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littlerok

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  1. I always really like mods that generally stick to the lore and enhance it. One of the story bits I was able to glean from the sounds of skyrim video we got the other day was that worship of Talos has been banned by the Empire. Would be cool to make a player home out of an abandoned chapel previously dedicated to Talos worship. Could easily be worked into a quest about vampires terrorizing the locals and their headquarters located in the catacombs beneath an old cathedral outside of town. You go in, eradicate the vamps, and use it for your own purposes. Would be a cool aesthetic, and there could be plenty of room for activities! What do you guys think?
  2. I posted this in the mod request forum, but I think Saskia's armor from the Witcher 2 would be BA for a female warrior type character.
  3. (WARNING! SPOILERS FOR THE WITCHER 2!) Saskia the Dragonslayer I loved her character design and I think it would fit in quite nicely with the nordic vibe of the game. Lore and reference art in the above link.
  4. I feel the same way. I've always liked brainstorming about mods, but never had time to make one myself. Maybe with Skyrim I'll dive in a learn the editor so that I can make my own mods. Scripting sounds a bit daunting, but maybe I could find an experienced scriptor to help me.
  5. I'm anxious to see how the companion system works. Everything I've read seems to indicate its not quite as powerful as New Vegas' system. I'm sure some great companion mods will be added eventually just like Oblivion.
  6. I love this idea. Seems like a natural extension of creating a town. There are so many neat characters that you could make to handle all that munitia for the character. Find a down and out trader who is tired of being small fry. You give him a chance running a company in your town and after a few quests to handle the competition (goodly or evily) you'll be the primary shareholder in a country wide enterprise. How about an old imperial army engineer who is tired of the good generals s***. Could be in charge of building defenses like walls and guard towers. Rather than be the ruler of the town yourself, however, you could be the resident hero who helped found it with another npc. That Npc could be in charge, but be indebted to you and give you full access to the castles amenities. I like this idea better because your a hero and you have dragons to slay, not taxes to collect! :laugh: Though that npc could build a relationship with your character and depend your advice. Depending on how your leanings with the different factions go, your town could get invaded by the empire or the rebels and you'd have to fight them off. So many possibilities. That would be a killer mod.
  7. The mods that I liked the most in Oblivion, and later in Fallout 3 and New Vegas, were the player home mods. These games foster a lot of roaming around and I always liked the idea of having a home base where I could display treasures, meet up with friendly npcs, and generally role-play in my own head. I've seen some really good ones, especially in New Vegas with the underwater home and the hidden bunkers. But I do have an idea for a player headquarters mod that would be epic. A castle that starts out ruined and destroyed, that gradually gets larger and generally more pimped out as the game goes on. If anyone has ever played any of the Suikoden games they will recognize the concept. A modder would have to find a suitable place for the castle and surrounding outbuildings. Then build multiple versions of the castle, starting at ruined and going to livable, then restored, then adding things like towers, bed chambers, stores, a tavern, a storehouse, and any other goodies you can imagine. One could add NPCs as part of the mod to various locations in the world who could be recruited to add special services. They would move in with their families. The place could eventually become its own town in the world. With radiant story and dragon attacks thrown in, could be pretty epic. I think the nature of Bethesda's open world, go anywhere do anything play-style make hunting down upgrades for your very own castle town a blast. And I'm always excited to see what the mod community comes up with as far as player conveniences. Fallout saw some neat gizmos like equipment sorters and display walls. I'm a sure a suitable fantasy version of those gizmos could be substituted. Though I'm not a modder myself, I do appreciate all the hard work that goes into making them. So thanks to all you guys and gals who make great games even better. Much love :dance:
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