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hlp

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Everything posted by hlp

  1. Not yet. For now One BA2 and One ESP( without esm flag) is all you get. It should evolve in the future but how we don't know.
  2. No it works and that came with patch 3. You installed the CK in the same directory as the game exe ? That's not the default path unfortunately.
  3. There are thing to clean in the DLC has there have been in every file from Beth.
  4. No. Don't use the cleaning functions. Do manual cleaning.
  5. Time spent with Pascal is never wasted :)
  6. UnEquip the current item then make a change to their inventory. It should select the "best" to equip. There could be a visual glitch though.
  7. You can declare VARS in the result script if there are corresponding vars in the enclosing quest. The trick is aligning the var ID which the CK can decide to reorder at any moment. Also, anything declared in ESP is actually treated by the engine as Persistent which is why you can use non persistent ref from ESP in script.
  8. No relative form ID you create should be less that XX000800 (or 2048 decimal). Those are reserved and will break things.
  9. It's the same for me. Nothing changed since the last beta so you are up to date.
  10. As long as you don't call any NVSE function in your scripts it will not be required.
  11. Verify the logs (nvse_editor.log first), If he doesn't have any error on loading an esp in GECK, he doesn't have GeckPU active.
  12. Just "undelete and disable..." with TEV5Edit, it will move them out of the way.
  13. There is an xEdit script for that. Third time this question poped in a month. :) As Roy said in the FNVEdit topic: "List Record Referencing plugin"
  14. Isn't there a built in function for generating an image of the current cell ? I think I was asked to import it into NVSE.
  15. It's not a waste of memory :smile: The engine will not load a null field, just like if it did not exists. As for PNAM, they are loaded by the runtime so they must be used.
  16. Definitively not a feature. One more thing to look at. :smile:
  17. Which vanilla file did you delete from ? If none, then use the "Undelete..." menu choice on your mode. Just lookup "cleaning mods" tutorials.
  18. The conditions are there, they just are displayed in a zero width column. Use the mouse to widen it.
  19. I thought I did a long time ago with SetPermanent, but it was stupid of me to apply it to baseform and not reference :( In the end SetPermanent is a useless alias to SetQuestItem
  20. Note that xEdit allows for comparing mods with file outside the Data folder, so you don't need to rename one.
  21. Do what Belthan said, restore the backup and then use clean masters. Too many things can go wrong blindly deleting the masters :(
  22. I was thinking of adding a SetQuestVariable to NVSE just for that :) .
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