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scorpgul

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  1. There was a suggestion posted years ago to eliminate stuttering associated with loading tree meshes. It was to use the following values in skyrimprefs.ini: fMeshLODLevel2FadeTreeDistance=10000000.0000fMeshLODLevel1FadeTreeDistance=10000000.0000fMeshLODLevel2FadeDist=10000000.0000fMeshLODLevel1FadeDist=10000000.0000 The author of the post claimed that this forced the meshes to load up front instead of incrementally over time, which is theoretically causes the stuttering. Those insane values turned my stuttering into mini freezes. Tried that already many times by the way. I first tried it when I read that it fixed z-fighting on mountains. It did eliminate z-fighting but the micro-stuttering jumped on steroids and turned into actual 5 second freezes. Worst fix I have tried so far.
  2. So yesterday I disabled pagefile, reenabled it and moved it to another drive and stutters still happen. Did not make any difference at all... I've downclocked RAM to 1333mhz, used XMP profile, downclocked GPU, changed sata port, nothing works... I have downgraded every single Texture mod to the 1k version which is a HUGE embarrassment for a GTX 980 Ti 6GB (People with 2GB Graphics cards are running 2k textures on everything...) and still the stutter persists when that damn treeloaddistance setting is set above High. This pretty much confirms that it has nothing to do with mods. I have also read that the patch 1.4 that Bethesda released in 2012 caused this issue. It changed the way cell transitions take place and I have found many old threads dating from that specific time of people who had flawless stutterfree gameplay prior to that patch reporting the exact same stutters since then. Like I mentioned, I remember once playing SKYRIM at butter smooth 60 fps at Ultra setting without any stutters whatsoever shortly after it released, and that was on Windows 7 and a GTX 680. I did a whole playthrough with a nord warrior reaching level 50. That was before any DLC ever came out as well. Then when I got back to it after a while in 2013 to play the DLC, I was shocked to find the newly introduced stutters. That must have been after the patch. What changed? Can I downgrade? If it restores it to how smooth it was when I played in 2011/2012, I am all up for it! I used a clean vanilla profile with vanilla settings ULTRA and no mods at all and stutters still happen when fTreeLoadDistance is more than 40000 which is the High value. The same stutter happened on my GTX 780 Ti. The carriage ride at the start is fine until Helgen becomes visible. It starts getting REALLY choppy and I see the fps drop from 60 down to 49. Then as soon as it enters Helgen, it's stable again. I get the same problem outside Riverwood. As I approach Riverwood from any side, the fps drops to 49 then starts climbing up slowly. When I am inside Riverwood, it's fine. And that is with 1k textures on a GTX 980 Ti... I was starting to think that maybe it's a motherboard problem, but then I do not have this issue with any other game. My motherboard has the latest Bios and I am using the correct Intel Chipset Sata 6GB/s port for the SSD with an Asus SATA 6g/s cable. What is it about this goddamn game that is so special that even overkill hardware cannot run it? I noticed that Skyrim heavily relies on disc read as I can hear my SSD working hard and when the stutter happens, the SSD's noise stops as well for half a second. How is it possible than a modern SSD struggles with Reads in this game LOL. The exact same thing happened when I had the game on a 7200RPM Western Digital Caviar black and switching over to the SSD has made no difference at all except reduced loadtimes. This game has some serious issues. I have spent the last week trying to solve this. I've done so many intro runs and tried all manners of "sure fixes" in an attempt to solve this.
  3. I tried this already and nothing changed at all. Nothing I have tried so far comes even close to reducing stutter like setting "Distant object details" at High value does. For the last 2 weeks, I have tried so many different fixes and done so many fresh runs that I don't know what else to do anymore. The only time I was able to run Skyrim with all settings Ultra at butter smooth FPS was in 2011/2012 when it first came out. As soon as patch 1.4 came out, the stuttering started. Back then I was using a GTX 680, had 8GB RAM and was on Windows 7. It is definitely an update that broke the game. I bet if I get a vanilla 1.00 Skyrim game, the stutters would vanish.
  4. Crossing a yellow line means new cells will become active as those are the cell boundaries. There will be asset loading,script processing and AI activation. There are a number of event listeners that are notified each time a new cell is entered. So do you know why I am getting stutters with "Distant Object Detail" at Ultra values, even with unmodded vanilla Skyrim especially since I have such a HUGE resource pool: i7 Processor running at 4.5GHZ (Hyperthreading disabled), 6GB VRAM, 16GB System RAM, the game installed on SSD surely should experience virtually no stutter. What is it about "Distant Object Detail" that is introducing this stutter. Once it is set to High, 80% of the stutters disappear straightaway.
  5. Hey guys I am back with beefier hardware but sadly the same exact stuttering, which is seriously starting to get annoying! -.- I upgraded my GTX 780 Ti 3GB to a GTX 980 Ti 6GB, my 8GB RAM to 16GB RAM and Windows 8.1 PRO 64 Bit to Windows 10 PRO 64 Bit and thought I was going to get the smoothest Skyrim experience ever. Did a FRESH install of Skyrim and the WHOLE STEP 2.2.9.1 mod list. Followed all instructions to the letter. Was so excited when I finally started the game. Once I exited the cave, stuttering started on the way to Riverwood... I was so disappointed and devastated I thought of just uninstalling the game. Then I decided to dig deeper and am now trying to find out exactly why the stutters are happening and narrow it down. Again the main culprit is Distant Object Details at Ultra values: fTreeLoadDistance fBlockMaximumDistance fBlockLevel1Distance fBlockLevel0Distance fSplitDistanceMult And once again, lowering them to High values got rid of 80% of the stutters but a lot of detail is lost and mountains are flickering like crazy. You would think that with 6GB VRAM, 16GB System RAM and the game installed on an SSD, I should not have any issues right especially after the EnBoost, SKSE tweaks. I keep finding videos on Youtube of people with lower end hardware getting buttery smooth FPS with ENBs and 4k textures. How that is possible, I simply cannot understand. I ran Skyrim performance Monitor and saw that as the stutters happened, I/O jumped and the FPS dropped at the same time. CPU and GPU usage seem pretty consistant, lol if you call 30% GPU usage normal(talk about shitty console port). Now the game is installed on a Samsung EVO 250GB SSD so disk access issues should be nonexistant. Here are the logs: http://www.mediafire...Stutter Log.log http://www.mediafire...utter Log 2.log I also used the console command "tb" to toggle borders and the stutters happen EXACTLY as I cross the yellow lines. Hmm what could this mean? I am trying to narrow this down now. I have to fix this! I just the exact same run in First person and the stutter is non-existant. As soon as i switch to third-person or on horseback third person, the stuttering starts. This is very strange.
  6. Hello mate, my case is so similar to yours, I was actually shocked when I read it lol. Find my thread here: http://forum.step-project.com/topic/7517-microstuttering-in-3rd-person-runninghorseback-riding-on-good-rig/ I have managed to eliminate 90% of the stutter just by: Changing the "DISTANT OBJECT DETAIL" settings in SkyrimPrefs.ini from ULTRA to HIGH. DISTANT OBJECT DETAIL ULTRA: fTreeLoadDistance=75000 fBlockMaximumDistance=250000 fBlockLevel1Distance=70000 fBlockLevel0Distance=35000 fSplitDistanceMult=1.5 DISTANT OBJECT DETAIL HIGH: fTreeLoadDistance=40000 fBlockMaximumDistance=150000 fBlockLevel1Distance=40000 fBlockLevel0Distance=25000 fSplitDistanceMult=1.1 Also I am following the STEP 2.2.9 guide and the first step is to run the Skyrim Launcher and set everything to Ultra, set all sliders to HALF, except Grass. Set Antialiasing to 4x
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