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Ecnomoda

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Everything posted by Ecnomoda

  1. Yes, that's it! :biggrin: You can upload it to somewhere like 4shared, Mediafire, or FileSmelt and pm the link to me, and post it here so others can find it. Since it's completely discontinued without a trace and you aren't taking credit, it should be alright?
  2. I hate to bump an old thread, but there's been no response here and I've been looking for two hours straight trying to find this same mod. No one's reposted it anywhere and the thread on that forum never got a new download link posted, so it's still missing. Does anyone have it? I was really excited for those feet, they're PERFECT. :confused: EDIT: What body mod and underwear is that, for the record? Does anyone know? The body looks like HGEC A cup but I can't be sure.
  3. http://tesnexus.com/downloads/images/37515-2-1299800137.jpg Just saw this on the x117 Rabbit Mini Race here, and I was wondering if anyone knew where I could find that red elk mount. It looks -exactly- like Yakul from Princess Mononoke and although I've googled all over the place I can't find it. It's likely a SUPER SEEKRIT Japanese mod, but maybe I'll get lucky and someone around here will have it. :)
  4. Looks like a Robert's Male edit of the Mythic Dawn Robe from Colourwheel's Sexy Stock Clothing and Armor mod. Picture is here. Not sure where you would find that specific robe.
  5. Ah, you're right... I just found this picture that confirms that, I think. I found that picture here, it shows all the hairs available in this mod. I downloaded a 'hair module' from this page but what I found in the files instead of normal NIF files was a bunch of EGM files and because of that I can't add the hairs to another race, which is what I'd been wanting to do all along. There are also no textures included. Also the mod itself in the construction set says its masters are 'UNKNOWN', but it calls for the x117Race.esm. I just downloaded the latest x117 Race mod and it's not in there, only an esp. I'm starting to think the Japanese modders to this on purpose to confuse and irritate us. :rolleyes: Is there a fix for any of this or am I just gonna be stuck all twisted up and confused? I just wanted to add the hair to another race for a personal mod, jeezus. just google sks ren's mediafire, click the first one. ... Well pfffbbth. That wasn't there this morning, goddamn. I searched that for hours. Thanks man, worked beautifully.
  6. Ah, you're right... I just found this picture that confirms that, I think. I found that picture here, it shows all the hairs available in this mod. I downloaded a 'hair module' from this page but what I found in the files instead of normal NIF files was a bunch of EGM files and because of that I can't add the hairs to another race, which is what I'd been wanting to do all along. There are also no textures included. Also the mod itself in the construction set says its masters are 'UNKNOWN', but it calls for the x117Race.esm. I just downloaded the latest x117 Race mod and it's not in there, only an esp. I'm starting to think the Japanese modders to this on purpose to confuse and irritate us. :rolleyes: Is there a fix for any of this or am I just gonna be stuck all twisted up and confused? I just wanted to add the hair to another race for a personal mod, jeezus.
  7. I'm also looking for the SKS hairs, I've been looking for several weeks now ever since I saw this picture on a mod that is no longer here on TES Nexus. I believe it's one of the hairs from the SKS mods (although I would like a confirmation on that) and I haven't been able to find the file for them no matter how hard I looked. If this isn't an SKS hair I would like some info on it as well, since I need a hairstyle just like that and its an unfortunately rare style to find. http://i54.tinypic.com/2utnjhg.jpg
  8. UPDATE: I tried running this "Skullptura Fix" thing that I found online, not sure what it did or was supposed to do but that didn't fix my problem either. Unless there are any other ideas about, I think I'm screwed. I'll try an uninstall and reinstall if I don't get anything else within a week.
  9. No, the error box gives me no information, it simply tells me it has an error and closes. Yes, I have, since I needed to change my resolution. I've tried playing it on the default settings and at my changed ones, and neither has made a difference. The error I'm having looks almost exactly like the ones here. http://www.techsupportforum.com/1789326-post1.html The only difference is that in image three, the AppVer and ModVer is 1.7.0.3 and the offset is 0074de75. There wasn't a fix for me in there, unfortunately.
  10. You do know that this chipset is NOT listed in the supported chipsets and other posters in this forum having similar x200's have had failures too No, I did not know that, and as far as I'm aware of this chipset hasn't been listed as supported in any game I play including Oblivion, yet they still play for me. That might be the issue I'm having, which would be disconcerting, but I'd like to explore other options if available before coming to that conclusion. Plus, even if it were my chipset, wouldn't GECK still run? Also, to the other posters in here - my game hasn't even made it to the title screen, not even a sound, I get a black window, and then the error box. Please make your own thread instead of jumping into mine with your unrelated problems and causing confusion. Hmmm.... maybe the problem lies in the sound codecs if it's getting into trouble before making a sound? Bethesda's had that problem before with Morrowind, if I remember correctly.
  11. It does, as far as I'm aware of. My system specs are in my profile. I think the only thing I don't have according to the Wikipedia page is a processor at 2.4 GHz, mine is at 2GHz, although it should still run fine.
  12. Both the GECK and the game have the "_______ has encountered an error and needs to close" error box. I've yet to find any help for this anywhere, does anyone have any idea what could be wrong? The only things I've installed were FOMM, FOSE, the current Unofficial Patch, the official 1.7 patch, GWLDisable, GECK, and the GECK 1.5 update. I've tried running FO3 from both the launcher and from the .exe with no luck. Has anyone else encountered something similar and found a fix...? This is frustrating beyond belief. I love Bethesda to death but this is getting out of hand.
  13. I've been trying to get Blender to work with .nif files for ages now, and I give up. It's just infuriating. :| So I'm giving you all this extremely simple request - to make a saddle blanket for horses. I wanted a blanket to go with the Blackwood Moss Horse because I felt like a regular saddle was just too heavy and bulky and didn't belong. In essence it should look like this - maybe a little bit larger, a bit further back from the withers while covering further towards the top point of the horse's rump and lower towards it's belly. http://www.caribuhorsewear.com.au/images/D/Red-Nav-on-horse.jpg The texture isn't too important, unless you like texturing, then go for it :P But something simple, a coarse fabric like this would be fine. http://www.dreamstime.com/burlap-thumb243170.jpg Thank you for reading my request, I hope someone decides to pick it up. :) Extra - A simple rope or twine bridle and reins would be neat too, like this. http://www.horse-training-book.com/images/2nd-form-war-bridle.jpg
  14. I'm not really sure how to explain it, it's like all the meshes and textures are somehow missing, and everyone is about half an Imperial's height below me, it worked fine before and I even tried a reinstall, but my Tribunal looks like this... any ideas? I've only so far had this problem outdoors, just outside the first building you teleport in to. I can't really get anywhere else :/ http://i17.photobucket.com/albums/b69/UziKi/ScreenShot71.jpg EDIT: Nevermind - I figured out my problem. It was related to the Windows Glow mod for Tribunal, I thought of this after doing the Bloodmoon main quest and seeing missing mesh symbols for several windows in the Skaal Village. :sweat:
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