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Hey, I'm working on a new mod for myself (will distribute if i like the results) and i've gotten as far as making the new world cell, the entrance in tamriel, and thats just about it. The reason i stopped so far is because im having some trouble mainly with mountains. When i add mountains for my cell (it is completely enclosed by mountains and maybe a waterfall or two) they seem to go invisible after unloading when i move the camera. My question is if there's some way to make the view distance in Kit larger or someway to keep them from going invisible while im working to line up the mountain range. --- The mod im making is going to be a Player home in an enclosed valley or grove of some sort. My plan is to have atleast one large water feature and mountains surrounding a (very?) large Forested area with a castle or fort of some kind ( many options with the new dawngaurd DLC) preferably built into the mountains. I would like the forested area to be full of all kinds of magically sustained herbs and alchemy components. The main theme is meant to be cross-class; The castle very suited to a warrior/lord or thane type, perhaps with an arena and some way of sending in various enemies. The Grove perfect for alchemists ( mage or otherwise). A large tree-house/hunting lodge for the archer-marksman type. An underground catacombs perfect for vampire lords and necromancers. Hidden passages for the Assassin and thief (perhaps with a fence? and an escape route). And last but not least a large overlook with all the mages favorite goodies and maybe a portal to the college (upon completion of a quest to get it working) and maybe some other places: like valkihar or dawngaurd depending on your choices. --SPOILERS(for this i may try to use the overlook and portals from the lost vale in Dawnguard -the one from the quest to get auriel's bow)SPOILERS OVER-- I would also like there to be a spare house or two vendors and maybe some servants running about the castle. I also plan to make it so you can quick travel directly in and must first complete a dungeon to gain access. Please let me know of anything i can do about the mountain issues and any other tips for working with a new world cell. I would also love for any ideas on the name ( im going with The Watchers Rest until i can think of a better one -I quite like The Wicked Garden- ) or features for the valley. Thank you for any help you can offer!! =)
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hey, just checking bak. have not heard anything about updates or fixes to the issues, and just re-tested it wiht a new mod file. still not working, invisible but with stats ect. Anyway please let me know of any possible fixes for this problem or any kind of work around. thanks =)
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hey, i've been thinking for some time that i would like to make a large player home, preferably a castle or estate. The question i have is whether or not to make one now. Lately ive had problems with the creation kit(invisible armor bug) and seen many others that have aswell. So is it worth it to make my player home now or wait for a new version of the kit with less bugs? Secondly i would love to hear what places anyone would like to see a new player home(castle/estate theme), or any good locations for one. I've had many problems finding just the right spot to make this and would love any tips and ideas on where i could fit one in well, without it looking out of place. Thanky you for any help =) p.s. I would like the home to have a small fully populated village with all the proper shops ect. or perhaps just an inn or tavern and some suppliers in/near the castle or estate.
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Containers? How do they work!
Deleted1120122User replied to JakubDaviau's topic in Skyrim's Skyrim LE
glad to help. as far as i know the spouses cant have a new home set easily, i dont know much about the exterior cell reset either, there is a mod however, that allows you to set a location as the home for your spouse--http://skyrim.nexusmods.com/mods/11370-- other than that im not sure about setting a location otherwise. i dont know much about exterior cells, or the noises from the dwemer object's, they may have a script or some type of checkable somewhere in there to set the sound, just make sure to scan every edit tab for it. hope this helped. =) -
make sure its checked in the NMM- double click the mod you want under the mods tab and install it- and then make sure it appears in the data files tab when you open skyrim. if you see it there and its checked then it should run fine, if not im not sure how to fix the problem, hope this helped.
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Containers? How do they work!
Deleted1120122User replied to JakubDaviau's topic in Skyrim's Skyrim LE
hey, im not that good with the kit and dont use it too much but i made a house in oblivion so i know the basic stuff. im not sure about most the stuff but for the containers double-click or select edit, see if "Respawns" is checked. if it is it will reset in a set amount of time if not it will never reset and you can put your stuff in without worrying it will vanish. what i do when i want a custon container with specific loot is to edit the one that looks like what i want then change the item id, for example (itembarrel1) i could change to AABarrel1 or AAmodbarrel, the AA makes sure its at the top of the list so you dont have to look for it and the rest is just so you know that it is. then close and choose to make a new item when it prompts you. this new container will have the same script, contents, and values of the origional but you can edit it without worrying that it will change the contents of all itembarrel1's in the world. Hope this helped. =) -
wow. i kinda feel bad for the guy, he had a point, though he went about it a bit wrong. i understand what he means though ive been on here only for a few weeks and ive gotten one response and seen tons more with about as many, with all the posters being polite, but then he comes on angry and fed up cursing up a storm and he gets tons of views, responses, and an actual tutorial that many polite people dont get. its messed up to see how willing people are to tell someone to stop doing something they dont like( cursing and raging) and tell them how they should go about it when the other way clearly -in this circumstance- proved uneffective. i think he couldve gone about it a better way but chances are noone would have cared since he didnt offend anyone. ive been awhile now to get help with the invisible armor bug but got one post and since then nothing, i would love to atleast know there isnt a current fix, its not as though noone could have just posted to say" sorry but there dosent seem to be any fix for now you should check back and watch for news of changes". many people get the same result getting few or no responses when someone could atleast let you know there is no fix, or even an idea or link to ways that may or may not work. i think more people should worry about posting to the people that need help rather than posting at someone who's raging , just because you dont like their approach to getting attention. so next time you see a post with someone raging rather than reply with how stupid and offensive you think they are, just report it and go post to someone that asks politely for the help they need.
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ive tried a few things but everything i do it seems to always go invisible once edited, but for some reason it still give the stats when worn and none of the info in creation kit or ingame is wrong only the mesh when on the character. please anyone let me know of any tips to get it working , thank you =/
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I tried the steps above but still does not seem to work, after getting edited the armor becomes invisible, but the strange this is i had some of the unedited version on when i updated it and that didnt get changed but when i got a new piece it was invisible but still had all the enchants and armor ratings. thanks fro the help though , it seems i cant really play with the armor until bethesda gets ther head out their ass and fixes it. =(
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Hey, i thought that this was fixed but im still getting it when i try to edit Night's Watch armor mod to have enchants, any tips?- all the biped, weight, armor type ect. shows fine but is invisible on character -
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hey, i often make edits to armor mods so they have the enchants and armor rating i want, but recently its now working properly. i just installed Night's Watch armor mod and when making the edits (making a seperate mod that adds a new version of the armor ingame wtih the wanted stats) it seemed fine and everything worked in the kit, but when i went to check ingame it wouldn't appear on my character. When i equiped it it showed the enchants and armor ect. but was invisible on my character. I thought that maybe if i went and double checked all the bideds, armor stats ect. it would be fine but even then it didnt work, just making my character look naked. i re-installed the older version of Nights watch armor (it has a different look) since i saw that was the one i wanted, made the edits, and placed the armor ingame on the floor of proudspire manor but now it dosen't even show up ingame. I'm going to continue working on this but would love any help i could get with making this work properly. Thanks for any help offered =) -update- just got it to show up ingame but im still getting the bug from 1.6 where it's invisible on my character...