The mods that I liked the most in Oblivion, and later in Fallout 3 and New Vegas, were the player home mods. These games foster a lot of roaming around and I always liked the idea of having a home base where I could display treasures, meet up with friendly npcs, and generally role-play in my own head. I've seen some really good ones, especially in New Vegas with the underwater home and the hidden bunkers. But I do have an idea for a player headquarters mod that would be epic. A castle that starts out ruined and destroyed, that gradually gets larger and generally more pimped out as the game goes on. If anyone has ever played any of the Suikoden games they will recognize the concept. A modder would have to find a suitable place for the castle and surrounding outbuildings. Then build multiple versions of the castle, starting at ruined and going to livable, then restored, then adding things like towers, bed chambers, stores, a tavern, a storehouse, and any other goodies you can imagine. One could add NPCs as part of the mod to various locations in the world who could be recruited to add special services. They would move in with their families. The place could eventually become its own town in the world. With radiant story and dragon attacks thrown in, could be pretty epic. I think the nature of Bethesda's open world, go anywhere do anything play-style make hunting down upgrades for your very own castle town a blast. And I'm always excited to see what the mod community comes up with as far as player conveniences. Fallout saw some neat gizmos like equipment sorters and display walls. I'm a sure a suitable fantasy version of those gizmos could be substituted. Though I'm not a modder myself, I do appreciate all the hard work that goes into making them. So thanks to all you guys and gals who make great games even better. Much love :dance: