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Calbeck

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Everything posted by Calbeck

  1. In fact, Macintroll says above that they did exactly that: "When he asked to join in, we checked all his nexus mods first and everything was top quality." At this point, I really have to wonder... if Old World Blues had been a DLC-sized mod that just came out instead of an actual DLC releasing contemporary to the game, would its dev team have been subjected to this kind of outcry? Would people have done deep-dives into the unrelated personal lives of developers over Dr. Dala's teddy-bear/male-genitalia obsessions? And what if they actually found something utterly unrelated to the mod, but unsavory or even disgusting, in doing so? Would they explode it all over the Internet and get the press involved in reporting on it? Personally, I'm now convinced the answer to that question would have to be "yes".
  2. Precisely the problem: how is one disinterested in such degeneracy expected to conduct a search for material that's only going to be found on such degenerate boards? In cases like this, you have to know it exists before you even begin looking for it. Channers, though, love digging into degeneracy, because that's how they find "lolcows" to entertain themselves with. For that reason alone, they're all over boards with pedo content, furry or otherwise. It's how they knew about this stuff when no one else did, and they clearly kept it under their collective cap until they could do something "entertaining" with it. Letting the mod team know, so that appropriate action could have been taken on a reasonable timeframe, wouldn't have given them any drama to enjoy, let alone monetize with hyped-up clickbait videos. This is one of the reasons I raised an issue with putting Zu on blast in the first place; it gave them exactly the salacious framing they wanted to keep the drama going. Now, one of the more common views of The Frontier is that it was yanked for containing pedophilia, a line which was deliberately blurred by people whose interests lie with entertainment rather than factual accuracy. It should be evident at this point that they never cared whether the team disavowed or distanced themselves; they wanted the connection to be made and to make it stick. Raw, unadulterated truth is not entertaining, fiction is entertaining, and to some people fictionalized truth is the most entertaining thing of all. And it's nothing unique to their treatment of this mod, or of the modding scene in general, or even of Furries and Bronies as a whole. It's just how these sorts of people operate across the board regardless of who they've picked to be their lolcow of the day.
  3. Vault 11's runaway biological experiments are probably enough to make people in West Vegas leery of setting up there, out of fear that all that greenery may be poisonous if nothing else. Power and water also aren't a huge deal to most Vegas residents, unlike most of 2281 North America. I could see the NCR sending in a cleanup team and claiming it as an independent New California settlement, though. It's far enough away from Vegas proper that it may not be covered by the treaty they have with Mr. House. The issue would be that the NCR's resources are all tied down. But how about this idea: if the Courier opens the road for the Mojave Outpost, clearing the way for civilian traffic, why not have them run into a civilian settler caravan that was already planning to reclaim Vault 11? This could allow for a whole string of "Homesteader" quests, helping them clear the Vault and then set up around/within it piece by piece. Kind of like how the "New Bison Steve" mod works. Finish up by helping them secure the new settlement against the Fiends with fortifications around the entry to the valley, perhaps?
  4. Background check makes it sound much more then what was needed, he was posting the questionable content under the same name he used when working on The Frontier, all that would have to be done was a google search of his name. *does exactly that* EDIT: yes, I turned Safe Search off for this experiment. Oh hey look. Even with the recent explosive scandal, doing a search on "Zu the Skunk" and checking the image list results in one clean image by Zu and tons of images of skunks and weed. Of course, I'm using DuckDuckGo here, which includes Google results but also many other search engines and is often more comprehensive as a result. If I ONLY look for "Zu", I get photos of Dutch people with "zu" in their name, the Soviet ZU-23 anti-aircraft gun, the Pug-Zu dog breed, toys from the "Heroes of Goo Jit Zu" line, stereo cabinets, and absolutely nothing by Zu the Skunk. Checking "Zu the Skunk" in the site listing likewise provides zero content about pedo material - EXCEPT for articles generated by the post-launch scandal. Most of the top results are about actual skunks. In short, "Zu the Skunk" wasn't a unique enough search descriptor to guarantee discovery of the problem even had what you're asking for been done. Perhaps you can come up with a background-check regimen that would not only find objectionable content by Zu, but also by anyone else who might be called upon to contribute to a future mod project?
  5. On top of which, the dev in question didn't put anything sexualized into the mod (despite the OP originally saying exactly the opposite). Resultingly, there was no "red flag". Only when 4chan went digging (and misrepresenting various content and statements by the mod team) to create a deliberate scandal did any of this come to light. Beyond that, the only actual "pedo" content in the mod related directly to Mei's status as a minor, which was put in by a completely different dev. And while we ARE talking about a post-apocalyptic world in which 21st-Century social mores are largely considered a quaint and distant memory, we still have to consider modern-day US laws regarding sexual content involving minors. Pulling that material, borderline as it was, was the right call by the dev team. In the end, it doesn't matter how well a mod team "vets" its membership. There's always going to be a chance something was missed. Unless someone is suggesting 4chan be hired on the regular to find dirt on anyone working with anyone else on a mod? EDIT: I should probably add that Zu still has plenty of mods of their own creation on the Nexus. None of it contains porn, let alone pedophilic content. I myself have commissioned clean art from this artist before, and never knew this side of them existed. So again, no red flags. Let's stop trying to castigate a mod for content that isn't in it, just the same way as we wouldn't delete the whole of New Vegas from our hard drives if it turned out that some Obsidian artist had once done skeezy things in a Bangkok hotel.
  6. UPDATE: I'd missed adding the original mod as a master, and now all modded NPCs appear with DUPLICATE000 appended. The FormIDs also updated to 04xxx (originals) and 05xxx (dupes). I'm guessing at this point that the whole thing is a wash and needs to be reworked from scratch, as I can't just overwrite the originals with the dupes?
  7. I created a patch which mods the appearance of NPCs in one mod to match the aesthetic of another mod. All modded NPCs now have a higher-numbered FormID (from 01xxx to 04xxx), which as I understand it is supposed to allow them to override the original NPCs when the patch is lowest in the load order. What actually happens is that the game now switches between the original and new versions of the NPCs every time you load the interior cell where they exist. If the originals use vanilla-game dialogue (such as an NPC guard delivering a standard response line), then it works for both, but if they use modded dialogue (new lines, voice-acting, etc) then their lips will move but that's it. If you wait it out you'll eventually get the dialogue tree itself, but no subtitles and no voice in between. So what I need is to find out how to make the new versions of NPCs properly override the originals, as well as how to ensure their voice files are correctly called up. I'm just not finding any info anywhere on that.
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