So, couple of weeks ago i did some load order changes and all of a sudden every time i try to equip weapons from pip-boy dialog option pops up and asking what type of weapon version do i need? Is it full auto, silenced, semi etc. Basically you can create any weapon instantly without mod kits and workbench. The only things i did during this time, if I'm not mistaking, was something like moving 20th century weapons above FWE, installing MMMPlus and maybe moving bridges. I've uninstalled 20th century since then, though. Here load order from that time: Fallout3.esm Anchorage.esm ThePitt.esm BrokenSteel.esm PointLookout.esm Zeta.esm Unofficial Fallout 3 Patch.esm CRAFT.esm CALIBR.esm xCALIBR.esm FO3 Wanderers Edition - Main File.esm Mart's Mutant Mod.esm MMM -Plus.esm 20th Century Weapons.esm RH_IRONSIGHTS.esm CINEMATECH.esm Advanced Recon Tech.esm RTS NW.esm Alton, IL.esm DCInteriors_ComboEdition.esm DarNifiedUIF3.esp FO3 Wanderers Edition - Main File.esp FO3 Wanderers Edition - DLC Anchorage.esp FO3 Wanderers Edition - DLC The Pitt.esp FO3 Wanderers Edition - DLC Broken Steel.esp FO3 Wanderers Edition - DLC Point Lookout.esp FO3 Wanderers Edition - DLC Mothership Zeta.esp FO3 Wanderers Edition - Followers Enhanced.esp xCALIBRammo_FWE.esp WeaponModKits.esp WeaponModKits - FWE Master Release.esp WeaponModKits - OperationAnchorage.esp WeaponModKits - ThePitt.esp WeaponModKits - BrokenSteel.esp WeaponModKits - PointLookout.esp WeaponModKits - Zeta.esp WeaponModKits - FWE Talon Loot Crash Fix.esp Mart's Mutant Mod - Natural Selection.esp RH_FWE_Bridge.esp RH_WMK_Bridge.esp NewMirelurk.esp ImaginatorFO3.esp Advanced Recon Tech.esp Advanced Recon Gear.esp DYNAVISION - Dynamic Lens Effect.esp Directors Chair - Fallout 3.esp AltonAddon.esp RC Stairwell fix.esp GNR Enhanced.esp AoT_Mask.esp USMC_Weapons.esp JSBlack'sNanoArmor.esp Monster_Costumes.esp Essential Caravan Merchants.esp Max Level 99 V2.esp RZW_PortableLamps.esp mazas_campfire.esp Feng Shui.esp Feng Shui - Keymap Template.esp no blur on hit.esp RTS NW - Volume 1st.esp RTS NW - Volume 2nd.esp RTS NW - Volume 3rd.esp RTS NW - Volume 4 Stone.esp xCALIBR_20CW_v5.12.esp 20th Century v5 ALIVE (Vendor).esp 20th Century v5 ALIVE (Containers).esp 20th Century v5 ALIVE (Vault 101).esp 20th Century v5 ALIVE (RivetCity).esp 20th Century v5 ALIVE (Raider).esp 20th Century v5 ALIVE (Slaver).esp 20th Century v5 ALIVE (Talon_Regulator).esp 20th Century v5 ALIVE (Brotherhood_Outcast).esp 20th Century v5 ALIVE (NPC_Settler).esp 20th Century v5 ALIVE (TEST Container).esp 20th Century v5 ALIVE (Chinese Ghoul).esp 20th Century v5 ALIVE (SuperMutant).esp 20th Century Weapons -Plus- Reborn FWE-WMK-Calibr14_V1_70RC_18668.esp 20th Century Weapons -Plus- Reborn v1_70RC-18668-ALIVE (TEST Container).esp 20th Century Weapons -Plus- Reborn v1_70RC-18668-ALIVE(Chinese Ghoul).esp 20th_Century_Weapons -Plus- Reborn_v1_70RC-18668_Ironsights_v1_1.esp 20th Century Weapons -Plus- Reborn Cut Weapons.esp FogRemover.esp Paper-Shredder.esp Paper-Shredder - DLC Support.esp FO3 RWL GOTY.esp Blackened FWE + MMM.esp MMMPlus + FWE Patch.esp LeveledMaster.esp 20th Century Weapons -Plus- Reborn V1_70RC-18668-ALIVE(SuperMutant).esp xCALIBR_ammo_Override_v1_01_for_20th Century Weapons -Plus- Reborn FWE-WMK-Calibr14_V1_70RC_18668.esp Clean-Deluxe GOTY.esp No Autosave.esp UPP - Pack 1.esp UPP - Pack 2.esp UPP - NaturalBornSniper WMK compatibility.esp Dree Perks.esp If any one ever seen this dialog please ID this mod, i mean, i've played FWE and WMK before but never seen them doing this, so...