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deamonata

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  1. it won't look that much like the cyrodiil that was in oblivion, there will be similarities but use assets from the original game is not our intention and using them temporarily will not speed up the process. The only real similarities will be in the more iconic things like the lay out of the cities. I'm perfectly happy with statement that Transbot mentioned earlier, people are allowed to move between but there will be NO porting of assets, which unfortunately is the method that skyblivion is using.
  2. As I understand it, while they are making efforts to be independent from assets from previous games, their current asset practices are incompatible with our policies and Nexus rules. Also, we have two very different goals in mind. While they aim to recreate Cyrodiil as it was in Oblivion, we want to see what it looks like now. So work together and then take their finished product and do what you like with it, since working together gets the job done faster. Your excuse is just lame. The excuse is not lame and I object to you say that it is. We have two completely different aims and two completely different methods for achieving them. skyblivion is simply recreating the original game, to do that that are reusing assets from oblivion. We on the other hand are creating a whole new game that is set in skyrim, as such we are creating brand new assets which will show the effects of 200 years of time.
  3. Unless plans have changed (I haven't been on much the last few weeks due to exams and then no internet) our intention is to natively include open cities as standard, this is based on discussions with Arthmoor,(the guy who worked on the open cities mods) where it was decided that open cities doesn't have a huge impact on performance and most computers these days can cope, the lack of open cities in the vanilla game is apparently due to issues caused by the limited capabilities of the current generation of consoles
  4. This appears to be a confusing topic the current plan is to work on each city one at a time, public releases however are not fully decided, they may be released at regular intervals with small additions or the my be large one further apart. We would love to get things to you as soon as we can however if smaller releases interferer with development then we won't be releasing them as often. The one thing that I can say with absolute certainty is that we will work to the best of our abilities to give you the best mod we can.
  5. sorry about the slow reply, I don't check the nexus often, it would be better to ask questions on our official forums. Our fist instalment will be Bruma and the surrounding areas including cloud ruler temple, we till then do each of the major cities and the roads and finally populate it with lots more content. each instalment will include new quests and locations, and we hope to release frequently. We would still love more people to join the team so if you are interested head on over
  6. Our main aim is to be as compatible with as many mods as possible, however our main aim is to be compatible with the other mods from the beyond skyrim group, which includes most of the provinces (including elsweyr)
  7. The Empire is on it's last legs, Cyrodiil has divided into city states. Cyrodiil is falling apart at the seams. The Imperial City is all but destroyed and the elder council is corrupt and for the most part ignored, The legion rules in all but name now. Enter TRAVEL TO CYRODIIL. (part of the Beyond Skyrim collaboration) We intend to recreate the vast province that is Cyrodiil (you may remember it from such titles as Arena and Oblivion). However this won't be the blissful and happy Cyrodiil that you remember (it was blissful and happy so long as you ignored all the Daedra that have decided to use Cyrodill as their new playground) from Oblivion, instead the province is in chaos, wars have scared the once beautiful countryside and the population are scared for their lives. We intend to release the mod in sections slowly building up to the full provinces, we will be starting with Bruma and the surrounding areas as it is the closest to the border of skyrim. You can find our forums, where most of our news will be posted, here http://www.darkcreations.org/forums/forum/206-travel-to-cyrodiil/. If you are interested in joining us then just log in and post in the relevant forum. Hope to see you there! :) Deam
  8. the mod is in production check the forum for news.
  9. Hi there, I'm currently working on a mod which will change the mages guild and the magic system in skyrim. I am currently looking for a few voice actors who would be willing to help me by recording some audio. If you are a good voice actor and would be willing to help then let me know and I'll tell you what I need doing.
  10. Ok so I have a vision for a mod, unfortunately while my abilities as far as scripting and quest writting are strong my skills with modelling and location creation and hopeless. I intend to design a mod that is going to change the mages guild and make it much more detailed, however I'm going to need help. If you want to find out more or you would like to help me out then post below. If no-one offers to help then I will still carry on as the location creation is only a small part but it would be nice to get it done well. Deamonata
  11. Don't worry I do take it as constructive criticism, I do intend to get help with the mod, if anyone offers to join me in making this mod, I said as such in my first post: I would also welcome help in other aspects of the mod such as location design, voice acting, if you want to help drop me a line.
  12. This. Also get someone else to check your spelling. Making spell damage/effects scale with skill level would be good as well. I am aware of my poor grammar/spelling (the spelling would be worse, if chrome didn't pick most of it up), I blame my dyslexia. I will ensure that when Dialogue is written that someone else checks through it.
  13. That is a great idea I hadn't thought about that I will certainly look into making something like that.
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