These are some of my random thoughts, at this point. --Turn Unit-- -- Each Unit now has 3 Turn Units (instead of 2) -- Decrease Movement Range by 1/3 ----- Possible Combinations are Move Move Move, Move Dash(twice as far). Dash(thrice as far), Move Fire Fire, Move Fire Move, Fire Dash, Move Fire Fire, and so on and so forth. --Actions-- -- 'Fire' is renamed to Snap Shot, and consumes 1 TU. Can be used at the beginning of the Turn and not consuming the whole Turn. -- Upon Squaddie Promotion, every class can learn 1 extra Skill. There are 2 Options, 'Aim Shot', and 'Burst Shot'. ----- Aim and Burst consumes 2 TUs, instead of 1 TU like Snap Shot. -- Lower all Unit's Accuracy greatly [including Aliens]. (on Average, Snap Shot should have about 40-50% of Hitting an Exposed Target / Out Flanked. Aim Shot will have about 60-70%, and Burst will have about 20-25% x 3 of Hitting.) -- Upon Corporal Promotion, every class is given 'Deep Pocket' (allowing 2 Items, instead of 1.) Major Support has Extra Big Pocket instead. (Allows 3 Items) --Weapons-- -- Increase all weapons' Magazine Capacity by 3 times. (due to lowered Accuracy, and less TU to fire.) --Covers-- -- Half Shield cover increases Accuracy, a bit of Defense. -- Full Shield cover increases Defense greatly so that it's almost impossible to hit a Unit hiding behind it. --Training Program-- (Psionic, etc.) -- Every Soldier can take as many Training until he/she has unlocked powers. A Solder can only Train in 1 Program. -- More Training Programs, etc. as Follows... ---- Psionic --------- Mind Fray --------- Psi Inspiration or Panic --------- Telekinetic Field or Mind Control ----- Elemental --------- Poison Gas (similar to Thin Man's ability) --------- Fire Burst (AoE Flush Targets from Covers in selected Area) or Ice Block (Create Temporary Covers at selected Tiles for Covers) --------- Thunderstorm (AoE Random Attacks in selected Area) or Earthquake (AoE Damage/Destroy Covers in selected Area) ----- Supernatural --------- Mass Regen (AoE 1 HP per Turn effect) --------- Telekinetic Trick (set off a target's Grenade or drop a target's weapon to the floor) or Telekinetic Force (throw objects at target [Mailbox, Trash bin, gas pump {explode!} etc. Can knock target off Cover] --------- Force Field (bounce off incoming slow objects [Grenades and Object thrown by Telekinetic Force]) or Teleport (twice as far as a Turn Unit of normal Movement, can go through any obstacle) -- More Weapons -- -- Samurai Katana ! More Later