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hlp

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Posts posted by hlp

  1. The problem is the same for Oblivion and Skyrim original edition.
    Because there is no external distinction between Editor and game plugin as a plugin can be both an editor and a game plugin or an editor plugin or a game plugin.

    Once again, please do not report things that are not error. That is all you have to do.

  2. FNV: There are two editions , one with no gore. If your plugin supports both editions it is ten time easier to have both DLL in the same archive than trying to get the end user to select the proper edition.

    The exact same issue exists with Skyrim and Skyrim VR, though I never tested SKVR plugins.

    Another case, if all a patched version of the game changes are memory offsets in the plugin, there is no reason not to offer compatibility with older versions of the game with a plugin updates.

    Last and not the least, FNV and older games supports Editor plugins. So some plugins can only be loaded with the Editor and will always show up as incompatible in the log when launching the game.

    Honestly just do not deal with those messages when starting the game, you are only propagating false positives.

  3. Actually this is quite trivial for Vortex, LOOT is doing the important work here.

    LOOT has a function to tell us if all the records in a plugin have ids below the threshold and thus could be converted without re-arranging the records.

    We (Vortex) just set a flag in the header of the plugin when you convert.

     

    The more involved/problematic case where records are "compactified" to stay below the threshold isn't support, that still requires xedit.

    I would say using the CK should be the preferred method :)

  4.  

     

    Over the years I have sometimes cleaned game masters and sometimes not. I was never able to trace any particular gaming problem to a dirty master, nor was I ever able to trace the resolution of a particular problem to cleaning the masters. Apart from anecdotal evidence pro and con, is there any substantive research that either confirms or refutes the need to clean game masters?

     

     

    I've done the same, I've cleaned, and have also NOT cleaned, and I'm talking the SAME GAMES.

    I've never noticed any difference whether it helps or not.

     

    From what I've read, the people who support cleaning, do so because of errors in the ESMs

    The people who DON'T support cleaning, bring up the fact that some mods reference those things that get removed if you clean the ESMs

     

    I can't say either way which is 'correct'

    It could all be a placebo effect, who knows, I haven't seen any official word

     

     

    NOTHING gets remove if you clean. The records that are deleted still exists in the original plugin they were in, otherwise they would not be "Identical to Master".

    Removing ITM is the only way to be sure that and edit to a form done by a mod will actually applied by the last mod that modified that form and not be hidden by an unnecessary copy of the original form in a later mod.

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