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EBOLII

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Nexus Mods Profile

About EBOLII

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    http://eboliigraphix.com/
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  1. Are you certain that mod is selected on main entry screen?
  2. Mythrell - I have not had any problems with both this mod and LW Toolbox just sayin
  3. Found em thank you
  4. This is really a....."is it possible?" type thought. I wanted to get some thoughts on the whole Zombie problem as I see it. As every player knows Sectoid raises the dead and you KIA the Sectoid Zombie then dies... Sooo is it possible to KIA the Sectoid and Zombie does not die until you KIA the Zombie? Make sense?
  5. lol thought you was referring to something else
  6. That cheat code trick worked thank you
  7. Lucubration - Thank you 4 responding I think I finally have a good grasp of your Class Mods. 1st Well done yours sir are undoubtedly the best I have seen. 2nd You find tutorials but nothing really about coding as in "what each does" or purpose, 4 example... So it's been a struggle to learn
  8. "SDK to compile unrealscript files" possibly - Its the debug program when using mod-buddy or XCom2 development tools when creating mods, anyways after building your mod and its success you can gointo debug - The game runs in developer mode. I am unable to load character classes that are fully leveled to colonel so I can check to see if all abilities and "mods" I have created are operating as designed. I keep getting only rookies or level one opened abilities. So how does one check their complete "modded" ability tiers? Savey? -and thank you for responding I am gratefull
  9. How in the world do I get the DEBUG program to show/unlock the entire ability tree/ranks so that I can...debug errors? Really? Why is that a problem for me?
  10. Isn't that definition of "Contradiction"?
  11. I need help understanding an error code when I reverse engineer A character mod. These are the errors
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