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ABakedWaffle

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  1. The current viable keybinds for MH Rise are limiting, so I wanted to see if there was a mod for expanding them, like using "Tab" for going back in a menu, instead of using "right-click". Is that a thing?
  2. All of the weapons the Starborn use are the same weapons other people in the universe use, and that sits with me kind of weird. We have gravity tech and weirdly shaped railguns, so.... shouldn't the Starborn, with their infinite time and advanced knowledge have something like a gravity gun? Like, making a small gravity distortion surrounding a projectile for massive damage and range? More advanced particle weapons and the like? Or even a modular set of weapons, where you have a basic Starborn gravity gun that has different barrel types and ammunition containers, scopes, braces, and so on? Like, long range barrel that takes more power, which could be offset by a receiver mod that has more "power" and recharges faster, but only allows for smaller ammo containers, or an "assault" barrel that is shorter and has a higher fire rate. To specify, the long range barrel wouldn't *need* to use the fast recharge receiver, it could be an optional mod. There could be a Starborn faction that interferes with universal affairs by supplying weaponry to mercs and government agents and the like, so there could be a lore reason that certain higher level enemies have Starborn weapons, but like, the low level weapons, because you don't want the mercs/government getting out of your control sort of thing
  3. It would be nice to help them become more capable of being their own person; they already appear to be part of the way there, you know? Capable of having their own opinions and whatnot
  4. For a company with such a devoted and vast modding community, you would think they would see the value in making things easier to mod
  5. Well, that sucks. What causes the highest stable value to be 250? What happens if you go over that?
  6. I don't much like the idea of making money off of other people's hard work, and I feel that having NPCs that could keep the money they make would be very cool, and them having the ability to improve their lot in life would be even better
  7. I can understand the trouble with doing it; I just think it would be very nice to be able to build beautiful, organic (curving, twisting, round) structures. Big bubble-like domes for housing people with separators for the rooms, or the ability to make actual buildings by having building parts instead of just habs. I'm using Buildable Walls and Doors, and it's.... not working out well, honestly
  8. I've seen this mod, I was tempted to get it, but does it actually allow for saving parts from different ships and using them between ships?
  9. The ability to store and swap ship parts would be nice. Maybe have a mid game ship hangar with varying sizes, where you could dismantle ships and keep their parts, and sell what you don't need. It kind of irks me that I have like 17 ships (and I'm using SEA), and a reactor will cost over 1 million creds, but I have *several* reactors on other ships. If only I could remove and re-use them - and it would be a huge overhaul on its own, allowing you to make good money off of ships you claim, maybe even use them to fulfill build requests from customers
  10. One thing I tend to notice when playing with mods is that there just... aren't a lot of fashionable but not inherently sexual clothing options. Like, things that look comfortable and nice, or armor that looks cute/nice but also functional, justifying a higher armor rating, you know? It would be nice to have cute dresses and shirts, as well as plaid and jeans that look like something you would wear out and about
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