade/bash attack
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Would be nice to have a mod that reintroduced FO:NV style special attacks. Could be gained either through NPCs, though the Iron Fist Perk, or other means. Individual moves would have special status effects (armor-piercing, disarming, paralyzing, crippling, etc.), and could only be used completely unarmed (no power fist, claw, etc.) As in NV, they would expend AP, and would require some button combo to execute. Not even sure if this would be possible: would require new animations, changes in controls, and some way of acquiring said skills. Would probably also require some rebalancing, as it would OP and already OPed unarmed system. On VH, with 4 STR and 1 END I can pretty much punch my way through the game with just knuckles on. Or, if not technically feasible, at least add better animations for standard unarmed attacks (like more boxing style stances/moves, maybe a few kicks). At the moment, Player punches like a drunk chimp, then randomly decides to execute a technically complex finishing move - It looks inconsistent
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Anyone know what the unarmed BASE damage is in FO4? The STR modifier for melee and unarmed is identical: 1+(STR*0.1) And I can find the DMG of melee, and unarmed weapons, but not bare-fists In FO3 and NV, damage was based on Unarmed skill level. Is FO4 unarmed base damage simply the initial melee damage formula from FO3 & NV, which is STR*0.5? Basically trying to figure out how much of a difference STR makes with melee Anyone know the answer to this? Thanks!
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+1
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Glad its working well. And as you level up, you'll need mags less and less
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That's ok. You'll come across way more lockpick and science mags then there are very hard terminals/locks, and even then, most of those can be unlocked with keys and passwords. Besides you only need the mag to last long enough for a successful attempt. I've got more mags than I can possibly use now. The other mags are for the rare occasion that you just fall short of a check. And trust me, if you were building a lockpick, speech, science, repair heavy person that will be a very rare occurence. Give it whirl. I'm sure you'll be more than ok
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They are getting there though. There is a mod where people react if you aim at them.
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That's ok. That build still gives you 4 or 5 points to play with. You could pop them into CH. If combat is not your thing, you can drop your LK. I think there is only one dialog check that needs LK 7, otherwise all it is good for really is criticals and casinos. In the end IN is the most important for your build, but you can't heavily take away too heavily from combat related stats, else you will be reloading often. Try S5 P5 E5 C5 I9 A5 L1, and distribute the remaining 5 points however you like. And remember a 1 point increase in a SPECIAL stat only increases the associated skill kibase by 2 points. Also, you will never actually need to invest skill points to get lockpick, science, speech, or barter to 100. Not with skill mags and comprehension (I think the highest barter check is only 65). If it's any help, I built an unarmed/melee monster starting with ST 8 and CH 1. Passed almost every speech check, most skill checks, and pick/hack anything using skill mags. You shouldn't have any problems
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Fisto! Numbness will subside in several minutes
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Hate planning? Try this: S >= 5 P = 4 (if you don't want better criticals) else 5 E >=6 C = 1 I = 9 A >= 5 L >= 5 Get comprehension perk and intelligence implant ASAP With this setup you will have a good chance of destroying almost any level appropriate mob attacking head on on very hard difficulty (except deathclaws and cazadores, and at really low levels) Good for overall advancing and general killage
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Hardest unique weapon to earn
Park77 replied to GardenOfEdenCreationkits's topic in Fallout New Vegas's Discussion
Although it was right in front of my face - knock knock. I think I was looking too hard for the standard red ax. -
sooo.....that'd qualify as a worst or best moment for you?
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Better Game Performance V4 Release
Park77 replied to falloutperson416's topic in Fallout New Vegas's Discussion
Would your mod also eliminate textures like superfluous barrels and other clutter textures such as the paper that seems to be everywhere? Or is it going to be in the vein of the original one, where you are removing stuff that no one will notice?(except in performance of course) -
Finding the radioactive truck overlooking cottonwood cove
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what troubles have you had with new vegas?
Park77 replied to modsrkool's topic in Fallout New Vegas's Discussion
Scarcity: makes ammo and caps previous, although I'd argue there is too much of both. Moral Ambiguity: as in real life it is often difficult to tell who is good and who is evil. All you can do is align yourself with those whose goals match your own. But Id say the game isn't ambiguous enough. Its pretty clear who the bastards are. Open gameplay: allows you to explore your world and figure things out little by little. Id say in FONV though they nudge you a little too hard in one direction. Choosing ending: I usually choose the path of greatest resistance Crafting bench = more ammo. converting ammo. Achievements: many of them do give you perks. Perks every 2 levels: makes you think more about your build. Every level is too powerful IMHO. A lot of the topics you rant about are the same things I have issue with, but on the opposite end of the spectrum. You think they go too far on some things that I think they don't go far enough. Which goes to show that you can't please everyone, and maybe fallout isn't for everyone. Bugs, we can agree, suck. Especially getting a ctd at a critical moment. Which is why I applaud the developers for making a game that encourages modification. All the developers need to do in the end is make a generally decent game, that becomes great with the mods that address your own personal issues with the game. In this respect I think that they have done a great job. The one thing I am really missing in this fallout is more schematics. I've a bunch of deathclaw hands slowly spoiling in the fridge -
At some point I play just to get banned.
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Unless of course you are playing a cracked download, in which case you are SOL... Otherwise, ditto for the advice above
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Better Game Performance V4 Release
Park77 replied to falloutperson416's topic in Fallout New Vegas's Discussion
Hehe, still using your older version. Happy to hear its coming back Mainstay of my old beater desktop. Let the haters hate -
Don't worry too much about how special stats affect skills, because low skills early on can be fixed by investing skill points. Rather think about how your Stats affect derived stats like action points, carry weight, HP, as well as eligibility for certain perks. Think about what you want your character to be like, stealthy? A tank? Cunning? VATS heavy? and choose perks accordingly. That will at least determine some minimum stats immediately. Also certain weapons need a certain skill level and ST to use optimally. Think about what weapons you'd like to use. I hear you saying you don't want to be a wimp. Higher EN will mean that you won't have to sneak everywhere, you'll be more rad and poison resistant, and will have stronger limbs.
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which gender would you select?
Park77 replied to BlackSampleAdmin's topic in Fallout New Vegas's Discussion
That makes sense to me. I am now thinking that is probably why I play a guy first time around: for immersion. Second time around is to do things differently and goof around. Although, I still couldn't bring myself to help Cobb and the gangers...they are just too pathetic. -
Where would you like to see the next Fallout set?
Park77 replied to Zephyr2011's topic in Fallout New Vegas's Discussion
1090001010000919818000:1 that a sequel to a high-grossing franchise with loyal fan base, and an open-ended universe that lends itself to sequels NOT being made? I'd take that bet. It'd be bad business for a developer not to make a sequel. Taking it back to a big city would be a great idea. Then you get the contrast of the vastness of the wasteland surrounding it, with the claustrophobia of navigating a hostile urban environment. -
which gender would you select?
Park77 replied to BlackSampleAdmin's topic in Fallout New Vegas's Discussion
first playthrough I usually play by making decision in line with my personality. I play a guy in this playthrough. Second playthrough is my just for kicks playthrough. I tend to use a girl second time around -
I am not entirely sure, but I am currently doing quests for all 3 factions. At some point you will get caesars wrath and don't tread on the bear quests. I think completing any factions main quest after this point pretty much locks you in I've activated the army, and convinced caesar I destroyed whatever was in the bunker, but have not been locked out of helping ncr yet