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Everything posted by Fuzion64
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How to swap head for peebee and vetra? To human female Is this the correct way to setup the armor under presets? Are the slots made to be used in this order? hmf_player_und (underarmor slot) hmf_head_amy_mb (head slot) hmf_hair_a_amy_simpleitem (1st hair item) hmf_hair_a_amy_cloth_simpleitem (2nd hair item) hmf_hair_a_universal_ponytail (3rd hair item) hmf_andromeda_03_female arms hmf_andromeda_03_female chest hmf_andromeda_03_female legs I want all female crew members (cora, suvi, peebee (human swap), vetra (human swap) to use only the hairs with ponytail meshes or only hair mesh D. so all of them need 3 slots for (hair, cloth, and ponytail unless they have hair D) The ponytail meshes seem to be hair_a, hair_b, and hair_j simple items. Hair D is the only other mesh that even looks remotely good on npc's, besides the ponytails. If I goto peebee head_said and change the pointer to hmf_female_amy_mb (head item) or whatever simple head item it will work on planets, but it will crash on the tempest or the nexus. How do I fix this? How can I make peebee look like hayes or any other human female npc? Same for vetra How do I make drac or jaal look like another human npc?
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How do I change the fire mode for the pioneer pathfinder weapon. I love the look of the pathfinder weapons, but I really hate using an assault rifle thats not fully automatic or semi auto. I'm not a fan of any of the weapons featuring a burst mode at all. I always avoid these guns like the plague by skipping over them completely or by opening up coalesced since the days of me2 and beyond. I typically only use the mattock on single shot or the revenant since me2 and beyond. So how do I turn my pioneer AR into full auto like the revenant with frosty editor?
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How do you change the text that appears when you talk with a follower? Not neccessarily the speech dialogue itself that occurs in an actual conversation, but the action menu text you get when you first click on a follower. that says something like "Lets trade some things" or "Follow me I need your help".
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T-Pose issue (Only when no weapon is drawn)
Fuzion64 replied to Fuzion64's topic in Skyrim's Skyrim LE
Finally figured this out. The T-Pose from when no weapon or magic being used is from FNIS Sexy Moves. Using your method of Installing each FNIS mod one at a time, then relaunching the game each time. I was able to determine that FNIS Sexy Moves causes the T-Pose on male characters only when no weapon or magic is being used. When a weapon is drawn the animations play normal. If a female character is walking around in the game world without a weapon drawn she is either hovering or moving around in a T-Pose. This mod has the same effect on male and female characters. So now that I know this is my issue, what other animations can I use in its place to get the same type of effect? I was almost positive it had to do with immersive animations, dual sheeth redux, or XP32 XPMS Skeleton, but not at all to my surprise. -
T-pose always occurs only when no weapon, shield, or magic is being used or engaged. If you are casually walking or running its a constant T-Pose no just for the player, but for all npc's. As soon as the draw a weapon or get ready to use magic the t-pose stops and animations play normally. My install process was FNIS Behavior Files FNIS Addon Spells FNIS Creature FNIS Sexy Move Immersive Animations Realistic Ragdolls and Force Dance of Death Kill Mod Dual Sheeth Redux XP32 XPMS 193a Skeleton So why is it giving me a T-pose only when no weapon or spell is being used? I ran generate FNIS for users, I installed the animations first and the skeleton last. It doesn't make sense at all. I've been trying to fix this for about an hour with no luck. I've already tried uninstalling all mods and ran generate fnis for users again. The t-pose issue remained which makes no sense. Its just weird seeing everyone move around in a t-pose and sometimes hovering.
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http://s7.postimg.org/pdjgde6yz/2jz.jpg http://s27.postimg.org/6tczp56ur/r1c.jpg How do I make this mod install properly? "Dual Sheath Redux" for Dual sword animations
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Okay so I just reinstalled Skyrim completely so its 100% fresh with no mods period except for Superb-RL ENB 2.5 + The Bethesda HD Texture Packs I ran an initial test - Walked around and it was perfect. No lag, no problems, and no slowdowns. I went back to my install process By next installing Climates of tamriel + the ENB I ran an initial test - Walked around and it was perfect. No lag, no problems, and no slowdowns. I returned to my install process once more by adding back in realistic lighting overhaul I ran an initial test - Walked around and it was perfect. No lag, no problems, and no slowdowns. I thought well okay, this is great now lets see if I can get skyrim to run good with Skyrim HD textures installed. Nope, not a chance. Everytime I turn or look around there is mouse lag eventhough I am running a very high end very powerful Radeon HD 7850 2GB video card. I'm trying to understand why my 7850 can't run this is there some settings that I have to alter under skyrimprefs.ini? I ask because, it was doing fine with 3 hd bethesda packs and superb-rl enb and two additional lighting/weather mods. Added in one single enhancement and baam! Performance drops fast! This is a 7850 for crying out loud. A 7850 is fast and runs everything I normally throw at it. I must say this very disappointing. I'm not even sure if I could add face packs, textures, weapons, and armors without it slowing down again. Do most people who use ENB's not run the Skyrim HD 2K texture pack?
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Hi there, I am looking for a mod that makes every single NPC killable no matter, race, class, or quest independent. It needs to be 100% compatible with dances of death mod as I keep enhanced blood effects turned on, dances of death kill moves 75% chance of 100 and decapitation chance 25% of 100, I just want the ability and freedom to kill whoever and whatever I want as I play my character. Preferably the least amount of plugins needed to be used, the better.
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Craftable items question: How do I go about creating a new selection option? Like immersive armors appear under "Auxillary Armors" and not daedric, steel, ebony, or other types. I want to create two individual crafting sections "My Armors" "My Weapons"
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Weapons and gear don't showup in my chest and I don't understand why So I downloaded a few mods and installed them, then I opened multiple master files and created one simple little chest and put everything inside of it. The problem is when I go in game and use "player.placeatme XX000001 1" the chest spawns as it should, but most of the stuff isn't visible. I realize my character is only level 9 since this is a new playthru, but what I want to know is why they won't showup in a chest when I put every single item x10 in one chest. To quickly use player.placeatme and markfordelete. This is a real simple way to loadout companions and characters without having to use a ton of console commands. Example: I place all of hoth troopers armors in a chest and save the plugin, then I use the player.placeatme ingame and that specific chest is always empty for some reason. The standard skyrim weapons and armor always showup, but all of hothtroopers gear isn't in the chest for some reason. When I double check the plugin itself, the chest is full with all of the gear including hothtroopers special armors. So it has to be something Now if I go ingame without changing anything and type help "crimson" 4 I can easily spawn the item as usual. Why I can't see the items in a chest with a level 9 character at all is really confusing me, console commands spawn them fine. However in a chest they don't showup at all.
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I want to know what I need to do after I duplicate a steel sword to make it showup on my back the same way a steel greatsword does. I'm not doing nothing fancy like adding sheaths or scabbards. I plan on adding this as an additional option to my mods if I can figure it out. Why would I want this? Well I am using an iron helmet, studded armor, and steel weapons so...
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I would like to know if these mods can safely run together or am I adding too much at once into my game. I am trying to avoid any compatibility conflicts so help is appreciated. Skyrim 2K HD Texture Skyrim Monster Mod Deadly Dragons WARZONES - Civil Unrest Midas Magic UFO Convenient Horses The Dance of Death v3.3a Is there any compatibility issues between these?
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Thanks Dante :)
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I've never seen this design before, but I would like to use it if I can find it. http://static.skyrim.nexusmods.com/mods/images/12092-2-1341853417.jpg
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Hello all, I was wondering if you can tell me what mods you all recommend using to get the best graphics in the overall enviroment. The list below is what I am currently using when I play skyrim Enviromental mods.... SkyrimHD-2K v1_5 FULL Textures A Quality World Map with all roads and clear map SkyUI w/ Better Sorting High Quality 3DMap Immersive skyrim thunder Improved combat sounds NPC Appearance mods... Apachii Skyhair v1_4_Full Envision Face Ran Face Mesh type D Large Lips CBBE Body Killer Keos CBBE v2 Armor Set Eyes of beauty NPC eye textures Other types... Auto unequip ammo for arrows The dance of death - A kill move mod UFO - Ultimate follower overhaul Is there anythingelse I should add to my current mods besides these? I'm trying to keep the number of mods in use to a pretty small number so that I avoid conflicts. I basically went down the list of catagories on skyrim nexus and slected show me most endorsed descending mods of all time. Graphics and gameplay wise I do want the best experience possible so if there is a mod I need to add that won't conflict with another mod please tell me. I also wanted to know if there is a mod out there that makes horses be in a neutral faction so they don't run off, attack a wolf, or even get attacked randomly. I love skyrim, but I hate having to search for my horse every single time I come back from an adventure or dismount to fight something. Companions losing their horses are a big issue too! I mean WTF why can't the horse be neutral and just stay where we dismount from it? Spend 10 mins looking for that horse after returning from an adventure or an engagement.
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Can you use multiple hair mods? The reason I ask is because every single hair mod comes with a esm or esp and if thats the case it seems like each plugin would alter the npc making them overwrite each others npc data modifying the game world differently. See what I am doing is downloading and installing the top 5 most downloaded mods of each catagory unless two textures or meshed overwrite each other. Example: SKYRIM HD 2K Textures and Skyrim Enhanced Night Sky - Both have sky textures so for that purpose to avoid conflicts I have chosen to install SKYRIM HD Continue down the list of the top 5 most downloaded... Unzip Side By Side > Check compare file names, folder namess, and directories to look for possible conflicts
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I need some help in combining 6-8 esp's into 1. They are all npc modification files, but they are spread over so many esp's In new vegas I would open NVMM and press something on the right panel that brought up an editor (been a long time since I used it). From there I could combine object files and create a brand new esp file.I have tes mod manager for skyrim installed, but I don't know how to combine stuff into one archive for skyrim. My favorite utility from the NVMM utility appears to be missing from skyrim's tes manager options eventhough it appears like the same layout for the gui interface. If I recall I think the tool was called tesnip or something like that. Its been awhile since I played a bethesda game and did some editing.
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Are these mods compatible with each other?
Fuzion64 replied to Fuzion64's topic in Fallout New Vegas's Discussion
So I finally found a great load order for FOOK AWOP Monster Mod and WMX. On the community bug compilation patch I'm not sure where to put it. Does it go before or after FOOK? When I look at it in FNVedit there is quite a few red boxes and areas if I open FNVEdit with Fook enabled, but its a patch that stops crashing right? Here is my new load order which works great for me so far Since populated wastelands doesn't function properly with the latest official patch what mod do you recommend for a more active wasteland? Also my night vision in FOOK keeps cutting off for no reason. It goes from charge 100 to 54% really quick and It shuts off my night vision within 2 minutes constantly. -
Are these mods compatible with each other?
Fuzion64 posted a topic in Fallout New Vegas's Discussion
Does New Vegas Restoration conflict with FOOK or Nevada Skies by the textures it changes? Does The BugFix Compatibilty Patch cause any problems when used with FOOK? Is it safe to use AWOP and Monster Mod with FOOK? -
Don't ever draw your gun in this zone, there must be some type of script check within this area. Something is going on, because I crashed constantly everytime I approached the control tower or hangers with any weapon holstered or being carried on my back. If I was carrying a gun holstered or not Nellis AFB crashed When I totally unclicked the weapon there was hardly any crashing in Nellis AFB zone. Just a fix that I have found for those who have problems once accepting the boomer quests.
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So I went to vault 22 and completed the quests, but now I can't enter camp mcarran by the gate on the outside or an alternate route thru the strip to the railway. Both of these access points crash right at the loading screen. I am unable to get to hildren and the other person to complete these quests completely. When I try to enter the main terminal it either freeze's or crashes right to the desktop. Does anyone know a way around this specific crash point?
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New vegas stuttering
Fuzion64 replied to Fuzion64's topic in Fallout New Vegas's Mod Troubleshooting
Thank you, I was finally able to get my game to run better. Its not perfect, but it works a lot better. -
New vegas stuttering
Fuzion64 replied to Fuzion64's topic in Fallout New Vegas's Mod Troubleshooting
Hey dan, please explain more. Are you telling me that the gtx 560 Ti is worse in performance than my gtx 260? Please explain this, because its 3 generations ahead with newer chips and it has Dx11 support. I really want to know, because I have 14 days to find something better. I have the already tried stutter remover that you place in nvse\plugins I have tried iFPS=60 w/ Vsync on I have tried d3d9d.dll in New Vegas Root I have tried all different type of options settings (None work, micropauses every time a new object comes on screen or the background of the enviroment changes) I have also tried forcing vsync off thru nvidia control panel and setting iPresentInterval=0 in New Vegas.ini Still my FPS drops way below 20 (Vsync off/on - No matter if its medium, high, ultra)