Regarding the RC Market issue, i seem to have been a bit hasty, i disabled all my esms and esps except for fallout3.esm, the dlcs and fwe, and i still had the issue (the reason i said i did not have it without remastered is because i tried using most of the same mods, except MMM, earlier, just without PI merges and Blackened and the remastered compatibility files. This caused alot of issues, among other things there were alot of enclave recon and pugilists etc. inbetween Rivet City, as well as at least one brotherhood paladin, all of which were hostile. Anyway, i seemed to remember that i was able to fix the RC market by removing remastered then, but i must have been mistaken). Also, when they start attacking me inside the market, it is not because one of the npc's panicks, but rather because the RC Market seems to be flagged as a place im not allowed to be in, causing the npcs to tell me to leave several times before they attack. The doors to the RC market are also sometimes (but not always, for example just after starting a new game it will be open, but w/red text) locked (average) during the day, and it seems that once it gets locked it stays locked. I forgot to mention this earlier but i am using the meshes and textures from the UF3P along with the Remastered .bsa, maybe i should have used the loose files instead? Regarding the caps & the doctor, it seems i needed to have at least 50 more caps (not that he took more than 100, just that i needed to have that many on me), or maybe enough time had not passed, either way, i started out with 250 caps, went outside to double-check whether or not i still had a billion enclave soldiers around, somehow killed a bunch of mutants, nearly died, went back, traded, and then the doctor would not heal me. I'm fairly sure the problem was the amount of caps and not time, as i have a save from when i tried to have him heal me, and selling a bunch of stuff to him lets me pick the correct option. "a PDA never existed in fallout3 worlds, that's a modern age thought and add on mod. I really don't care for it." Seems to me a pip-boy is more advanced than a PDA, seeing as fallout 3 takes place in the future and all, but each to their own. I use it mainly because i prefer not seeing the pip-boy on my characters wrist, i believe theres another mod that simply removes it from the wrist so i could always use that instead if the pda causes a problem. The AutomaticKarmaPerk thing is the last thing i did, except for that HRCM fix, and i made it the same way Gopher did in his video (-https://www.youtube.com/watch?v=vljdlmzssfM-) I would post the script i use but i can't find it in the geck for some reason, but it's pretty much the same as the one Gopher made except i did not use any parantheses. I'll send you a pm with a full list of all the mods i use and the order i installed them, or as best i remember anyway (sorry for the huge wall of text).