I gave a test machete an ammo type. Set its ammo use to 0 and have played with its clip size and regen rate a fair bit. However, it seems to have slowed its ROF, seemingly by causing its 1.3 attack multiplier to be ignored in the art and sound section. Has anyone tried giving melee weapons an ammo type? I'm using it as a way to give differing degrees of DT reduction to melee weapons. I can simply rebalance around the new attack rates but if I could keep the attack multiplier in play it would obviously be nice.