every mention of it in the ESM points to a ShaderTests/ShaderBox.nif that doesn't exist, however the ESM keeps the properties of this nif inside itself. I tried two more things, renaming snowshader which is similar and placing it in meshes/shadertests/shaderbox.nif redoing properties such as names, didn't do anything. I then made a script pointing to a different model, again, no change. I dunno what's going on, I didn't spend time modding Oblivion or Fallout so I'm sorta lost now. There are unreadable data subsections for each object with snow in the master ESM and I'm guessing that these hold color, luminosity, etc if shaderbox.nif inside of the ESM doesn't do it itself. I might try editing properties internal to the master esm for shaderbox, though I doubt it will do anything. I just want some more fricken reflectivity off of snow layers on objects (wood, rocks, etc.. not the snow texture itself), it's pretty darn simple IN THEORY.