Not gonna work, from what I've gathared, I'd have to convert the tree model into an .spt file and enable the canopy effect from there somehow. If it doesn't work I can always try to dublicate the original oasis tree and point to a blank texture so that it wouldn't be visible in game but will still cast the shadow. Jesus Bethesda, why didn't you just add the option to add a canopy effect straight from the geck lol.