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snark567

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Everything posted by snark567

  1. I've been converting some static objects from Oblivion to Fallout 3 for personal use. Everything works fine however when I try to export a landscapewaterfall01.nif (or any waterfall.nif) it doesn't animate in game. These are the export settings Not sure if it's the export settings or just the waterfall animations being done differently between Oblivion and Fallout 3. Anyone with knowledge on the subject who can help?
  2. Not gonna work, from what I've gathared, I'd have to convert the tree model into an .spt file and enable the canopy effect from there somehow. If it doesn't work I can always try to dublicate the original oasis tree and point to a blank texture so that it wouldn't be visible in game but will still cast the shadow. Jesus Bethesda, why didn't you just add the option to add a canopy effect straight from the geck lol.
  3. The trees in the Oasis have this canopy shadow effect that looks pretty similar to the one in Oblivion. Basically there is a texture on the ground that's swaying back and forth to simulate the casting of a shadow from the trees. Is there a way to activate this effect for a custom tree model in the GECK?
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