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Sugram

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    Estonia

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  1. are there alternate altiraty mods by that i mean like maybe build a terminal and a dish on the roof and control old high tech satellite weapon that works with grenades to what i like the wep in new vegas u use once that had solar panels and used beam technology/laser that's one example or just bombs from orbit beam wep would be interesting but it wont be op just different method of destruction
  2. u know the bug where u build like extra 100 or 200 power and it becomes 20 again when u are other side of the island some time and then u half to DC and reconnect the power to fix it is there mod that fixes it? and for any1 mentioned Workshop Framework i so comments that ppl have problems with it after last beth patch better yet if its just bug fix for it nothing else doesn't do anything else
  3. Is there a mod that allows u to settlement saboteur synths like u build the tech then a guard posts where guard is with dog and the dog can actually sense who is synth and then they are brought to the machine (cause all synths that are in ur settlements are always saboteurs if its not railroad settlement its scripted that way) ant the machine digs in to their memory and then ppl decide reprogram synth or not cause sometimes its not necessary sins some may have no choice like institute watches them trough their eyes, ofc this u won't see anti-synth-saboteur guard will just mention hey we caught 1synth saboteur and reprogram him/her and at times we just removed signal-transmitor maybe like when starting to deal with railroad u get the tech from them that its triggered with this or from the doctor in good neighbor
  4. taffington boathouse vendors not responding do u or any1 know maybe a console command fix? First i was able to fix it with assign vendor to guard post and back and new nothing works even took store out side and signed vendor back and still nothing just usual response they give even normally randomly and even when signing som1 new to it only clinic works u know when u outside taffington boathouse the wall at the right is not just wall but 4story building its housing and business all in one so store are also there and at first all worked fine and i never had this issue before all expect clinic are not working doc works well and other settlements are ok is there console command to fix it? or cell reset for just settlement where ur in? maybe cell reset also helps, or trying to fix it will infect awry settlement with this vendor issue? well only in the house it self it seemed to start working again but in that area above ground it stopped agian tried with wep vendor but hose is my base of operations so thats out of the question EDIT: i removed the floor to and put it there, vendor works only when its away fro that area so it seems issue is with the are itself
  5. i wanted to check BYOF but found nothing 0 results
  6. u should be able to do it right after u clear the airport with or without the Bos quest with Dens i mean the quest u get before getting to police station to help Dens but this play-trough i run in to problem workshop says u cant... not yet after clearing the airport, there is 2 possibilities 1bug other cause i have been to graygarden & from there cause i was close to the police station i got Dens SOS radio & the fire-support quest despite not listening the radio (quest just starts when u are at certain range) so i think getting that quest locked the airport for Bos exclusive, that i should have cleared it before i got that quest in to my quest log this is my theory unless its the first option, a bug my point u should not need a mod for that, unless Beth or UFO patch authors have changed it
  7. is there a mod that makes so robots no-longer take population & beds? maybe something that creates their own limit what is added to pop limit maybe in a way u don't see it, it looks like it increased pop so it works together with pop limit & so robots are still shown in pop limit, i just don't like when this 2 things interferon each other if there is no juts mod maybe there is mod that just removes robots need for beds or creates bed replacements for robots stand it looks like they are standby mode but solving the pop issue would be good to enough that it wont interfere with settlers pop limit
  8. i am not trolling on BSing if u think that, i say that cause some1 already stated in one other mod page that i am trolling, but i am not, i am dead serious
  9. seems it cause by scrap awrything, once it was disabled issue was gone, i had the issue in past without mods so i thought its not mod connected, but seems it was fixed & returned by mod scrap awrything so it will conflict that way with mane game & awry person Vertibird mod, well more like vanilla game, it has to effect player build buildings/building pieces well its not the cause, but scrap seem to add oil to fire, Vertibird Pchela repair function temporarily fixes the issue if scrap is disabled temporarily untill u lang, before take off repair again i tried it few time
  10. no answers still, about WTH is the issue (like did Beth mess it up with patches?) nor how to fix it & can it be fixed or not am i the only1 who has that issue https://ibb.co/bCmvVf?
  11. thx for the answer so the calculation is just bugged & this mod fixes the calculation & restores its like it was meant to be?
  12. is there a mod that Helps with defend settlement mission not disables but when i am far away it wont fail cause come on if u have good defense & Minutemen are around & u tell me they can fail & just my presence saves them 100%, that's ridiculous :D, instead of role dice the defense should go on even if i am not watching, like its same like u were there u just wont see it ur ppl & defense, hole settlement is active at that time if its not before cause i don't know 100% how the game sys works as far as i know all sort of event could be happening in game at the same time not to disable it, but improve it it would be nice if there is a mod where settler use flare gun to get extra help & more then just 3 minutemen (a flare gun use guard post that gives more defense then normal guard post) cause it also increase the number & lvl of enemies attacking, the more u have the larger the attacking force, the higher ur lvl the higher the attackers lvl, they are always ur lvl, this would be immersive :smile:, & this mod also solves the issue that the guard post gives a lot more then turrets like if each side there are 4 sides have 4 machinegun turrets then this guard-post with settler gives more then the 16 turrets, if not defense number then to the mini-game win (dice roll) % if it doesn't disable that & make it count the win & loss other way
  13. maybe there is a mod that adds build objects that Vbird cant land trough? that ignores some settings in the game for player build stuff that makes objects ghostly for Vbird or settings in ini file that changes it back the way it was, i don't care even if it means bos will be crashing in to tall settlement buildings if it means i can build a structure where Vbird can land on i have googled a lot & fond nothing helpful :(
  14. thx for the response thx for the response i think about :)
  15. ok but this issue happens sometimes with anything that gives STR or carry weight, but at some point it goes back to normal
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