Hello, fellow readers. Well, I'm currently working on an update for my mod and... well, I've stumbled on some issues. 1) I tried to put a part of Geonox's Restored Riot armor inside Fizz's TS outfit. The thing is, clipping happened. So I opened the mesh with Blender, moved the nodes so it overlapsed the armor and copy-pasted the new jacket in Nifskope. This is how it looks like in Nifskope : http://i.imgur.com/YCyqO8k.png Now the same armor, but with the GECK : http://i.imgur.com/H0QElUt.png Yay, too bad I don't want to have a flying squirrel NPC. Anyone knows how to fix this? 2) Everytime I pack a BSA file, the voice files are no longer recognised by the game. Is it normal? Is there a workaround apart from not packing the voice files ? 3) The last issue I have is with the permission system here on the Nexus. Several questions came through my mind, especially with a lot of old files not having an updated version of the Perms tab : - If a modder's ressource is open for everyone for Fallout 3, is it also open for New Vegas? - If someone ported a FO3 mod to New Vegas, is it okay to use the mod's ressources for New Vegas without asking for permission from the guy who made the original FO3 mod (like some kind of "universal" permission) or do we have to ask it again? - If a modder doesn't reply to a permission pm, what kind of policy do we apply on this site? "If he hasn't answered in x days/weeks/months, you can use it by stating that he can remove the files from my mod if he's against it" or "No permission, no use"? This question also applies to Oblivion/Skyrim to New Vegas ressources conversions. Thank you for reading this, and sorry if some of my questions seem weird. But I'd rather ask than do something wrong.