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PoisonBerrie

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Everything posted by PoisonBerrie

  1. Nice to see things still going. I especially like the kid with the robot toy. That really breaths live into the Vault. I once had the thought of a similar sort of armor. I always found it weird that the Vault exit didn't have some sort of suit up room with radiation suits and that those suits for a Vault would come in science and security editions.
  2. Might be nice for Martin to have a repair/science skill quest for people who pass such skill checks in his dialogue. Perhaps as a one way to get you access to more of the vault? Perhaps dividing cells that get to large, might be an answer to lag problems.
  3. This mod looks and sound very awesome. I'm going to keep track of this. Well to be honest the BOS is pretty much holed up, with only some scouts keeping track of things in the wasteland. During the course of the game, the BOS is hardly in a position to do much against them, so the Silver Rush is the only one in a position to be a nuisance.
  4. Special Operations: You were instructed in keeping yourself hidden. Your teachers were harsh, letting you feel the consequence of failure. Many others did not make the final cut, but you succeeded in becoming a ghost. Supermutants lumber past you, ignorant of your presence. You rob raiders blind after they scored big. And you observe in amusement as the Talon Company mercenaries wait three days in vain for you to fall into their ambush. Chinese Operative: Your parents told you to be prepared for the day the People's army would come to unify these lands. At this very moment the People's Republic was rebuilding it's nation and army. So your mother instructed you in the martial arts, while your father familiarized you with the People's Republic finely crafted firearms. Now you stand ready to join the People's Army when they finally arrive and help them clean the last traces of the capitalist beast once and for all.
  5. In my current playthrough, I came across some places I thought could be settled. I noticed the NW Seneca station (with the Ultra-Jet ghoul) and Jury Street Metro station. Both contain a few buildings one can place stores, settlers and whatever else you need and both (especially Jury) have a bit of space around them that can be used for expansions or farm/animal pens. It got me thinking that there are probably more places like that and that, one could make a quest where a group of settlers get you to help them settle at one of these places, each with their own advantages and disadvantages. Follow up quests would expand the town beyond the initial settlers, adding stores and other things to your advantage. Perhaps use of these type of assets could be to your advantage. Less work on building everything anew. Possible quests could be to convince the caravans to stop by your town or help people start up some sort of business.
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