Jump to content

Antari2012

Members
  • Posts

    2
  • Joined

  • Last visited

Everything posted by Antari2012

  1. Since you can obviously attain an item with player.additem ID <quantity>, I was wondering how you use that on an item added by a mod? I've used the TES construction set to look, but can find pretty much everything but the ID of the items, be they weapons, spells, armor, etc. Sorry about the newbie kind of question, I just can't remember how after years of not modding.
  2. From what I've found so far, there are only three ways to do this, and my time doesn't easily allow for any of them. Those three ways are: 1. Use the console command "psb," which causes you to learn all of the spells, which would unlock all effects in the spell-creator. The problem is the time in which it would take me to delete each of those 850+ spells once I've made all the custom spells I desire. 2. The console command "player.addspell ID," which would take less time than the previous option, but still, I would have to add, one-by-one, a spell of each type, create my spells from those types, then delete each of those spells I added before one-by-one again. 3. Go through the game and collect every spell. This seems it would take even longer than the second option, and I'd still have to delete them one-by-one after making custom spells. So, I'm truly sorry if I am asking a silly question, but... is there any mod, console command I missed, or such that can simply make all spell effects available for use in the spell-creator immediately, and without having to delete a bunch of spells after making my custom ones? I plan to use this for several characters, so the time taken just doing it for one character would be a bit much, not to mention the amount of time it would consume for multiple characters... Anyway, please let me know if such a thing exists. If it does not, please let me know that as well. Either way, I honestly appreciate any reply. Thank you in advance!
×
×
  • Create New...