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JerichoStar

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Everything posted by JerichoStar

  1. No one? Still having this issue, and now it's happening at random times in the open world.
  2. Hello, I am having trouble getting random CTD's when I exit or enter a door that loads a different area. It's frustrating and aggravating. My game is modded. I can't use LOOT because it always wants to put Horizon way early in the load list, which the mod itself says it needs to be last. So here is my mod list, can anyone help me ascertain what the issue is, or what the best load order would be? Thanks. *TrueStormsFO4.esm *ArmorKeywords.esm *Knockout Framework.esm *Homemaker.esm *Snap'n Build.esm *AnnexTheCommonwealth.esm *HUDFramework.esm *Z_Architect.esm *SimSettlements.esm *EveryonesBestFriend.esp *Smoke-able Cigars.esp *Snappy_HouseK.esp *Snappy_Scrap.esp *NEST_BUNKER_PROJECT.esp *BTInteriors_Project.esp *def_inv_scrap_en.esp *LooksMenu.esp *LooksMenu Customization Compendium.esp *CBBE.esp *TrueStormsFO4-FarHarbor.esp *TrueStormsFO4-EarlierSunsets.esp *TrueStormsFO4-EarlierSunsetsFH.esp *TrueStormsFO4-NukaWorld-FH-Compat.esp *SettlementMenuManager.esp *PD_VisualReload.esp *SurvivalOptions.esp *Locksmith.esp *LongerPowerLines3x.esp *KSHairdos.esp *Lots More Facial Hair.esp *Lots More Female Hairstyles.esp *Lots More Male Hairstyles.esp *The Eyes Of Beauty.esp *MiscHairstyle.esp *Vivid Fallout - All in One - Best Choice.esp *TrueGrass.esp *ASA.esp *FemsheppingsWastelandDrifterFemale.esp *Armorsmith Extended.esp *SOTS.esp *BTInt_Optimization.esp *MojaveImports.esp *Crossbow.esp *MadKea-01.esp *Salem Coastal Home.esp *ConcordEXPANDED.esp *Underground RailroadALLDLC.esp *SalemEXPANDED.esp *Stm_DiamondCityExpansion.esp *Eli_Armour_Compendium.esp *HagenEXPANDED.esp *SwampsEXPANDED.esp *FullOfFill.esp *Leaders Of The Commonwealth.esp *Backpacks of the Commonwealth.esp *Vivid Waters.esp *Conquest.esp *ruined_simsettlement_addonpack.esp *JunkTown.esp *SimSettlements_MegaPack_YearOne.esp *WVSimSAddon.esp *Sandbag Fortifications - Version 2C.esp *BasementLiving.esp *Crimsomrider's Accessories.esp *Armorsmith All DLCs Patch.esp *DX_Banshee_Recon_Armor.esp *WastelandFashion.esp *dinoshelf.esp *Northland Diggers New.esp *CREAtiveClutter.esp *Crafting Workbench.esp *Crafting Workbenches - Ammo.esp *Crafting Workbenches - Automatron DLC.esp *Crafting Workbenches - Faction and Quest Requirements.esp *FunctionalDisplays-Collectibles.esp *FunctionalDisplays.esp *FunctionalDisplays-AID-WI.esp *FunctionalDisplays-Patch-DLC-ALL.esp *OCDispenser.esp *Thematic and Practical.esp *Thematic and Practical - DLC.esp *Homemaker - Greenhouse and Bunker Disabler.esp *IndustrialCity_Sim_Settlements_Addon.esp *SimSettlements_Addon_VaultLand.esp *SSAOP_SamutzVault88.esp *Sim_Settlements_Mayors.esp *SOTS_AWKCR_AS_Patch.esp *MoreOutfitVariations.esp *Eli Armor Compendium AE Patch.esp *OCDecorator.esp *Campsite.esp *Homemaker - Streetlights Use Passive Power.esp *Campsite-AWKCR.esp *FunctionalDisplays-MISC-Vanilla.esp *OCDecoratorDLC.esp Scrap Everything - Core.esp *Z_Extras.esp *Z_CameraAddon.esp *Z_BlurRemoval.esp *Z_Horizon.esp *Scrap Everything - Ultimate Edition.esp *Z_Horizon_DEFUI.esp *Z_Horizon_Diff_Wanderer.esp *Z_Horizon_DLC_Automatron.esp *Z_Horizon_DLC_FarHarbor.esp *Z_Horizon_DLC_Nuka.esp *Z_Horizon_DLC_Workshop01.esp *Z_Horizon_DLC_Workshop02.esp *Z_Horizon_DLC_Workshop03.esp *Z_Horizon_Loot_Respawn.esp *Z_Horizon_Loot_Respawn_DLC.esp *Z_Horizon_Mode_Scavenger.esp *Z_Horizon_Patch_ArmorsmithExtended.esp *Z_Horizon_Patch_ArmorsmithExtendedDLC.esp *Z_Horizon_Patch_Crossbow.esp *Z_Horizon_Patch_Homemaker.esp *Z_Horizon_Patch_ScrapEverythingFull.esp *Z_Horizon_Timescale.esp *Survivalist GoBags-Chem Station.esp *EAC-Horizon-Patch.esp *Z_Horizon_Patch_BTInteriors.esp *HorizonBansheeReconPatch.esp *Horizon Smoke-able Cigars Patch.esp *StartMeUp.esp
  3. So, I need load order help. I had a certain load order working, then added a couple mods, ran loot as always, and now the load order wont work. I tried disabling the mods that I had just added, to no avail. I also utilized Wyre Flash and FO4Edit to find any issues, with only a few having the orange color, in which I tried to move them around [Didn't work], then tried to reorder their masters in accordance with the beginner's guide. All plugins were green. Even with all this, Fallout 4 fails to launch. It CTD's before it even loads in the loading screen. Screen goes black to signify loading [using F4SE], then it just closes. Here is my Mod List and the current Load Order: *Unofficial Fallout 4 Patch.esp *ArmorKeywords.esm *SpringCleaning.esm *Loads.esm *NewCalibers.esp *Snap'n Build.esm *SettlementKeywords.esm *Homemaker.esm *EthreonMasterPlan.esp *Vault-Tec Historical Preservation Initiative.esp *SC_ExpandedDirtGrass.esp *CBBE.esp *Armorsmith Extended.esp *Armorsmith All DLCs Patch.esp *Better Vendor Stalls.esp *Crafting Workbench.esp *Crafting Workbenches - Automatron DLC.esp *Crafting Workbenches - Faction and Quest Requirements.esp *Eli_ArmourCollection.esp *KSHairdos.esp *Lots More Female Hairstyles.esp *dinoshelf.esp *Realistic Guns and Bullets Overhaul.esp *SettlerRenaming-Indicators.esp *mso_sms.esp *CROSS_Cybernetics.esp *WastelandFashion.esp *WastelandFashionAccessories.esp *OA_LootableMaterialsCrates_vanilla_mergedDLC.esp *OA_LootableMaterialsCrates_vanilla.esp *Nuka World Bottle Fix.esp *Survivalist.esp *LooksMenu Customization Compendium.esp *Loads of Ammo - Leveled Lists.esp *Survivalist Go-Bags_AE_AWKCR.esp *GaussRifleMk2.esp *tumbajamba Advanced Engineering.esp *GaussRifleMk2 - tAE - AWKCR.esp *Yona_Weapon_DefenseGun.esp *3dscopes.esp *3dscopes-AddToSpawnList.esp *3dscopes-framework.esp *3dscopes-FarHarbor.esp *3dscopes-NukaWorld.esp *TakeCover.esp *PD_VisualReload.esp *VerticalConduits.esp *SMC.esp *Journey.esp *Lever Action Reload Fix.esp *BetterSettlers.esp *BetterSettlersNoLollygagging.esp *BetterSettlersMortalPack.esp *Crimsomrider's Tomb Raider.esp *Crimsomrider's Tomb Raider Accessories.esp *TD_DLC01Workshop_Addons.esp *Homemaker - Greenhouse and Bunker Disabler.esp *OCDispenser.esp *CREAtiveClutter.esp *BeastWhisperer.esp *Northland Diggers New.esp *EveryonesBestFriend.esp *UsableCigarettes.esp *Quick Save.esp *Crimsomrider's 1950s Feminine Outfits.esp *AzarPonytailHairstyles.esp *BTInteriors_Project.esp *NationalParkMainBuildingRebuilt.esp *MojaveImports.esp *Weapons of Fate.esp *chem redux.esp *UnlockedTrailersProject[uTP]v2.0.esp *CommonwealthChooksAndBunnies.esp *CROSS_PlasRail.esp *HAIA With Crafting.esp *EMIB.esp *Build High - Expanded Settlements.esp *Campsite.esp *Campsite-AWKCR.esp *Campsite-Full-Sleep.esp *RaiderOverhaul.esp *RGBO26_WOF120.esp *Compatibility patch - AWKCR - RGBO.esp *Raider Overhaul - AE Patch-Restored Content.esp *Raider Overhaul - AE Patch.esp *Diamond City Enhanced.esp *ALOOT_Better_CPS.esp *SuperMutantOverhaul.esp *Wastelander's Cookbook.esp *Intoxicants Of The Commonwealth.esp *IOTC - Wasteland Imports Compatibility.esp *LoreFriendlySurvivalChems.esp *[PPE] Wastelander's Cookbook + Mojave Imports [Patch].esp *AnS Wearable Backpacks and Pouches.esp *infinite_settlement_budget.esp *Vault 111 Security Armor.esp *SurvivalOptions.esp *g2m_Workshop_Nexus.esp *BetterJunkFences.esp *Eli_Crafting Shiz 9000.esp *Northland Diggers.esp *K9TacticalHarness.esp *Homemaker - Greenhouse and Bunker Disabler SKE.esp *Homemaker - Streetlights Use Passive Power SKE.esp *Homemaker - Streetlights Use Passive Power.esp *OCDecorator.esp *OCDecoratorDLC.esp *BTInteriors_Project_Sorting.esp *BalconySupports.esp *Wall Oil Lamps.esp *CraftableWorkingWaterPipes.esp *Lots More Facial Hair.esp *Lots More Male Hairstyles.esp *ImmersiveScrapping_SeasonPass.esp *Fr4nssonsLightTweaks.esp *Vivid Weathers - FO4.esp *Vivid Weathers - FO4 - Far Harbor.esp *Vivid Weathers - Nuka World.esp *DarkerNights.esp *DarkerNightsDetection.esp *BetterNightVision.esp *Extended weapon mods.esp *JPIH.esp *Vivid Waters.esp *LR_Motorcycle.esp *Plenty 'O' Exploration.esp *Mercenary.esp *LR_LoneWandererFarHarbour.esp *Waterworld - Very Translucent.esp *Waterworld - Puddle Fix.esp *Better Cooking Stations.esp *LR_LoneWandererNukaWorld.esp *Grim Vaults - 111.esp *Conquest.esp *M1Garand.esp *VarmintRifle.esp *Makeshift-Anti Materiel Rifle.esp *HandmadeRevolver.esp *EvilViking13_PatchworkSanctuaryBridge.esp *CrudeBlowback.esp *CrudeBlowback - AWKCR.esp *HandmadeRevolver - AWKCR.esp *M1Garand - AWKCR.esp *M1Garand-1.5xDMG.esp *VarmintRifle - AWKCR.esp *Journal.esp *Scavvers of the Commonwealth.esp *BetterShackBridges.esp *WoodenPrefabsExtended.esp *DD_AIO Test Mark 1.esp *Thematic and Practical.esp *CabinInTheWoods.esp *GruffyddsSignsAndPosters.esp *OWR.esp *Bashed Patch, 0.esp Any help would be greatly appreciated. One further note. I think LOOT is messed up or something. Any time I run it via NMM, apply the new order, it doesnt actually change the order, even if I move something. Not sure if LOOT should be behaving this way? [This is also true if I run it by itself with NMM closed.] Added: The mods I had added prior to this error are: Better Cooking StationsGruffydd's Signs and Posters
  4. So, launching through NMM after this update, getting an Application Load Error 3:0000065432. Already tried restarting steam, deleting the clientregistery.blob. I really dont wanna hafta reinstall Skyrim SE, so any solutions?
  5. It's not the availability that is the problem, it is their new layout. It's atrocious. they need to swap the feeds location with the mods one. That's all. hanging preferences doesn't make this happen. Just makes an empty, wasted space.
  6. I agree with him entirely. It's terrible design, confusing, and rips away the true focus.
  7. It is terribly ugly. This site is about mods first. Now, when I open it up, I see a bunch of broken up comments on random subjects and mods. I come here to see mods. Not what people are saying about mods. I agree that the feed should go on the side where, currently, the more important aspect of this site is residing. Mods on the main, feed on the side. Edit: As well, even with preferences changed, I got this huge blank space that could be better filled with the mods, like it was originally. Social features should be an extra, put off to the side so it may still be accessible, but not the main focus or a distraction. Now, It's in the way to what this site is all about. I want to see mods, not what some random fella thinks about some mod. That's what youtube videos on mods is for.
  8. Simple, I would like for someone with the skills and know-how to do a Journal mod similar to this one for Oblivion: http://tes.nexusmods.com/downloads/file.php?id=15294 It used OBSE, of course, but, I loved that mod so much. It allowed for me to keep track of potion recipes, keep RP journals of events and actions my Characters were involved in.
  9. Yes, a longhouse! And perhaps a better name would be Hunter's Lodge or something.
  10. It surprises me that, in a land this wild, this large, and this full of wildlife, there seems to be lacking a hall, guild, or organization for hunters. A large wooden hall set in the woods where woodsmen, hunters, and other nature based people could gather together to trade tales, trophies, gear, and spoils of the hunt. Where men of skill can offer young upstarts training in the ways of stealth, to better sneak up on wild game, in the ways of the bow to easily take down their quarries, and perhaps even those who would offer training in alchemy. It could be a nice place nestled in the woods at the base of a mountain where game is plentiful and nature abounds. Some things it should have include: Trainers: Archery, Light Armor, Sneaking, Alchemy, maybe One-Handed Vendors: Bows and Arrows, Axes and Daggers, Light Armor (Fur, Leather, Studded), Potions and Ingredients (Fitting the hunter's lifestyle), Food, Materials/Trophies (Pelts, Furs, Tusks, Beaks, Claws, etc Anything found on an animal or beast.) Crafting: Forge, Table, Grindstone, Leather Rack, Cooking Pot, Woodcutting, Maybe Alchemists Table ~Quests/Challenges~ Not required, but adds to the legitimacy of it's existence, as well as extended content. Pelt Challenge: Collect 5 Pelts from every animal: Wolves, Foxes, Bears, Goats, Deer, etc. Trophy Challenge: Collect 5 of: Elk/Deer Antlers, Bear Claws, Hawk Beaks/Feathers, Hagraven Feathers, etc. Those are just some examples. ~Details~ Location should be in the woods, perhaps near the base of a mountain where a lot of game is present, and perhaps near a river or source of water as well, that can be fished. Main hall should be long and large inside, with a few rooms. Tents and Campfires outside Fur/Pelt, Fish, Pheasant/Rabbit Racks Many of the mounted heads of animals and beasts, furs hanging on walls and on the floor Long table with food and clutter in the main hall Small bar-like area Small shop like area with crates, barrels, sacks, and perhaps 2 vendors Small indoor inn-like area with a few cots and dressers, lamps, and such Various Hunter NPC's who may or may not offer some of their catches for sale. The Master Huntsman, owner/leader of the loose guild, who offers the challenges I'm sure there is a lot more that could be added, but this is the basic idea. I'd like for it to be fully immersive, lore-friendly, but not over powered. A place for those of us who like to play hunters, woodsmen, and the like. Thanks!
  11. My newest play through, and for some reason, i'm getting a CTD on Save when Near the entrance to Westside (Any), or when I try to enter it. I've got a few mods, and i've tried reconfiguring their load order, and FNVEdit doesn't show any conflicts with the mods. Whatever it is, it's driving me mad. I think the point of no return is outside the furthest gate of the park next to The Thorn, I can't save or enter, as I CTD. My PC Specs Windows Vista Home Premium 32bit AMD Athlon 64 x2 Dual Core 4600+, 2410MHz 3 GB DDR2 RAM Nvidia GeForce 9500 GT 1GB DDR3 All updated with current drivers. My Mod List in current order: FalloutNV.esm More Perks.esm PipborRemover.esm SCAV.esm Lings.esm Roberts_NewVegas.esp GoodspringsPlayerHome.esp NV Interiors - El Ray Motel.esp NV Interiors - West Vegas Fringe.esp NV Interiors - Cottonwood Cove.esp QS_Blackwolf_NV_Backpackmod.esp My Cloth Collection NV.esp JRougeRangerCoats4Free.esp merccustom.esp WastelandCourier.esp TGsArmorCollectionVegas.esp w44Satchels - Full.esp Tailor Maid - NV.esp Realistic_Repair_NV.esp Glove_be_gone.esp More Perks Update.esp PerkEveryLevel.esp CaravanCardFix.esp Brahmin Bess.esp Nevada Skies.esp EDIT: I am using NVSE (Current version), and FOMM, launching NVSE via that. EDIT2: Also, this is the first time i've had this issue with this location, having had the same mods on another run through with no problem.
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