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Sugram

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Posts posted by Sugram

  1. are there alternate altiraty mods

     

    by that i mean like maybe build a terminal and a dish on the roof and control old high tech satellite weapon that works with grenades to what i like the wep in new vegas u use once that had solar panels and used beam technology/laser that's one example or just bombs from orbit beam wep would be interesting but it wont be op just different method of destruction

  2. u know the bug where u build like extra 100 or 200 power and it becomes 20 again when u are other side of the island some time and then u half to DC and reconnect the power to fix it

     

    is there mod that fixes it?

     

    and for any1 mentioned Workshop Framework i so comments that ppl have problems with it after last beth patch

     

    better yet if its just bug fix for it nothing else doesn't do anything else

  3. Is there a mod that allows u to settlement saboteur synths like u build the tech then a guard posts where guard is with dog and the dog can actually sense who is synth and then they are brought to the machine (cause all synths that are in ur settlements are always saboteurs if its not railroad settlement its scripted that way) ant the machine digs in to their memory and then ppl decide reprogram synth or not cause sometimes its not necessary sins some may have no choice like institute watches them trough their eyes, ofc this u won't see anti-synth-saboteur guard will just mention hey we caught 1synth saboteur and reprogram him/her and at times we just removed signal-transmitor

     

    maybe like when starting to deal with railroad u get the tech from them that its triggered with this or from the doctor in good neighbor

  4. taffington boathouse vendors not responding do u or any1 know maybe a console command fix? First i was able to fix it with assign vendor to guard post and back and new nothing works even took store out side and signed vendor back and still nothing just usual response they give even normally randomly and even when signing som1 new to it only clinic works

    u know when u outside taffington boathouse the wall at the right is not just wall but 4story building its housing and business all in one so store are also there and at first all worked fine and i never had this issue before all expect clinic are not working doc works well and other settlements are ok

    is there console command to fix it? or cell reset for just settlement where ur in? maybe cell reset also helps, or trying to fix it will infect awry settlement with this vendor issue?

     

    well only in the house it self it seemed to start working again but in that area above ground it stopped agian tried with wep vendor but hose is my base of operations so thats out of the question

     

    EDIT:

    i removed the floor to and put it there, vendor works only when its away fro that area so it seems issue is with the are itself

  5. could somebody create a mod to unlock the boston airport settlement as soon as we get there

    no need to meet danse, no need of the prydwin in the commonwealth

    u should be able to do it right after u clear the airport with or without the Bos quest with Dens i mean the quest u get before getting to police station to help Dens

     

    but this play-trough i run in to problem workshop says u cant... not yet after clearing the airport, there is 2 possibilities 1bug other cause i have been to graygarden & from there cause i was close to the police station i got Dens SOS radio & the fire-support quest despite not listening the radio (quest just starts when u are at certain range) so i think getting that quest locked the airport for Bos exclusive, that i should have cleared it before i got that quest in to my quest log

     

    this is my theory unless its the first option, a bug

     

     

     

    my point u should not need a mod for that, unless Beth or UFO patch authors have changed it

  6. is there a mod that makes so robots no-longer take population & beds? maybe something that creates their own limit what is added to pop limit maybe in a way u don't see it, it looks like it increased pop so it works together with pop limit & so robots are still shown in pop limit, i just don't like when this 2 things interferon each other

     

    if there is no juts mod maybe there is mod that just removes robots need for beds or creates bed replacements for robots stand it looks like they are standby mode

    but solving the pop issue would be good to enough that it wont interfere with settlers pop limit

  7. seems it cause by scrap awrything, once it was disabled issue was gone, i had the issue in past without mods so i thought its not mod connected, but seems it was fixed & returned by mod scrap awrything

     

    so it will conflict that way with mane game & awry person Vertibird mod, well more like vanilla game, it has to effect player build buildings/building pieces

     

    well its not the cause, but scrap seem to add oil to fire, Vertibird Pchela repair function temporarily fixes the issue if scrap is disabled temporarily untill u lang, before take off repair again i tried it few time

  8. is there a mod that Helps with defend settlement mission not disables but when i am far away it wont fail cause come on if u have good defense & Minutemen are around & u tell me they can fail & just my presence saves them 100%, that's ridiculous :D, instead of role dice the defense should go on even if i am not watching, like its same like u were there u just wont see it ur ppl & defense, hole settlement is active at that time if its not before cause i don't know 100% how the game sys works as far as i know all sort of event could be happening in game at the same time

     

    not to disable it, but improve it

     

     

     

    it would be nice if there is a mod where settler use flare gun to get extra help & more then just 3 minutemen (a flare gun use guard post that gives more defense then normal guard post) cause it also increase the number & lvl of enemies attacking, the more u have the larger the attacking force, the higher ur lvl the higher the attackers lvl, they are always ur lvl, this would be immersive :smile:, & this mod also solves the issue that the guard post gives a lot more then turrets like if each side there are 4 sides have 4 machinegun turrets then this guard-post with settler gives more then the 16 turrets, if not defense number then to the mini-game win (dice roll) % if it doesn't disable that & make it count the win & loss other way

  9. maybe there is a mod that adds build objects that Vbird cant land trough? that ignores some settings in the game for player build stuff that makes objects ghostly for Vbird

     

    or settings in ini file that changes it back the way it was, i don't care even if it means bos will be crashing in to tall settlement buildings if it means i can build a structure where Vbird can land on

     

     

    i have googled a lot & fond nothing helpful :(

  10. there is a Carry Weight bug with anything that give Carry Weight (not counting food cause this seems to work properly), i have 239/265 in freedoms call i get in that power armor & i am suddenly encumbered 239/235, same are with armors when u make them pocketed or deep pocketed that they actually decrease ur Carry Weight ur increase the Weight itself u see in inventory & then u become encumbered, but it doesn't happen all the time, its first time this happened to me with power armor, usually it happened with armor

     

    my question is, is there a fix for it? it drives me nuts in survival mode

     

    thx for the response

    My understanding (unless they've changed it since early on) is that powered armor SETS your strength (to 11, I think) rather than increasing your current strength, and also cancels some bonuses (such as +str and +carry cap) you get from your regular armor while you're wearing it.

    This means that if you've maxed your strength, and have pocketed armor or are using mods that increase strength or carry cap, putting on powered armor effectively lowers your strength and carry cap.

    There are various mods out there that fix this in one way or another.

     

    thx for the response i think about :)

  11. the power armor frame (which is what increases strenght) overrides any carryweight modifiers you may have, such as armor/clothing lining mods.

     

    you can however apply a carry weight modifier to the power armor frame itself, which i did at 1 point.

     

    as mentioned above their are mods that allow carry weight modifiers to work in conjunction with power armour.

     

    this mod might be what you are looking for: https://www.nexusmods.com/fallout4/mods/6209

     

    it accordingly essentially increases carrying capacity whilst in power armour.

    ok

     

    but this issue happens sometimes with anything that gives STR or carry weight, but at some point it goes back to normal

  12. but it does sound like collision issue like castle floor like in this random picture from some1 else game

    https://i.imgur.com/XW1JmeH.png

    i have same issue with castle, so far most ppl have on PC, not big issue cause 98% i build out anyway even before i got this issue after a patch or was it after getting all the DLC'S, BDW DLC'S did create more bugs, some of them were fixed by cleaning DLC'S with FO4 Edit, like settlement radio beacon not working but ppl still came like it worked once u build it, that's just 1 example

  13. am i the only1 with that king of a issue that i cant land on a roof cause the Vertibird mods that land on the pad or the vanilla fast-travel mat land trough the floor? & i don't mention Vanilla Vertibird cause this rarely lands on roof, only possible in Boston airport so far usually they avoid it but still try to get close as possible to fast-travel point

     

    i ask cause there is noting asked about it, i googled it & no topics discussing it

     

    the lack of response do pll don't understand what i am talking about when i say it lands trough roof/floor to the ground?

     

     

    but even the vanilla Vertibirds land trough roof/floor, once Boston airport i made the hole settlement in to building & bos Vertibirds landed trough roof + 3 or 4 stories floors :sad:

  14. I use vertibird pchela. In this mod, to change the landing zone for a settlement, you have to place a quick travel mat at the point where you want it to land.

    does pchela not land trough player build building? like when i land on 3 or 4 story high building roof it doesn't land trough all floors to the ground (so in the end its inside ur building)? that's the issue i have with all vertibird's, but i havn't tried pchela yet

     

     

    i hope this Vbird isn't like the Vanilla ones u call with flare, that it fly's away after u land, cause i like to have it on my base as decor when i don't use it, it stay's & when i want to go somewhere i can take off with it & when i use flare it comes from my base, that's 1reason i want to land it on my roof so as long as i don't use it its like decor, 2 in 1 personal transport & decor at same time

  15. i got 2 mods Vertibird Landing Pads & Privet Vertibird, here is txt i wrote on Vertibird landing pad page

     

     

     

     

    could the issue not working with privet Vbird mod be that i installed it to existing game, to make it work i need to start new game?

    or they wont land there if i put 1 on my home roof?



    EDIT:

    yep tested the mods together again, by yep i mean yep it wont work if its not on solid ground, Vbird lands trough anything player build it wont count as solid object to Vbird Including this landing pad :(

    Vbird lands trough awry-thing player can build :(

    i like to make landing ares to awry settlement, but they are 2smal, most of them so if i cant make roof landing area that Vbird wont land trough its pretty much useless for me cause only few settlements are large enough to land without building roof landing zone

    to this to work Pad need to be a solid object like ground like Bridge like sanctuary road or game needs some other buildable object that counts as a solid object

     

     

     

    new i ask are there any mods that give floor & roof pieces that Vbird cant land trough from? or even a building that has working landing pad on it, but not to large something that i could add/build even above, something that would snap to a floor piece & wall?

     

     

    if there isn't anything like this, still are there any solutions to it?

     

     

     

    if i cant build landing area anywhere i want, it makes the travel APC better, easier to make room for that anywhere


  16. there is a Carry Weight bug with anything that give Carry Weight (not counting food cause this seems to work properly), i have 239/265 in freedoms call i get in that power armor & i am suddenly encumbered 239/235, same are with armors when u make them pocketed or deep pocketed that they actually decrease ur Carry Weight ur increase the Weight itself u see in inventory & then u become encumbered, but it doesn't happen all the time, its first time this happened to me with power armor, usually it happened with armor

     

    my question is, is there a fix for it? it drives me nuts in survival mode

  17. first i like to know i always wondered, are robots player makes baste on ur lvl & if yes would player half to replace them when he or she gets higher lvl or they lvl up as u do?

     

     

    in normal mode at least best were the stealth 2blade robots with laser head were bad ass, just 2 for each side is enough, i managed to beat 1 barely when i tried to attack guns blazing like NPC usually & also that's thx to plasma thrower cause that's OP or at least was OP, 2 can hack attacking army in to little pieces without braking a sweat (hahaha i know what some1 will say, robots don't sweat lol), so in old playtrough i abandoned ranged robots its also a tip for new players & old ones who don't know it yet cause they have been away from FO4 long time

     

    but this time i will put them inside wall, make a room for them & door hole outside so if turrets start to shoot they run out, this way they get even less hits before battle cause enemy is busy attacking turrets

  18. seems my My Survival Playtrough is FKED :sad:

     

    first i notice assignment issue, new settler asks if there is anything he could do, at the end of the dialogue there should be command mode but that doesn't appear then i go to build mode to assign him to the last cannon but the assign option doesn't go away no matter how meany time i push E or Enter, when i had issue with assigning ppl to work with my other char assign option disappeared but settler didn't go to work & well he did after some time, but new assign option doesn't even disappear & settler wont go to work no matter how much time pasts, so this assigning issue is bit different then the one in past

     

    second issue, i thought i try & make new settlement maybe this will fix it, i clear the site from mobs & then go to workshop & its still locked & no message saying why, farm next to redrocket & sanctuary, i had mission from Preston to go to him for long time, i decided to try that, that maybe this way i can get new settlement, i go to him & talk to him & guest gets jammed its like this stage is complete, but wont give me next stage, but he did give me map location & asked me to get hes daughters necklace back, with dialogue i get next stage, but officially i didn't so the raiders didn't have the necklace so i slaughtered them just to test new settlement does it fix it or not & still workshop was locked after killing them so i cant assign new ppl to work & also cant make new settlements & who knows if this quest jammed maybe all have :sad:

     

     

    is there any way to fix this? maybe something that fixes corrupt save file? or if its not save corruption then still is there way to fix it & how?

     

     

    i loaded to my other char & that worked fine, if there is no fix then i am loyally Fked cause i wont start from zero unless with code i can transfer all my current builds to new game

     

     

    & before nay1 mentions mods from NMM i tried to disable 1 mod & then the other1 one by one few mods that effect settlers & settlements a bit & that fixed nothing, well i did not try scrap awrything cause this mod effects other stuff

     

    EDIT:

     

    ok the mission was slightly bugged, but got it done, but rest is still issue no way to make new settlements & assigning issue what i mentioned

     

    well & u know cause its survival mode there is just 3 saves + exit save so no way to load back to when i didn't have that issue

     

    it should make 5 files & automatically del old one

     

    on top of that exist save crashes the game so hard i half restart pc, i don't have restart button on the PC luckily i got toolbar to show, but taskmanager was not on top so i could not see what i am doing there so impossible to end Fo4 task but managed to use the power option by right clicking on win icon on toolbar

     

    only way to avoid this is load to my old char or ALT+F4 to instantly close the game

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