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curme

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Everything posted by curme

  1. https://www.reddit.com/r/PCRedDead/comments/e8cc5v/how_to_create_your_first_mod_in_red_dead/ or search mod tutorials for GTAV i assume the same proces
  2. Whenever I am fist fighting, no one takes damage so it never ends. So quests require it. Can anybody help?
  3. Yah, that kind of was expected. You can't have a major patch that rewrites everything and expect the old scripts to work. I mean honestly. :pinch:
  4. http://www.nexusmods.com/witcher3/mods/190/? does that
  5. Ugh, it's so embarrassing! :pinch: I'm trying to figure out a way to contact a mod. I guess the report button is just for questionable material, and there is no contact info for mods. When I follow the directions and click "The moderating team" it's blank.
  6. I noticed that when I am in an interior, there is a light that follows Geralt around. I mean, if I see an dark wall, I will walk up to it and it will become illuminated by my presence. Is there a way to turn off that invisible light source above Geralt's head? EDIT: Sorry for the title, I accidentally pressed submit before I could correct it.
  7. I tried it. It's easy and works with hairworks. I can't get my screenshots to work but it is great. All credit and instructions: http://www.nexusmods.com/witcher3/mods/681/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fwitcher3%2Fajax%2Fmoddescription%2F%3Fid%3D681%26preview%3D&pUp=1
  8. WoW! That is amazing without the kit! Great job!
  9. Actually, if another character has one in the game, maybe I could ass it via the debug console?
  10. Over his left eye where the scar is. Wouldn't that look cool?
  11. I have an idea of a cave home behind a waterfall, one where there are no load screens. You just go straight through the waterfall into the open cave. I read somewhere that modding the physical landscape of Skyrim causes all kinds of problems. Is making a cave with no load screens feasible? Or is would it break the game and cause conflicts. I'd hate to invest hours into it just to find out that it won't work.
  12. Same here. I think the new 1.7 patch broke it.
  13. http://skyrim.nexusmods.com/mods/20819/ I added a script, but I thought that once I saved the .esp with that script it was ready to upload to the Nexus with a clean save. What am I doing wrong?
  14. I'm starting a second play through, and to keep it fresh I thought I'd replace all of the music with rock music. I'm thinking of guitar solos, kind of dirty like Neil Young. I'm a jazz guy, so I don't know any rock music that would make a good soundtrack. Something with no vocals would be best. Any ideas?
  15. Now that it works, how would I add a magic effect before and after the transformation change? I think I need to add Explosion Property ExplosionIllusionDark01 Auto & PlaceAtMe(ExplosionIllusionDark01) if that is correct, where would I put it in the script?
  16. I got it to work! The problem was I wasn't working with a clean save. A rookie mistake. I just need to add some spells so she just doesn't do melee, maybe a fancy effect when she changes. We'll see how that goes! Thanks for testing it out for me! It helped a lot! :dance:
  17. Thanks for confirming that I am not crazy! :tongue: It must be a problem with my modded npc. I'm going to fool around with clean saves and see if I can't get it to work. Thanks!
  18. I'm a all new to this, so maybe I am missing something simple. I want my follower to turn into a flame atronach during combat. Should the value be at default? When I choose autofill, it fills in AtronachFlameRace. Regardless, neither option works. Is it just not possible?
  19. Holy crap! You're right! Thanks mizder! :) I uninstalled SkyRe and everything works fine. Thanks again!!!! :thumbsup:
  20. I started a new game, a fresh install, but I have a weird bug. Whenever I try to shoot an arrow, the screen goes blurry and shakey. At first I thought that it was just because I was at a low level, but I am up to level 30 and the screen still shakes. I have the exact same mods as my previous install, and never had that problem. I tried to advance my marksman via the console to jiggle something loose, but that didn't help. I created anew character and I have the same problem. Any ideas?
  21. Yes, it's on the Nexus. I believe it's called "Dovahkiin Relaxes"
  22. I'm all new to this, learning as I go. How can I make this work? Should I attach it to the dog.nif or the skeleton? Auto-sanitize before save, what is that? Is it good or bad?
  23. Now, my essential followers just take a knee and heal when they are in a fight and getting their butts kicked. I would like them to go unconscious until after combat is over, like in Dragon's Age. I have been reading tutorials on Papyrus, and in my head, it sounds like and easy mod to make. I just need to find the NPC combat script so I can edit it! Or would it just be easier to write a new script? Could someone point me in the right direction so I can get started? Right now, I am just stumbling around in the dark here! LOL
  24. Horses everywhere in Whiterun and none of them are mine! I'm assuming I installed something that caused this to happen, but I can't figure out what script or mod is causing this. Does this look familiar to anyone?
  25. There was a mod that added sais, although they weren't called sais. They were part of a weapons pack. I was looking at them the other day on the nexus, but now I can't find them! For those who don't know what a sai looks like: http://en.wikipedia.org/wiki/Sai_%28weapon%29
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