The only problem I can see with not calling Dawnguard a proper expansion is comparing it to Shivering Isles, when you should be comparing it to Knights of the Nine, which was almost identical in length and scope, but was linear. I like the wall choices idea. Pick that plan before you pick the Small House plan, and you're gold. The same thing they did with the Wings, they should have done with the Main Hall. Just three options, just so you can say they aren't "identical". Don't need to go crazy, this isn't Sims 3. To defend it, Hearthfire really wasn't lacking in anything beyond a little variety, and all of that variety was based on the Main Hall (and possibly Cellar) segment. Everything else felt great; it fit neatly, it was fun, it was worthy of 5 bucks, and when your house is filled with a steward, a housecarl, a bard, your spouce, and two kids (who are CONSTANTLY engaging you, they are easily the best thing about this mod)... the house be crazy. Which reminds me! #) The Housecarl, Steward, and Bard should interact, even in some tiny, tiny fashion, with the Spouce and Children. Currently, they don't acknowledge their existence. Also... #+1) You should be able to fire your Steward. I made my housecarl my steward, though I wanted a slightly busier house, but I can't get rid of the steward job. Not a big deal, though.