Hi, Im working on my 2nd Skyrim mod with a slightly more ambitious two handed Scythe. I made it in 3DS max and UV unwrapped it in Maya (not textured yet). It's exported as an OBJ file, and works/looks as intended in both max and maya, but when imported into Nifscope Some polygons stretch and distort as shown <attached pic> I tried changing the UVs, Triangulating(maya), Subdividing (max) re-doing sections form scratch (my 1st mod, a sword works fine), i imported it grouped as 1 object, and as separate objects (all seem to distort or change position) and i'm stuck as to what to try next. Would appreciate any ideas/solutions, and hope i'm just stupid and missed something obvious. Thanks! ~Nick