First of all, I know, that you can block with 1H weapon when you have nothing in the left hand and that is not what I'm talking about. I'm talking about having a spell in the left hand. It's quite inconvenient to unequip a spell any time I want to parry. As for the battlemages - you're mixing up just mages and battlemages. The battlemages were always the ones that use both weapons and magic. In the beginning of the game, when battlemages don't have a lot of magicka, a big part of combat is spent in melee. So having ability to parry while the offhand has a spell in it is essential. You may be right, but weren't battlemages just mages in heavy armor, as opposed to spellblades? The point i was trying to make was that since 1h block works then it's most likely a problem of the offhand attack command overriding the block command, and that in theory it should be easily bypassed with an alternate block key, assuming there isn't an extra command to prevent blocking when dual wielding. Now if you can block, attack with a sword and cast fireballs at the same time that would make you pretty overpowered wouldn't it? Not that i care for balance in a singleplayer game, just pointing out what Bethesda might have said. Personally I'd chose for magic to be cast on pressing the shortcut w/o having to switch to and from. Just like shouts, which i'm guessing might be the way to go (have all spells as shouts). You can also equip a spell in the main hand, use a shield for blocking and switch to mele once your magicka runs out, switching main hand magic might be a bit more annoying since using shortcuts will put any spell in the offhand and replace the shield. more to the wish list: Archery improvements: Less arrow drop, probably a slight damage boost. P.S. NoDebate it turns out that before morrowind, TES had fast travel, sad i know. Frankly i like fast travel, nothing annoys me more then having a full inventory and run into 5 bandits worth of loot on my way to selling stuff.