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Everything posted by FavoredSoul
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Yeah, somebody... :rolleyes:
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LE Weighting Skirt Bones
FavoredSoul replied to FranklinZunge's topic in Skyrim's Creation Kit and Modders
What you're describing doesn't really make sense. The skirt bones are no different to any other bone on the human skeleton. How did you come to the conclusion that the skirt bones were to blame? -
Fiddly, yes, time consuming, no. Seams: => Point to Point Seams (to place all the seams exactly where you want them to be) => Select a face => Expand Face to Selection to Seams => Pelt Map => repeat (If Pelt map doesn't work, or isn't necessary, I use Projection Mapping (usually planar or cylindrical; occasionally Mapping => Unfold Mapping; but it can get messy) When all your islands are done, use Relax (I also use Reshape Elements => Straighten Selection; a lot!), and then arrange them all together in the tile. As easy as it gets, (imo). No need for 3rd party plugins. Unwrapping UVs in Max is easy, and after a while you get fast/proficient with it.
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EDIT: Oh wait. Why did I even bother answering. OPs been banned.
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If by Map Modder you mean... world building / area & level design? Yes, its fine for you to add your experience with Bethesda's Creation Kit to your cv for such ends, but, 2 points... [*]It probably should not be the only thing you've done/used to demonstrate your skills as a 'map modder'[*]It would also be ideal if, by map modding, you aren't just modding (i.e., altering) somebody else's work, but have been able to create something entirely of your own, from nothing. I'm not saying that you fit this profile, I don't know you, or what mods you've made, this is just a general statement. So, you need to be able to demonstrate that you are able to use someone elses tools to create/build something that looks great, functions great, and is popular with people who've downloaded it, but also prove that you did not get there by using somebody else's work to start you off. All that is going to do is prove that you have the technical skill to use a set of modding tools, but not necessarily, the talent, originality and aesthetic knowledge to prove you can actually create something beautiful, functional and well made on your own, from literally a blank screen.
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Angels in Skyrim? LOL. What a sucky mod. The guy wants badass vampire lord wings! As for you, OP, what you've attempted to do with nifskope is definitely not going to work. Those Vampire Wings are rigged to bones not present in the human skeleton, and you cannot just copy-paste bones between skeletons. You will need to open the vampire mesh in Blender or 3dsMax, strip away everything you don't need and then recreate the skin data using bones from the human skeleton. For static wings, its about 5 minutes work.
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TUTORIAL: Assign Meshes to NEW Body Parts
FavoredSoul replied to FavoredSoul's topic in Skyrim's Skyrim LE
I've never seen these eye patches before, but I can tell just by looking at their names that you've got them all. There's the ground mesh (beyepatchl_go.nif), and two different types of eye patch beyepatchl and beyepatchkl. For both these eye patches you have a male and female version. That's because these meshes serve different functions. GO stands for ground object; Its the mesh you see when the eye patch is not worn, and is dropped on the ground. If there is an 'f' in the file name, it means its for females. This tutorial should be everything you need. That's why I include marked pictures and clear instructions. Don't worry about any warning meshes you get when you working with the Creation Kit. It's all rubbish. Always hit yes to all. -
Id make a recommendation, but I use UNP :happy:
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The body and feet use the same texture. If there are seams at the ankles, you've downloaded a texture made by someone who isn't using the right tools or methods to get rid of them. Navetsea doesn't know how to get rid of seams properly. Just look at any of the screenshots, you can clearly see them.
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There's nothing wrong with your ring. If its randomly appearing and disappearing, its probably because your game is screwing up, or your esp is bad. Make a new one. I have a helmet mesh that disappears at random times. I just quicksave, and reload, and it appears on his head again. One other thing, you don't need to put the whole address in your texture path. c:\program files (x86)\steam\steamapps\common\skyrim\data\ You can delete it.
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In Skyrim, only ONE item can be equipped to an equipment slot. BUT, any ONE item can occupy more than ONE equipment slot. For example, some armors out there might not just replace the nude body, but replace the boots and hands as well. There are however, MANY equipment slots available. If you want to wear a piece of armor over the body, and then something else over the body as well, one of those items must be assigned equipment slot 32, so the body will disappear. The second item must be assigned one of the UNNAMED body slots. Please draw your attention toward THIS tutorial.
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You do know this is a resurrection of a dead topic from over 12 months ago... right?
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Concept artist looking for serious modders
FavoredSoul replied to sandman979's topic in Skyrim's Skyrim LE
You got some nice work, i'm impressed! -
TUTORIAL: Assign Meshes to NEW Body Parts
FavoredSoul replied to FavoredSoul's topic in Skyrim's Skyrim LE
I'm way too late, but for anyone else inquiring about this issue, I have added the necessary information to the original post. -
Helmets, Hoods + Hair = Hair not removed
FavoredSoul replied to Javalin's topic in Skyrim's Skyrim LE
You're not going far enough. Not only do you have to uncheck the Hair checkbox in each Armor Item entry for the helms, but you also have to do it for each ArmorAddOn entry for the helms, and then you have to use nifskope to edit the actual mesh files for the helms and change each helmets BSDismemberSkinInstance Partition BSDIsmemberBodyPartType value from SBP_31_HAIR to SBP_32_BODY. Even if you do this you won't be able to stop the clipping because what do you think happens in real life when we put on a hat or helmet? Our hair gets squished against our head. This doesn't happen in Skyrim. Hair always retains its volume because this kind of physics does not exist. Fallout3/Vegas had a system where each head of hair had two meshes. One of those two meshes was the hairstyle with a helmet/hat on. This features, as far as I believe, does not exists in Skyrim. It is possible, however, to make such a system, but it would require some advanced scripting. Even if you got it working, you'd still have to go to the effort of shaping every hair mesh to include "helmet on" versions. -
Needing professional help
FavoredSoul replied to tazulzatul's topic in Fallout New Vegas's Mod Troubleshooting
Well, check that there are no meshes folders inside the meshes folder, and data folders inside the data folder. The next thing to do will be to find out which mod has those two guns in it. Finding the original download archive and looking through it for the gun meshes, and then making sure they are in the same place in your FNV data. -
Needing professional help
FavoredSoul replied to tazulzatul's topic in Fallout New Vegas's Mod Troubleshooting
The exclamation mark means the mesh(es) for the weapons are missing. Either, (a) You did not install the mod correctly. For example, not putting the meshes folder in the right place. (b) The modder made a mistake when assigning which meshes the weapon uses. Common installation mistakes: Extracting the Meshes folder INSIDE the Meshes directory Extracting the Data folder INSIDE the Data folder -
TUTORIAL: Assign Meshes to NEW Body Parts
FavoredSoul replied to FavoredSoul's topic in Skyrim's Skyrim LE
Look at the date on the OP. The information found here allowed most people to start using the new bodyslots in the first place. There is no "official" list of what custom gear should be using which of the new bodyslos. To make a suggestion that some random mod should be it... probably not going to happen. -
TUTORIAL: Assign Meshes to NEW Body Parts
FavoredSoul replied to FavoredSoul's topic in Skyrim's Skyrim LE
double post
