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So I can just download the same mods from here on nexus, and install them there? That might work, if it fixes my game, its worth a shot. I'm on the third act, and I really want to finish the game. Thank you for your suggestion, I'll download the BG3 mod manager, and try that.
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This game has been broken for me since the update back in March, or whenever it was. I've tried to get help on here before and on steam, and nobody has any suggestions that have worked. I cannot for the life of me get the mods I had to load into the game. I tried the in game mod manager, to see what would happen. Most of the mods I have installed with vortex are showing up there, I can activate most of them, but it doesn't matter. I no longer get a warning saying mods are missing, it just sends me back to the main menu, whenever I try to load my saves . It even does the same thing when I try to start a new game. I have pretty much given up any hope that I'll ever be able to play BG3 again, and its really pissing me off. Hopefully someone knows how to fix this so I can actually play the game again. I would be ecstatic and very thankful for any assistance and suggestions.
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Well it obviously wasn't. Probably because the heels were added with a custom race. Either way, it works and thats all that matters.
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I'm just wondering if anyone knows of a mod that makes jewelry, specifically rings , invisible? I have mod rings that fix the position of my characters feet while wearing high heels, and the rings clip through some of my gloves, and I just honestly don't like the look of them in general. I've looked into it myself, and found nothing. Maybe someone could make such a mod? I'm honestly surprised this hasn't been done yet. Or if one exists, please tell me where to find it.
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I don't even have those sliders at all. The only thing even close to that is sliders to adjust the size of my weapons. Like what did you download to get them? There's so many different things related to MCM related stuff that I wouldn't even know what to download.
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Well, I tried the XP32 skeleton thinking it would make the belt fastened quivers work, but it did nothing. I honestly have no idea what else to do other than just deal with floating quivers.
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I'll give the skeleton a shot then, thanks for the reply. As long as it doesn't require FNIS, as when I used that mod before, it janked up a couple of things with my game. Like when I would dual wield weapons, when I walked or ran, the weapon in my left hand would turn backwards. And it completely broke using bows in first person, like I would draw my bow and it would turn sideways to the left, and shoot out to that side, instead of where I was aiming. I could use it fine in third person, and crossbows were un affected.
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Thank you for your suggestions, I'll check them out. I don't recall seeing an option to hide gear in racemenu, however. I remember there being an option to re size weapons and the height of my character. I also tried setting the scale of the quiver as low as it would go, thinking it would hide it completely, but it didn't.
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I'm wondering if someone can make a mod that renders all quivers invisible when equipped. Like still have arrows function as normal ,but the quiver is hidden. I would also alternatively be ok with if someone was to add a strap/belt around the torso to make it so the quivers didn't look like they're floating. I tried using the belt fastened quivers mod, but couldn't get it to work, I think its possibly because I didn't use the required skeleton. I use this body mod, which is why( Muscular Women - SE Edition at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) So, as a result, I have badly floating quivers and it looks really silly. If someone could make a mod that does either of the previously mentioned things, I'd be really grateful. I'm actually surprised something like this hasn't been made already, especially with the huge amount of mods available for this game.
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Weapon mod and unlimited ammo mod
plumcrazy71 replied to BIgcuban35's topic in Resident Evil Remakes's Resident Evil 3
I'll assume you're playing RE3? Try this mod. It has an option to toggle unlimited ammo, as well as options to set the damage, magazine sizes etc. Dynamic Weapon Profiles at Resident Evil 3 (2020) Nexus - Mods and community (nexusmods.com) A similar mod is also available for RE2 and RE4 as well. Just be sure to follow the instructions carefully. The only thing needed to make this work is RE Framework. You'll see a menu load in when you first start the game up and you should see the option to open the DW profiles menu. Hope this helps. -
I haven't been able to play this game since the update back in, I think it was March or April. All my mods got broken, I updated all the ones I could, re -elevated them and deployed them. They refuse to load into the game and I am unable to load my saves, as I keep getting a missing mods warning and the game crashes. I've re-installed them multiple times and nothing seems to work. To be clear, I used vortex to install my mods. I tried to get help to no avail. Now what I'm wondering is if using the recently added mod support, does this option effectively replace using vortex to mod the game? Like can I somehow install the mods I was using before with it? And make my saves usable again? Or is it something entirely separate/different? Any feedback is appreciated
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I would love it if someone could make a mod of the original RE2 Mac smg to replace the Le5. I think it replacing the Le5 makes sense for 3 reasons. 1: Its the special unlimited ammo smg, which the OG mac was when playing the arranged game mode. 2: It would be available to both Leon and Claire, just like the original game. 3: The way its held is more akin to the Le5, where as the Mq11 is held by the little strap hanging off the front of the weapon and it would be too large to fit in the leg holsters when not in use. I'm no modder myself, I wouldn't even know where to start on such a thing, but if someone could make this happen, I would be really thankful. I've included an image for reference, just incase.
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Mods not working anymore.
plumcrazy71 replied to plumcrazy71's topic in Baldur's Gate 3's Discussion
s#*!, that sucks. Thankfully none of the mods I have installed are discontinued. Hopefully we can both get things fixed and working again.