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ASNZern

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  1. Let's see here... The mods that might have caused this bug...... ACE (previously installed) Balanced Magic (currently installed) Deadly Combat (currently installed) Faster Combat (currently installed) Syynxs Perky (previously installed) Skyrim Redone (previously installed) True Dragonborn Shout Cooldown Adjustment (currently installed) <<<<<<< ========= !!!!!!!!!!!!! ???????????????? I'mma try disabling this suspect :)
  2. So far it only triggers from blocking Power Attack, and from Slow Time shout. I will post a list of all my mods up when I get home to my PC, just in case.
  3. Bump, still need help.
  4. Need help. Maybe due to some mods I have installed, not sure. But when I use Shield to Block Power Attack and when I use Slow Time Shout, everyone around me moves at super-speed instead. Anyone has heard of this before ?
  5. Any1 has seen/heard of this bug ? This applies to both Slow Time shout, and Quick Reflect perk. Right when this triggers, everything around me moves at super-speed. Clearly this isn't how it's supposed to be. Now, I have a lot of Mods installed, and I'm not sure which one is causing this... Any help :( ?
  6. The UFO series feature a Katana along side other weaponry and it works fine xD Besides, I'd like some kind of Melee Weapons too. Berserker runs and smash your guys in the face, right xD ? Will post more game changing ideas for Global Screen later.
  7. These are some of my random thoughts, at this point. --Turn Unit-- -- Each Unit now has 3 Turn Units (instead of 2) -- Decrease Movement Range by 1/3 ----- Possible Combinations are Move Move Move, Move Dash(twice as far). Dash(thrice as far), Move Fire Fire, Move Fire Move, Fire Dash, Move Fire Fire, and so on and so forth. --Actions-- -- 'Fire' is renamed to Snap Shot, and consumes 1 TU. Can be used at the beginning of the Turn and not consuming the whole Turn. -- Upon Squaddie Promotion, every class can learn 1 extra Skill. There are 2 Options, 'Aim Shot', and 'Burst Shot'. ----- Aim and Burst consumes 2 TUs, instead of 1 TU like Snap Shot. -- Lower all Unit's Accuracy greatly [including Aliens]. (on Average, Snap Shot should have about 40-50% of Hitting an Exposed Target / Out Flanked. Aim Shot will have about 60-70%, and Burst will have about 20-25% x 3 of Hitting.) -- Upon Corporal Promotion, every class is given 'Deep Pocket' (allowing 2 Items, instead of 1.) Major Support has Extra Big Pocket instead. (Allows 3 Items) --Weapons-- -- Increase all weapons' Magazine Capacity by 3 times. (due to lowered Accuracy, and less TU to fire.) --Covers-- -- Half Shield cover increases Accuracy, a bit of Defense. -- Full Shield cover increases Defense greatly so that it's almost impossible to hit a Unit hiding behind it. --Training Program-- (Psionic, etc.) -- Every Soldier can take as many Training until he/she has unlocked powers. A Solder can only Train in 1 Program. -- More Training Programs, etc. as Follows... ---- Psionic --------- Mind Fray --------- Psi Inspiration or Panic --------- Telekinetic Field or Mind Control ----- Elemental --------- Poison Gas (similar to Thin Man's ability) --------- Fire Burst (AoE Flush Targets from Covers in selected Area) or Ice Block (Create Temporary Covers at selected Tiles for Covers) --------- Thunderstorm (AoE Random Attacks in selected Area) or Earthquake (AoE Damage/Destroy Covers in selected Area) ----- Supernatural --------- Mass Regen (AoE 1 HP per Turn effect) --------- Telekinetic Trick (set off a target's Grenade or drop a target's weapon to the floor) or Telekinetic Force (throw objects at target [Mailbox, Trash bin, gas pump {explode!} etc. Can knock target off Cover] --------- Force Field (bounce off incoming slow objects [Grenades and Object thrown by Telekinetic Force]) or Teleport (twice as far as a Turn Unit of normal Movement, can go through any obstacle) -- More Weapons -- -- Samurai Katana ! More Later
  8. If you can extract the male body model, I can make it a Female :)
  9. The tradeoff of having a sniper is the fact that they are horrible when the enemy gets in close. The same tradeoff exists with the assault with a shotgun, great up close but horrible from distance... I am not saying don't do it but I definitely think it would take away that balance... And quite frankly this game is only fun because of hard decisions, if you take those away you are left with a very shallow shell. Assault can use Plasma Rifle :) But I agree with Sniper. (Plasma Pistol isn't so bad though.)
  10. Otto Zander from X-COM fan fics ? Try Chuck Norris ?
  11. Can't wait to see the Mod Toolkit and how powerful it is! (Hopefully)
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