Jump to content

Zarrastro

Members
  • Posts

    54
  • Joined

  • Last visited

Nexus Mods Profile

About Zarrastro

Profile Fields

  • Country
    Spain
  • Currently Playing
    Always Skyrim :)
  • Favourite Game
    The Last of Us / BioShock

Zarrastro's Achievements

Enthusiast

Enthusiast (6/14)

  • Conversation Starter
  • Week One Done
  • One Month Later
  • One Year In
  • First Post

Recent Badges

0

Reputation

  1. I'm around lv 150, and she hasn't been hired in a while. I don't know if this is because there are very few players with that level or because some mod broke her stats... She is a lv 149 mage called Iris. She has all her equipment rarified (after a lot of farming...) My Steam username is Zarrastro, if you want to make sure you are looking at the correct pawn or if you want to add me :smile: She looks like this: Thanks in advance :smile:
  2. Forgot about this... I'm updating the fist post with my findings I found that most of these animations have "PairedKill" in their name so a quick search with the console revealed a lot of them.
  3. Hello to all :) I want to get rid of the poison effect. I managed to find the effect that applies to the game. It is on textures/effects/gradients/poisonshadergrad.dds I made it transparent and therefore got rid of it. I want to get rid of the green fog around the character but i can't the texture. Any help finding it? Thanks in advance :)
  4. Hi The poison effect texture is in data/textures/effects/gradients/poisonshadergrad.dds Edit is using pain.net I made it transparent because i really hate to see it over my char on combat screenshots.
  5. Gotta try those. As a human, maybe the player can also do that. Oh and i discovered that, sometimes, that Feral Ghoul finisher DOES work on 3rd person, though more than half the times it switches to 1st automatically...
  6. Well, now you've aroused my curiosity. What happens with resurrect player? The game basically freaks out. I think it is because many of the scripts are player-dependent. For example, the player might disappear or show up in T-Pose. Even after loading another save, weapons cannot be used and a lot of weird glitches start to happen. And then there is dismemberment. You can try it. just make sure you don't save anything and hit qqq when you're done :) I believe putting a 1 after resurrect (like this -> "resurrect 1") might be more stable in case of NPC's, and a little more stable with the player. But no, you cant resurrect after death. Gotta load...
  7. Cool! Only first person though... It feels like these animations are somehow incomplete.
  8. I think they've had complaints about the most basic of console wrecks: resurrect player. If you die and hit player.resurrect, not even reloading will save you from what comes next... Most of Fallout/Elder Scrolls veterans learned this lesson long ago, but i'm sure there are a lot of people that just discovered console commands. FO4 console is too similar to Skyrim's to believe Bethesda about anything new that could screw everything up.
  9. I'm trying to gather a list of all the special animations that some enemy attacks have. For now, I've only found these: Bloodbug's "Blood Sucking": Luckily, not a kill animation...Deathclaw Kill 1: Stabs and drops the playerDeathclaw Kill 2: Grabs the player and smashes him/her to the ground.Feral Ghoul Kill: Will bite the player's neck.Radstag Kill. Smashes player against the ground.Mongrel Kill: Bites player's neck.Yao Guai: Bites player's neck.Assaultron: Repeatedly stabs the player. Can also immobilize him/her and launch the uber laser to the player's face!All melee weapons. The board can be surprisingly gruesome... I honestly don't believe that's all, but i haven't found anything else, mainly because there is not too much melee combat here. Any help? I will update the list as i find more.
  10. Is it possible to make the Pip-Boy invisible in 3rd person mode without the GECK? If that's the case, i'd love to know how. Thanks in advance :smile: EDIT: I think i found something cool. It works!: http://www.nexusmods.com/fallout4/mods/805/?
  11. I think it's safe to assume they will be OK Source: https://lh6.googleusercontent.com/-RRPKWFjpDeA/VjfoCUUgJqI/AAAAAAAAGNA/zHLrDEKCKI8/w553-h90-no/2015-11-02.png https://lh4.googleusercontent.com/-b_QXWBMyrvU/Vjfow4F9KfI/AAAAAAAAGNI/iiZH5r8u2sI/w589-h103-no/2015-11-02.png https://lh6.googleusercontent.com/-xLqNTexpgns/VjfpA02X6gI/AAAAAAAAGNQ/Mx_lEQSpVJ4/w308-h337-no/2015-11-02.png However, the most probable outcome will be the use of Skyrim's own engine instead of trying to port anything.
  12. Hi. I also follow the Steam thread for this request. First of all, i think this thread should be moved to the "Mod requests" subforum. I'm sure we'll get more help there. The idea is, essentially, trying to port the characters from UE3 to Skyrim. A modder already ported them to Source Engine for Left4Dead2 and i doesn't look like Dont-Nod (Developer) or Square Enix (Publisher) tried to take down the mod or anything, so i'd think it's pretty secure to use them in a non-profit mod. These guys are cool. Now, i'm sure the easiest way is to forget about porting and just create facegen data for both characters and problem solved but i'm completely useless with that tool, and most times, modders use tons of mods in their followers, leading to lots of mod requirements. The biggest problem can be the textures, and the obvious contrast the hand-painted art direction of Life is Strange will make with Skyrim's good old realism. Buuut if people are OK with oversaturated anime-like mods, i'm sure Max and Chloé will be far more tolerable. I'm pretty handy with the CK, though, so i can make the actual NPC's and their equipment, etc if no one feels like doing that.
  13. The fist thing i installed after SKSE + Alternate Start was ENB. I didn't suspect it was the one causing trouble so i installed it to get it done. I use wrapper version of ENB 221 (Not latest version because i read somewhere that downgrading ENB helped solve a similar problem) System Specs are way OTT for the game: GTX 770 4GB and i5 4690k on an Asus Maximus Ranger VII. I have 8 GB of RAM and will soon expand to 16. When exiting to Solitude i saw a glimpse of a red error message from ENB before the game crashed, so i knew it was it. I couldn't find a log, sadly. However, restoring my old backup of Skyrim, SkyrimPrefs and ENB Settings "solved" the problem. And with "solved" i mean it works but i don't trust it a bit. Now i have everything installed and it doesn't give me trouble... For now. I don't believe in miracles, i'm sure sooner or later it will blow up because of some setting.
  14. I recently made a clean install (I finally switched to my Steam version) and when i had everything set, the game crashed when entering Solitide. Also happened in Whiterun and when loading the start of the game. Interiors are not affected, though. I use Alternate Start, that's why it took me a little while to realize this (Menawhile,i fought qith the character mods) Also, that's why i started the game in Solitude... Any clues? I hafe the bfloatpointrender or whatever already set to 1. What else do i have to do to make latest ENB work??
  15. This is an idea i had some time ago and i want to make a mod about it. You would be able to buy Honorhall Orphanage once Grelod "the Kind" is dead. As with other house mods, you can buy upgrades (More rooms, better beds, guards, garden, etc) The player will have Grelod's room to live in. It will also be upgradeable. To do only this, i'd just have to check some tutorials about house mods and improvements, but the meat of the mod is elsweyr elsewhere: The children. If you have the Orphanage and room in it, you can choose to send orphans there instead of adopting them. Also, children in Honorhall will not beg to you about adoption. Thew will behave like normal children instead. I'd also love to introduce some Hearthfire behavior to them, like fights (But not pets...) ideally, you would be able to house all vanilla children (Including DLCs) when you have the Orphanage fully upgraded. (Before you ask, yes, i will kill every parent in Skyrim for testing purposes :pirate: ) So, what's the deal? Well, i have NO experience at all doing this things, but i'm a quick learner at CK. My modding experience is just armors/clothing mods and weapons. I don't know how to manage the cell editor. But i don't fear editing cells. I believe i can easily learn to do that. I fear the children's behavior. I have no clue about how to do this. Papyrus? Just the CK, as i don't want to create additional dialogue? Sooo i need help. I want to do this, not only to create the mod, but to learn. What can i do? Where do i start? Can any of you guys help me? Of course, any helpers will be properly credited if the mod gets published. Thanks for your attention. Zarrastro
×
×
  • Create New...