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FavoredSoul

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Everything posted by FavoredSoul

  1. Why don't you do it? It would take a whole of 5 minutes in the CK.
  2. I forgot Oblivion even had dresses like that.
  3. Body Slots aren't the problem; there are more than enough available to split the cuirass into two parts. The problem is effort. It's no small task and nobody could be bothered to do it; hence why it doesn't exist. Splitting every armor mesh in the game, Extensive BSDismemberModifierEditing, Loads of Item Edits Loads of New Items / Recipes / Tempering / Crafting Adjustments Lots of NPC Editing Loot Editing... to name but a few of the many chores...
  4. This would be easy. A few hours work tops. Here's how: Using Max/Blender, you'll need to edit the body meshes and all gauntlet/bracer meshes, and change the BSDIsmemberSkinModifier partition for hands, by splitting them into two partitions (simply remove the left or right hand from the hand partition, and put it in its own partition; about 3-5 clicks of mindless work). Currently both hands share the same slot and can never be independent of one another. - For example, instead of both hands using Slot 32, make the Right Hand use slot 44, the Left Hand use slot 45) Once they have their own partitions, each gauntlet and bracer mesh must then be split into two separate mesh files; one for the Left Bracer, one for the Right Bracer. Then you're good to go with only wearing one gauntler/bracer at a time, and still keep the other hand, naked and visible.
  5. Can the text size for the forum titles and forum thread titles be made larger? The new version has made them smaller, and as a result, difficult to read and navigate through. CTRL+ to zoom in will increase the size to how it was in the previous version; which was perfect. That ought to be the default?
  6. Head meshes are the most tricky thing to replace. You're probably going to fail, but i'll tell you what you need to know anyway, since i've done this myself: Start by duplicating one of the standard races. This is not optional; you will need a new race for this. Give it a unique name and then close it. Go to Miscellaneous => TextureSet => Duplicate the relevant SkinHead form. This form is where you specify your head texture; (Nifskope does not control this). For example, if you duplicated the Breton Race, duplicate SkinHeadMaleBreton/SkinHeadFemaleBreton. When editing this form, select the new head texture for your head mesh, and give it a unique name, before closing. Go to Character = HeadPart => Duplicate the HeadPart form. For example, if you duplicated the Breton Race for your race, you need to duplicate the MaleBretonHead/FemaleBretonHead entry. Inside the form, specify the Model and Tri files of your mesh. Then select your race in the Valid Races dropdown list. Then specify the new texture set you just created in the Texture Set dropdown list. Then specify the Race Morph and Chargen Morph TRI files. Don't have any TRI or EGM fuiles? Edit and Cancel to clear them (not guaranteed to work). Make sure this form has a unique ID, then press OK to close it. Go to Character => Race => Right Click Edit your new race => Face Data => In the Base Head Parts box on the left, change the Face: MaleHeadRace item to the new HeadPart form you created in step 3. If the option does not appear, you did not select your race correctly in the Valid Races dropdown list when you created the HeadPart form. If your head doesn't have any morphs, animations / TRI, EGM files going, you will not be able to use skyrim's eyes, mouth, ears etc. Good luck getting anyone to tell you create the morphs and animations for a new head mesh, cause that is some seriously advanced modding; NOBODY has done it. The best i've seen was a custom head mesh that had blinking eyes, but that was the only thing they had going for it, and it looked retarded anyway. If I were you, I would just create a new race without any head parts at all, and make a non-playable, un-equippable custom helmet with your head mesh assigned to it. You'll still need to follow the same steps as above, but remove all traces of head meshes and facial body parts from the forms.
  7. Are you talking about a totally new face mesh file? Or are you talking about a face you designed at Character Creation, and want to make an NPC out of her/him?
  8. Two things you ought to try doing, 1. Make your own eye, mouth and nose morphs that look like Leon's. Skyrim's character creation is pretty crappy, you can only cycle through a handful of premade options for these, none of which are a decent fit for Leon. 2. The best look-alike characters use custom textures. For example, you're never going to get a lip texture that looks like his unless you make it yourself. Same with the facial hair. Are you making him in the Creation Kit, or at character creation? If the latter, quit right now, otherwise, try using one of the extended Character Creation Menu mods like RaceMenu by Expired6978.
  9. You need to make adjustments to the specular map in the Normal Map's Alpha Channel (the cloth part should be almost pitch black). If the weapon is using the Environment Map Shader setting, make the same adjustment to the Environment Mask texture.
  10. ApachiiSkyHairMale_v_1_0 Leon's is number 11, pictured below.
  11. No it's not allowed. See ToS.
  12. The only kit I know of is the Ayleid Ruins one by Varlaisaran. What kind of architecture are you after?
  13. I use Mudbox for getting rid of seams. It's not free unless you're a student and registered at the Autodesk Community Website. Blender and 3dsMax offer 3d painting, but i've never tried it, so can't speak for either.
  14. What you're doing wrong is that you're not using a 3d Painting Program. Those 'tutorials' are trying to get you to do something called "Blending". Where you blend your texture with the vanilla texture near the edges. This is NOT the way to remove seams; it's just a cheap, cheap, cheap workaround. If you're pretty sure you made no mistakes following those tutorials, try looking to your normal maps. Did you edit the Normal Maps too? Cause mismatching diffuse textures are only 33% of the cause for seams. The Normal Map and Specular Map share the other 66%. Even if you didn't edit the Normal Maps, someone else probably did, and they are the ones that probably didn't do it right.
  15. A friend of mine (at my request) made some modifications to the head mesh and exported it back to the game. There were no issues, no *.egm or *.tri files that needed to be changed/altered/fixed, and chargen worked as normal. Head meshes CAN be edited. You probably disturbed the skin data when you made your modifications in Max, which is probably why its floating instead of resting where it's supposed to be. It might also be floating because you didn't rename the head mesh block in Nifskope after your imported/exported. Sometimes it will take the name of a Bone and cause issues. If the mesh is white (aka, not skin color), it means you're probably using the BSShaderLightingProperty that got exported from Max, insteading of deleting it and replacing it with a copy of the BSShaderLightingProperty from the vanilla head mesh (which you are supposed to do). 3dsMax/Niftools doesn't know squat about Skyrims Shader Flags. If the mesh is black, its probably because vertex colors is set to No. That's the usual cause. If you update your Niftools to the latest version, the issue has been fixed.
  16. lol. There are a LOT of ENB mods, and only a few of them have darker days and nights, and the ones that do usually have it as an option.
  17. Without mods, I would say that the only way to alter saturation is through your computers display properties / monitor / vid card control panel.
  18. The most popular tutorial to teach you the basics of skinning meshes to bones (in 3dsMax) is by SoMuchMonsters. As for animations, forget about it for now. Do one thing at a time or your head will explode. I would just concentrate on finishing the armor. You're going to have enough problems getting the skinning done as is. As for triangles, stick to around 10k, you probably don't want to go higher than 15. It all depends on your system though; everyone's PC varies.
  19. LOL... How to Add Weapon Models to Skyrim How to Create Your Very Own Custom Weapons in Skyrim Bethesda Tutorial: Customizing Weapons & Armor (Creating New Weapons) 3D Craftworks: 3D Modelling and Design for Skyrim
  20. Hagravens less horrifying? You get anybody doing that, they'll probably turn into Slagravens. +1 on Winged Twilights!
  21. Textures. Photoshop / GIMP. Google.
  22. DIY. Load the CK, open up a helmet and uncheck the bodyslot or delete the Armor Addon property from the list. Couldn't be easier.
  23. Why don't you write up the names of all the artifacts from the previous games. Or a link to where it can be found, if you're not bothered. I had forgotton all about these. I'm always looking for more random little things to make and add to my mod of assorted items. I'd probably like to make one or two.
  24. I love grecian style armor, and by extension, all grecian things! I'm rather tempted.
  25. Ummm... just use the run toggle? That will let you sprint whenever you want, and walk whenever you don't want to run. You may also like to have a look at this thread.
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