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Actually, it's not - usually. I can get FNVE and FO4 to run that many mods - actually the maximum number - very regularly. But you are right that pinning the problem down with that many mods can be hard, that I will admit. But that's the price of running a heavily modded game when you run into problems. The lucky/good part is that these are texture mods, for rather obscure things, that in the end, I can live without. It's just very strange because texture mods are usually for me anyway, very reliable. And the fact that MO2 doesn't show any overwrites is strange.
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So I decided to replay FONV again. I'm an experienced user of mods, using them on Skyrim, FO3, FNV, and FO4. Don't claim to know everything but I'm no rookie either. I have a good base of about 230 mods that I used in a prior game without any issues, from which I still have some save games from. I was looking to install some additional mods (using Mod Organizer 2), including some new textures, specifically for glowing green radioactive pools, better jukeboxes and camouflage NCR patrol armor. I use the old saves to load in the new mods and make sure everything still works. Other new mods (non-texture) are working. However, the problem is that none of the new texture mods are working. It's not an Archive Invalidation problem, that is installed and the other previously installed textures ARE working. It's just these newly installed ones that aren't showing up. I'm not getting weird or bad textures, I'm just not getting anything other than vanilla. Even stranger, as a test, I manually downloaded the mods and installed them into the FONV Data folder directly, and they still don't work. So I'm at a loss as to what is happening, or is not happening. Anyone have any idea? This just has me scratching my head. It's not the end of the world, they're just texture mods, I just more interesting in understanding what is happening.
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Ok, I totally understand that it's best not to do this. But I had two mods that impacted the same location, and one of them I wanted more than the other. So using MO2 I disabled the esp from the mod that I no longer want. However when I ran the game, the location from the mod/esp that I had disabled was still there. I then looked at FO4Edit and the disabled esp was still showing up there - that shouldn't be possible, right? I then totally deleted the mod, erased it from my computer, and after running the game, the change is still there. And again, if I look at FO4Edit, the mod/esp is still there! How can that even be?! I understand that sometimes stuff gets baked into saves but how does an esp that is no longer there still show up? It's not a big deal, I can go on with the mod, but right now I'm more curious as to how this can be? It doesn't make any sense. I can even look at the folder where MO2 and it's NOT there? So how is it showing up in FO4Edit??? (I should note that in the past I've used the two mods, disabling one so I can see the impact of the preferred one without a problem - I just can't remember play through to play through which causes the conflict. I've never had this problem before.) Edit: Hah, never mind, I figured it out. There was an optimization patch for this mod that was still there. I forgot all about it! Duh!
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Ok, I've tried a number of different mods that create a greener wasteland via adding grasses (and other plants), but they aren't working right. I've tried Grasslands, True Grass, ReGrowth and Summer from FO4 Season, and they just aren't working properly to varying degrees for grasses - trees are fine. For True Grass and Summer - FO4 Seasons, I get some plants - they look to be what I would call non-grass ground plants, but I have patches of ground that are splotches of green where I think real grass should be. For grasslands, there's nothing - just vanilla dead grass (which is why the plants that the other two do show appear to be non-grass plants), but I from looking at Grasslands, it appears to add only what i would call " true grass" so that sort of is consistent with what I am seeing in the other two mods. I have no idea what is wrong. I've played around with the Fallout 4 ini and preferences filed for [Grass] based upon some research, and I've disabled the only other big general texture mod I have - Vivid Fallout (in case that was doing something) but none of those actions have changed anything. Anyone have any idea what I am missing? That fact that Grasslands is showing vanilla dead grass ought to be the biggest clue, but I'm stumped. Any assistance would be appreciated. Thanks. EDIT: Ok, I messed up on Grasslands, duh. I had installed the performance version but had not installed the main file. So that looks like it is working, need to check some other locations. But at least something is there. EDIT 2: In going back and looking over these again, the problem just seems to me is that the grass just seems a lot sparser than what I see in screenshots. Those also seem be using a lot of ENB's which also throws off the color comparison. But none of them in my game look at lush and full as what I see in the various screenshots. EDIT 3: Ok, just went to Starlight Drive in where there is a very good screenshot on the Regrowth Lawnmowing page (where some of the very tall grasses are removed). I just want there and compared to my game. On the Nexus page there is a lot of grass cover part but not all of the theater paved area. But in my game there are just a few patches. So something is clearly off. I just have no idea what it is, but all the the grass mods seem to be missing something.
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Update causing anyone else to be unable to play?
Grifman replied to Harper72's topic in Fallout 4's Discussion
I'm convinced it's an issue with F4SE, not with the FO4 executable. When I deleted my F4SE-dependent mods and launched the game with the regular "Launch Fallout 4" option in NMM, the save game files load just fine, including files that had been saved while I was using F4SE. I'm going to do a clean re-install of the game and all my non-F4SE-dependent mods, then try launching the game & loading saves with the normal Launch FO4 option in NMM. Then, I'll install F4SE & launch the game with it, but without F4SE-dependent mods installed. Finally - if the game launches with F4SE but no F4SE mods - I'll try adding F4SE dependent mods, one at a time. I really don't think you need to do all of that. The game will launch with F4SE but it won't load any un-modded save games created with the regular Fallout 4 or Fallout 4 launched with F4SE as I tried that. -
Update causing anyone else to be unable to play?
Grifman replied to Harper72's topic in Fallout 4's Discussion
Well, I hate it's happening to you all, but on the other hand it's nice knowing that it's just not me :) -
Ok, I was able to go back to the prior version of F4Se and Fallout 4 and it works. I just won't upgrade to the newest version of F4Se and will continue to use the old version of Fallout 4. There's nothing I need from the newer versions.
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Even more interesting. I was able to create a new game using F4SE. But when I tried loading the save from that new game using F4SE, the game crashed again upon trying to load the save. So there appears to be some issue between F4SE and save games - at least for me :(
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Are you able to start a new game? Downloading the new F4SE now. Hmm, interestingly, I can start a new game with F4SE with all of my mods. I just can't load a prior save. I tried several they all can't be corrupted. Strange.
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I've downloaded the new F4SE and my game crashes upon trying to load a save game, even with ALL mods disabled. I've tried loading various savegames in case of savegame corruption but the game still crashes upon loading saves. I can start the game without F4SE both in Steam and NMM. So something is going on that I don't understand.
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Update causing anyone else to be unable to play?
Grifman replied to Harper72's topic in Fallout 4's Discussion
No, it's not necessarily the mods. I have the exact same problem. NMM warned me about two mods and I disabled them. The savegames still crashed. I then disabled ALL mods, and the game still crashes at the save game load. I can start the game and load saves in Steam but if I start the game with F4SE, with NO mods, the game still crashes with F4SE. So it's not a mod problem. -
Ok, at this point I feel totally defeated. I've made a little progress. I've disabled all mods. I can get the game to launch using Steam or F4SE but I can't get a save game to load. I load a save game, the images start appearing but at some point the little circle in the right hand bottom stops spinning and the game crashes. I don't know what to do now. It's not a mod as the save game crashes with all mods disabled. I've tried different save games in case one was corrupted but no luck there. F4SE just won't work for me. I've always used a ton of mods and been able to suss out any problems, but I'm stuck here. It's not the mods, they're disabled. Any suggestions any can give?
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The new F4SE is out, but some mods such as MCM and Level Up Menu need to be fixed. However, after installing the new F4SE and disabling these two mods (NMM gave me a warning about them), I can't get the game to launch properly. I get a black screen that just sits there, nothing happens. Anyone with an idea as to what is going on? Maybe there is another mod with F4SE trouble. Guess I can start deactivating and see if I can get it to run.
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