-
Posts
51 -
Joined
-
Last visited
Reputation
0 NeutralNexus Mods Profile
About 2pac4eva7
Profile Fields
-
Country
United States
-
Currently Playing
new vegas
-
Favourite Game
gears of war 1
Recent Profile Visitors
57964 profile views
-
could someone convert the f03 plugin utility found here to work with new vegas? http://www.fallout3nexus.com/downloads/file.php?id=5104 im trying to combine some mods and having a hard time this utility would really help
-
lol just use the standard type 3 body. those boobs are tiny
-
Question about T3 and body mods
2pac4eva7 replied to wc41284's topic in Fallout New Vegas's Discussion
its a big skeleton issue mostly -
i have the same problem and have never been able to fix it. so i just export with the defualts and copy and paste the shaders from a nif that already has working shaders then just adjust the texture paths to mine.
-
hey, if there is any nifty experts out there or know what may be happening please answer this question. ive been using nifty for a long time it always works great for me and i love it. however sometimes i just get a mesh that crashes nifty when i try to "fixparts" it. and no the mesh is not stripified. i just cant figure this out and its really holding up my progress on one of my mods.
-
love that burger lol
-
ya ive tried to use a flip controller, and i can get to work IN Nifskope, but it wont show up in the game. i heard somewhere that it is possible because someone did it on a "animated texture sign", but that video is not on youtube anymore. i guess ill keep fiddling aroudn in nifskope.
-
ive been trying to use the same method of getting animated textures onto my meshe surface as was done in this mod http://www.tesnexus.com/downloads/file.php?id=23547. i am able to recreate the effect easily for oblvion. but i cant figure out how to do it in fallout 3 nifs because it uses shaders instead of nitexturing property. i guess my question is, can it be done in fallout 3 nifs? has it been done, and if so which mods? (shady sands tv does not use it, that uses a script to do it) any help would be appreciated.
-
can anyone help with this?
-
almost every dlc disk that got sent out was faulty, but they WILL open i waited 8 minutes but mine finally worked -.-
-
what i mean is, before i import the body into blender, it has no seams in game, but once i export it without even editing it i get terrible seams. here is screenshots. http://i37.photobucket.com/albums/e76/2pac4eva7/ScreenShot0.jpg http://i37.photobucket.com/albums/e76/2pac4eva7/ScreenShot1.jpg my export settings http://i37.photobucket.com/albums/e76/2pac4eva7/exportf03.jpg
-
everytime i export any clothing /body from blender i get terrible seems around the neck and both wrists. I spent a day now trying to figure out how to get rid of the gaps with no luck. i have tried countless different export settings but none seem to help. does this happen to others or is it just me? and how do i fix it?
-
almost every single mesh in this cell was a stock one that i have retextured. it crashes when i actually load the cell in the RENDER window. When i load it the cs stops responding and says it has encountered a problem and needs to close. ----- it took me a few days but i think i have identified the problem. 3 of the retextured meshes (they are rooms) seem to be causing the problem, and i dont know why. i know they are the problem because when i remove them from the data folder and try to load the cell, the cell loads fine. but when i put them back in and reload the esp, the cell wont load again. These 3 meshes havent been altered in any way other than my custom textures. Whats even more annoying is that these meshes worked fine with no problems for 3 weeks, then all of a sudden they started causing problems. if u know what could be causing this please help :)
-
i have 4 gb ram :\
-
im gonna try to do that. im gonna try doing with tes4edit tho cuz when i do it with gecko, it just crashes the program. maybe its cuz the esp is over 1mb but idk. ill let u know what happens