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UrgeNexus

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  1. So, I recently played the beginning of Far Harbor and had the brilliant idea of starting over as a gunslinging detective rather than a sneaky sniper. Here's where the request comes in. When I rescued Nick, I was given a coat and hat so we could be trenchcoat-twins. Adorable, yes, but not as cool as it could be. See, I have an almost unhealthy fascination with the vault suit and figured the best thing ever would be to simply throw that trenchcoat over the vault suit, put on a hat and call it a day. So, seeing as I don't know the first thing about model editing, I figured I'd at least ask. Alternatively, if it's not ridiculously complicated, I'd be willing to learn how to do it myself, but I'd need to be pointed in the right direction. There are two mods that spring to mind as relevant for inspiration if nothing else: The Bad-Ass Vault Dweller Long Coat - By Eferas http://www.nexusmods.com/fallout4/mods/7096/? This one is basically what I'm after, almost. It's more of a gunslinger coat than a detective coat and I don't love how it only has one sleeve. Still, it serves as a clear example of what my request actually is. Deckard Trenchcoat (Blade Runner) - By Hoax2 and Fadingsignal http://www.nexusmods.com/fallout4/mods/11328/? This is an excellent detective coat, one I'll likely use in some capacity anyway, but I linked it mainly to show two thing. One, what type of trenchcoat I'm after (The faded trenchcoat worn by Nick). Two, if at all possible I'd love a similar colour on the coat, but asking for a retexture is getting a tad greedy, it's possibly something I can handle myself by moving some files around as well. My modding knowledge was limited to begin with and I'm fairly rusty though. So there you have it, I'm hoping someone more talented than myself thinks the idea of combining that noir detective style with the classic vault suit look sounds like a cool idea. If not, oh well, I tried. If someone does think it's cool and wants to make it, congratulations, you are a good person and I love you. Thanks in advance to anyone who shows any kind of interest whatsoever.
  2. True, I have other characters who could easily become worse than Miraak. In retrospect I'm not sure what the point of my earlier post really was, I guess sort of playing devil's advocate. Anyway, there it is. That really is the beauty of TES games, for all their flaws (And there are plenty) they allow an incredible amount of flexibility to those who want to make use of it.
  3. Who's to say you would become like Miraak? That's entirely your character's choice, as any TES hero is completely unbound by fate, which now that I think of it is probably why Mora is so intrigued by the Dovahkiin. The character I finished Dragonborn with (Valtyr, a Nord warrior) saw Mora as a means to an end, Miraak was dangerous and had to be stopped for the good of all. Miraak also attempted to have Valtyr killed, so Valtyr would have killed him regardless for that reason alone. Once that was done, Mora wasn't really all that useful to Valtyr anymore, he's not the power hungry type, he does what he has to do to accomplish his goals and no more.
  4. There's no real evidence to suggest Hjalti/Tiber was a Breton, he was from High Rock, but different people of different races live all over Tamriel. The only thing I know of that could suggest it is the fact that Tiber lived to 108 years old, which is a hell of a long time for a human, especially in a medievalish society. Bretons are the longest living of the human races, so that's something. Then again, plenty of people have lived very long for their races through various means, it's not too far fetched to assume an Emperor, especially Tiber Septim would have access to the best healers and mages the Empire had to offer, which could explain his long life. Also, if you want to get CHIM into the mix, that could possibly explain a lot, but I'm nowhere near knowledgeable enough about CHIM to give a proper explanation of it.
  5. Nobody is forcing you to read anything, if you don't want to read a long post that really is your problem. More information means more material for discussion.
  6. Most characters of mine who has done that quest has killed him. There are two reasons for this. 1. Mehrunes Razor is dangerous and should not end up in the wrong hands, even if Silus says he'll lock it away there's no guarantee someone won't just smash open the display case and steal it. The safest place for it is with the Dovahkiin, provided he is a decent person, which most of my characters are. 2. Mehrunes Dagon tells you to do it. Having seen Hermaeus Mora outright kill Septimus Signus, by disintegration no less, I have no reason to believe the other Daedric Princes are not capable of the same. Even if my character has not seen that happen at the time, he'd likely be wary of brazenly defying a Daedric Prince, if not utterly terrified. These reasons obviously require that the character in question is not a complete bastard, if that is the case though, they'd kill Silus without a second thought. So essentially, wether my character is good or bad, Silus ends up dead. A good character may deeply regret it, but ultimately the reasons above are my way of rationalising the whole affair.
  7. I disagree on Hircine. Hircine represents the Hunt and hunting is about more than killing. Hircine always gives you a chance, a Hunt where the hunters catch their prey without effort or the prey escapes the hunter too easily is not a proper hunt. So why would someone worship Hircine? Any number of reasons really, but first and foremost I would think proving one's skill as a hunter. Hunters, especially in fantasy settings, take pride in being good at what they do. What better test of skill than besting Hircine, Lord of the Hunt? As for which Prince I most identify with, I'd say Malacath. The Daedric Princes aren't really all that relatable for reasons mentioned earlier, but I think everyone knows what it feels like to be an outcast to some extent.
  8. First off re-read the OP's post, it's not about 'hate', it's about Role Play....the discussion is RP'ing Vamp Hunters with Role Plays not able to be Role Played due to Serana's story line. As for curing Serana's....that is not the point, you Dovahkin does not know that...plus you have to play nice with Serana, be all concerned about her, etc....to have her cure herself, why would a Dovah with no personal interest or pleasant feelings for her be concerned about 'how she feels'? You are missing the point about Serana's Vampirism, Dovah's being RP'ed as Vamp hating Hunters are not being Role Played to eventually ask Serana to make them a Vamp themselves...I know for my own game, my Dovah was not overly pleasant to her....she's a Vampire, he's a Werewolf, he does not like Vamps full stop, the only good Vamp is a dead Vamp in his books.....Yet he can't complete his mission due to Serana's essential status even once the DG story line has come to an end....That fact I am working on to allow my Dovah to complete his mission. That's a fair argument and it's entirely up to the individual how they roleplay, but to me this seems like a missed oppurtunity for character growth. People change, for better or worse, and a character who remains the same no matter what is in my opinion very boring. Again, roleplay is a very personal thing and I'd be silly to try to tell anyone how to do it, but that's my opinion. I do have a question though, purely out of curiosity. How does your character justify killing Serana after all she's done for him and all of Tamriel?
  9. I've always heard it the other way around, in that they are embodiments of their spheres and thus cannot act outside them.
  10. I wouldn't say petty. Hermaeus Mora doesn't have a choice in the matter. His sphere (among other things) is the collection of all knowledge, a Daedric Prince can not act outside it's sphere.That doesn't mean it's not petty. It just means that Hermaeus doesn't have a choice but to be petty. Fair enough. Even so I felt like it needed to be mentioned, the fact that the Daedric Princes have no free will beyond their spheres is a really important factor in everything they do and it's something quite a few people don't know.
  11. They do explain why you can't kill her actually. Killing Serana makes no sense whatsoever, wether you like it or not you need her if you want to stop Harkon, who is a much, much bigger threat. This is the explanation you're given as soon as you even mention to Serana that you're a vampire hunter and killing vampires is kind of your thing. Also, Serana is clearly not a ravenous monster but a person just like anyone else, she happens to be a Vampire but I don't think anyone can really make a convincing argument for her deserving to die any more than anyone else in Skyrim, the Dragonborn has committed far more acts of brutality than she has. If you want to play a zealot who kills vampires solely because they are vampires that's fine, but it means you won't be able to do Dawnguard. As for justifying it through roeplaying, it's easy. You don't like Serana, you have little reason to trust Vampires based on prior experience, as far as you know they are all monsters. On the other hand, it's not every day you find an ancient Vampire with an Elder Scroll on her back. Why does she have the scroll? Why was she locked away? Why were other Vampires looking for her? Only one person can help you answer those questions and that person is Serana. Killing Serana on the spot accomplishes nothing. In short, your character has to set aside his/her personal bias and look at the big picture. A Vampire hunter that kills without thought is no better than any other wanton murderer.
  12. I wouldn't say petty. Hermaeus Mora doesn't have a choice in the matter. His sphere (among other things) is the collection of all knowledge, a Daedric Prince can not act outside it's sphere.
  13. Both loosk are supported by Lore. While Mora usually appears as the writhing mass of tentacles we see in Dragonborn, he has also been known to take the form of a shapeless abyss. I wouldn't say it's laziness really, I imagine they weren't quite sure how they would depict the tentacle form and so they went with the abyss form. It's not like it really makes a difference, a Daedric Prince can take whatever form it pleases.
  14. None whatsoever, but keep in mind that Hermaeus Mora is interested in all knowledge of any kind. Some knowledge is obviously more interesting than other, I think Mora would place higher importance on some ancient magical tome than an Argonian centered play consisting entirely of innuendo. Even so, Mora's sphere is among other things knowledge, which means that Mora must collect all of it regardless of importance or value. Again, I have no idea what secrets of the Skaal old Herma-Mora is after. Possibly some sort of shamanistic magic, maybe the secret of working Stalhrim, it may just be their stories and legends. As I've said already it doesn't really matter what it is, the reason Mora seems so obsessed with it is likely the fact that the Skaal have actively prevented Mora from learning their secrets because Herma-Mora is seen as an enemy in their pantheon.
  15. I only experienced one bug that made any difference, which I suspect was mod related anyway. When riding a Dragon for the first time the Dragon would fly off while my character remained behind just sitting there in mid-air. I found a solution for it though and experienced nothing else major, nothing that springs to mind anyway. I did have one other bug, though it didn't break anything and was actually quite amusing. When sailing towards Solstheim my character somehow fell through the deck of the boat but kept moving. It basically looked like we were travelling by the first ever Nordic submarine. It was quite funny untill I almost drowned, nothing the console couldn't take care of though (tgm and tcl). My point is, bugs are not always the fault of the DLC itself, but how other things interact with it. Wether it's mods or your system, it's not always the fault of the DLC alone. I've heard of people experiencing tons of bugs, I on the other hand encountered very few, which applies to Dragonborn, Dawnguard and Skyrim.
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