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Posts posted by chibievil
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i fixed it, i used that package and combined all the chargens together, they wernt in the override folder, but i had ot copy them when i downloaded them to override and it combined them all together
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the game itself is fine just toolset has no sound for cullen
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http://i46.tinypic.com/21cgilf.jpg
my female cousland after winning the arena matches in dwarf town, never can remember the name
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no the VO thing is on false but when i choose a voice for anotehr character theres sound, i think something happened even tho i didnt do anything to his voice
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for some odd reason, cullen voices dont work, i press the play button no sound.
His sounds work for when you reenter the tower when it full of abominations
not sure if it works in game but i havent put anything in override folder
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nothing wrong with trying eh, and ive been reading alot of people hating the ritual anyway
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if they are under DLC just dissable them load up the save of the new file save game, Then exit game go back to the DLC section enable all the mods you downloaded and it might be there
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is it possible for morrigans ritual to be replaced with an alternative route say if your a female and you do the ritual yourself with the person you love, instead of letting morrigan borrow alsitair or loghain
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thanks, i made something actually go take a look , duno if it will work tho
you will need loghain
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ok scrap this i got it working
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this is for my Loghain romance project, kiss works but i got another problem with him.
heres a script i got for him
// Loghain main plot events#include "log_h"
#include "utility_h"
#include "wrappers_h"
#include "plot_h"
#include "campaign_h"
#include "approval_h"
#include "plt_genpt_Loghain_defined"
#include "plt_genpt_Loghain_main"
#include "plt_genpt_Loghain_talked"
#include "plt_genpt_Loghain_events"
#include "plt_genpt_app_Loghain"
#include "plt_gen00pt_class_race_gend"
#include "den_constants_h"
#include "camp_constants_h"
#include "plt_cod_cha_Loghain"
int StartingConditional()
{
event eParms = GetCurrentEvent(); // Contains all input parameters
int nType = GetEventType(eParms); // GET or SET call
string strPlot = GetEventString(eParms, 0); // Plot GUID
int nFlag = GetEventInteger(eParms, 1); // The bit flag # being affected
object oParty = GetEventCreator(eParms); // The owner of the plot table for this script
object oConversationOwner = GetEventObject(eParms, 0); // Owner on the conversation, if any
int nResult = FALSE; // used to return value for DEFINED GET events
object oPC = GetHero();
plot_GlobalPlotHandler(eParms); // any global plot operations, including debug info
int nLoghain = APP_FOLLOWER_Loghain;
if(nType == EVENT_TYPE_SET_PLOT) // actions -> normal flags only
{
int nValue = GetEventInteger(eParms, 2); // On SET call, the value about to be written (on a normal SET that should be '1', and on a 'clear' it should be '0')
int nOldValue = GetEventInteger(eParms, 3); // On SET call, the current flag value (can be either 1 or 0 regardless if it's a set or clear event)
// IMPORTANT: The flag value on a SET event is set only AFTER this script finishes running!
switch(nFlag)
{
case Loghain_MAIN_FRIEND_END_REFUSED:
{
Approval_ChangeApproval(nLoghain, -10);
break;
case Loghain_MAIN_KISS_AT_TENT:
{
// CINEMATICS: fade to black - transport to tent.
// CINEMATICS: Loghain and the PC kiss
/*
int nDwarf = WR_GetPlotFlag(PLT_GEN00PT_CLASS_RACE_GEND,GEN_RACE_DWARF,TRUE);
int nElf = WR_GetPlotFlag(PLT_GEN00PT_CLASS_RACE_GEND,GEN_RACE_ELF,TRUE);
resource rKiss;
if(nDwarf == TRUE)
{
rKiss = R"kiss_df.cut";
}
else if(nElf == TRUE)
{
rKiss = R"kiss_ef.cut";
}
else
{
rKiss = R"kiss_hf.cut";
}
CS_LoadCutscene(rKiss);
*/
break;
}
}
}
return nResult;
}
my error is : E: 21:40:53 - genpt_loghain_main.nss - genpt_loghain_main.nss(82): Unexpected end compound statement
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i have made my cutscenes and put into dialogue, but theres an error everytime i export or save
Error: 14:21:54 - genpt_loghain_events.nss - genpt_loghain_events.nss(96): Invalid declaration type
i went to it and all it is is : if (nValue == TRUE)
i don't know why it errors heres the whole code
//:://///////////////////////////////////////////////:: Plot Events Template
//:: Copyright © 2003 Bioware Corp.
//:://////////////////////////////////////////////
/*
Plot events
*/
//:://////////////////////////////////////////////
//:: Created By: Mark Barazzuol
//:: Created On: Feb 21st, 2009
//:://////////////////////////////////////////////
#include "log_h"
#include "utility_h"
#include "wrappers_h"
#include "plot_h"
#include "plt_genpt_loghain_events"
#include "plt_mnp000pt_generic"
int StartingConditional()
{
event eParms = GetCurrentEvent(); // Contains all input parameters
int nType = GetEventType(eParms); // GET or SET call
int nResult = FALSE; // used to return value for DEFINED GET events
int nFlag = GetEventInteger(eParms, 1); // The bit flag # being affected
object oParty = GetEventCreator(eParms); // The owner of the plot table for this script
object oConversationOwner = GetEventObject(eParms, 0); // Owner on the conversation, if any
object oPC = GetHero();
string strPlot = GetEventString(eParms, 0); // Plot GUID
plot_GlobalPlotHandler(eParms); // any global plot operations, including debug info
if(nType == EVENT_TYPE_SET_PLOT) // actions -> normal flags only
{
int nValue = GetEventInteger(eParms, 2); // On SET call, the value about to be written (on a normal SET that should be '1', and on a 'clear' it should be '0')
int nOldValue = GetEventInteger(eParms, 3); // On SET call, the current flag value (can be either 1 or 0 regardless if it's a set or clear event)
// IMPORTANT: The flag value on a SET event is set only AFTER this script finishes running!
switch(nFlag)
{
// No standard flag scripted.
}
}
else // EVENT_TYPE_GET_PLOT -> defined conditions only
{
switch(nFlag)
{
case LOGHAIN_EVENT_WARDEN_TEST_PASSED_AT_CAMP:
{
int bCamp = WR_GetPlotFlag(PLT_MNP000PT_GENERIC, MAIN_PLOT_GENERIC_PARTY_AT_CAMP, TRUE);
int bPassed = WR_GetPlotFlag(PLT_GENPT_LOGHAIN_EVENTS, LOGHAIN_EVENT_WARDEN_TEST_PASSED, TRUE);
if (bCamp && bPassed)
nResult = TRUE;
break;
}
case LOGHAIN_EVENT_AFTER_MAKE_LOVE:
{
if (nValue == TRUE)
WR_SetPlotFlag(strPlot, LOGHAIN_EVENT_ON, TRUE);
WR_SetPlotFlag(PLT_GENPT_APP_LOGHAIN, APP_LOGHAIN_MAKE_LOVE, TRUE, TRUE);
UT_Talk(ologhain, oPC);
}
break;
}
case LOGHAIN_EVENT_MAKE_LOVE:
{
int bHuman = WR_GetPlotFlag(PLT_GEN00PT_CLASS_RACE_GEND, GEN_RACE_HUMAN,TRUE);
int bDwarf = WR_GetPlotFlag(PLT_GEN00PT_CLASS_RACE_GEND, GEN_RACE_DWARF,TRUE);
int bElf = WR_GetPlotFlag(PLT_GEN00PT_CLASS_RACE_GEND, GEN_RACE_ELF,TRUE);
int bCamp = WR_GetPlotFlag(PLT_MNP000PT_GENERIC,MAIN_PLOT_GENERIC_PARTY_AT_CAMP);
}
break;
}
} // Sex scenes with Loghain
resource rLoghainSex_DwarfFemale = R"loghain_df.cut";
resource rLoghainSex_HumanFemale = R"loghain_hf.cut";
resource rLoghainSex_ElfFemale = R"loghain_ef.cut";
resource rCutscene;
if (nValue == TRUE)
{
// If Player is Human
if (bHuman)
{
rCutscene = rLOGHAINSex_HumanFemale;
}
// If Player is Dwarf
else if (bDwarf)
{
rCutscene = rLoghainSex_DwarfFemale;
}
// If Player is Elf
else if (bElf)
{
rCutscene = rLoghainSex_ElfFemale;
}
// Play proper cutscene (assuming one was picked.)
//if the group is at camp
if((rCutscene != INVALID_RESOURCE) && (bCamp == TRUE))
{
CS_LoadCutscene(rCutscene, PLT_GENPT_LOGHAIN_EVENTS, LOGHAIN_EVENT_AFTER_MAKE_LOVE);
}
else
{
WR_SetPlotFlag(PLT_GENPT_LOGHAIN_EVENTS,LOGHAIN_EVENT_AFTER_MAKE_LOVE,TRUE,TRUE);
}
}
break;
plot_OutputDefinedFlag(eParms, nResult);
return nResult;
}
please help i would like for this to work
thanks
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i like that artwork i would love to see it in game
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i have 3ds max but i gave up anyways, i learned that you can split some cutscenes alredy in there and combine with some others
its just i wanted to make my own cutscenes, like the kiss ones i didnt like when you turn the cameras around the lips aint exactly touching
and i want loghain as a romancable character, i made my cutscenes it getting the dialogue, some times he will be mute but i dont mind
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in toolset did you change power number from 0 to any other number that may be the reason.
its under attributes then properties
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how do you make animations from scratch, do you use a 3d program like 3ds Max or is in toolset you can do these animations
please help i want to make new animations
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that is what i do, i check out the whole collection to see what there. do you know how to get the animation for mouth open to be smooth mine is really bad
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i couldnt find any, but i found one with ' mouth open' and 'eyes closed'
eyes closed is fine but mouth open is not smooth and no idea how to get it to smooth
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i'll try it, do u know the number code of it or anything
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thanks for the help, some reason when i export alistair dialog it crashes
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thanks i will try less camera movement for first and see if i can find animation for lip movement
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well i decided i wanted to change the angles of some cameras to some minor cutscenes so here they are, to me they look fine i want your opinion and if you want i can upload them here
my favourite i done was the last kiss, i moved there heads closer so they actually kiss proper, i have no idea how to make their lips move so it just stuck closed lols
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oh i wouldnt of known to do that lols
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your not even saying what the problem is
there could be a number of problems with mods, can you please be more specific

Why does everyone here seem and/or say they kill Loghain every time?
in Discussion
Posted
i let him live, i like his accent, and to find out what happens in the epilogue. find out what happens if i let him live, alos he wanted to die by arch demon once, and if you dont make alistair fight loghain, loghain wanted to die, maybe he regrets what he has done, i duno. One time i told him to do it, the other time (male character marrying anora) we done morrigan ritual. there was a time when i was angry at Alistair so i wanted to kill him myself, it wouldnt let me tho. Stupid stupid alistair.
but all the other thousands time i chose Alistair as he was marrying my character, or leaving with my character, or helping rebuild the grey wardens with my character
if only awakening made the DAO have bigger rolses (except oghren) and to have romance.