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Everything posted by deamonata
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it won't look that much like the cyrodiil that was in oblivion, there will be similarities but use assets from the original game is not our intention and using them temporarily will not speed up the process. The only real similarities will be in the more iconic things like the lay out of the cities. I'm perfectly happy with statement that Transbot mentioned earlier, people are allowed to move between but there will be NO porting of assets, which unfortunately is the method that skyblivion is using.
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As I understand it, while they are making efforts to be independent from assets from previous games, their current asset practices are incompatible with our policies and Nexus rules. Also, we have two very different goals in mind. While they aim to recreate Cyrodiil as it was in Oblivion, we want to see what it looks like now. So work together and then take their finished product and do what you like with it, since working together gets the job done faster. Your excuse is just lame. The excuse is not lame and I object to you say that it is. We have two completely different aims and two completely different methods for achieving them. skyblivion is simply recreating the original game, to do that that are reusing assets from oblivion. We on the other hand are creating a whole new game that is set in skyrim, as such we are creating brand new assets which will show the effects of 200 years of time.
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Unless plans have changed (I haven't been on much the last few weeks due to exams and then no internet) our intention is to natively include open cities as standard, this is based on discussions with Arthmoor,(the guy who worked on the open cities mods) where it was decided that open cities doesn't have a huge impact on performance and most computers these days can cope, the lack of open cities in the vanilla game is apparently due to issues caused by the limited capabilities of the current generation of consoles
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This appears to be a confusing topic the current plan is to work on each city one at a time, public releases however are not fully decided, they may be released at regular intervals with small additions or the my be large one further apart. We would love to get things to you as soon as we can however if smaller releases interferer with development then we won't be releasing them as often. The one thing that I can say with absolute certainty is that we will work to the best of our abilities to give you the best mod we can.
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sorry about the slow reply, I don't check the nexus often, it would be better to ask questions on our official forums. Our fist instalment will be Bruma and the surrounding areas including cloud ruler temple, we till then do each of the major cities and the roads and finally populate it with lots more content. each instalment will include new quests and locations, and we hope to release frequently. We would still love more people to join the team so if you are interested head on over
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Our main aim is to be as compatible with as many mods as possible, however our main aim is to be compatible with the other mods from the beyond skyrim group, which includes most of the provinces (including elsweyr)
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The Empire is on it's last legs, Cyrodiil has divided into city states. Cyrodiil is falling apart at the seams. The Imperial City is all but destroyed and the elder council is corrupt and for the most part ignored, The legion rules in all but name now. Enter TRAVEL TO CYRODIIL. (part of the Beyond Skyrim collaboration) We intend to recreate the vast province that is Cyrodiil (you may remember it from such titles as Arena and Oblivion). However this won't be the blissful and happy Cyrodiil that you remember (it was blissful and happy so long as you ignored all the Daedra that have decided to use Cyrodill as their new playground) from Oblivion, instead the province is in chaos, wars have scared the once beautiful countryside and the population are scared for their lives. We intend to release the mod in sections slowly building up to the full provinces, we will be starting with Bruma and the surrounding areas as it is the closest to the border of skyrim. You can find our forums, where most of our news will be posted, here http://www.darkcreations.org/forums/forum/206-travel-to-cyrodiil/. If you are interested in joining us then just log in and post in the relevant forum. Hope to see you there! :) Deam
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the mod is in production check the forum for news.
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Thanks I've sent a PM
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Hi there, I'm currently working on a mod which will change the mages guild and the magic system in skyrim. I am currently looking for a few voice actors who would be willing to help me by recording some audio. If you are a good voice actor and would be willing to help then let me know and I'll tell you what I need doing.
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SHAMELESS BUMP
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Ok so I have a vision for a mod, unfortunately while my abilities as far as scripting and quest writting are strong my skills with modelling and location creation and hopeless. I intend to design a mod that is going to change the mages guild and make it much more detailed, however I'm going to need help. If you want to find out more or you would like to help me out then post below. If no-one offers to help then I will still carry on as the location creation is only a small part but it would be nice to get it done well. Deamonata
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Don't worry I do take it as constructive criticism, I do intend to get help with the mod, if anyone offers to join me in making this mod, I said as such in my first post: I would also welcome help in other aspects of the mod such as location design, voice acting, if you want to help drop me a line.
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This. Also get someone else to check your spelling. Making spell damage/effects scale with skill level would be good as well. I am aware of my poor grammar/spelling (the spelling would be worse, if chrome didn't pick most of it up), I blame my dyslexia. I will ensure that when Dialogue is written that someone else checks through it.
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That is a great idea I hadn't thought about that I will certainly look into making something like that.
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You may have seen a topic, that I posted a few weeks back about a mod featuring an improvement to the questline to the Collage of Winterhold http://www.thenexusforums.com/index.php?/topic/464187-mage-guild-continuation/page__p__3823471__fromsearch__1&do=findComment&comment=3823471. However I have since decided that this isn't what I am going to do, instead I intend to do a full overhaul of the magic system. Magic should just be something anybody can pick up from reading a few books. One I the first things you do in the vanilla game when you get to the Collage is to attend a lesson. Which I loved I thought great you won't just jump straight to archmage, but then it just went straight to classic elder scrolls (which don't get me wrong is great) but I want a game where to have magic you have to study it you have to research it you have to dedicate your life to it. Sure there will be spells they any old adventurer can pick up, but the real power the real magic, you have to dedicate your life to. This mod will take to Collage of Winterhold and turn it into something that you could spend your whole game playing. There will be lessons in everything (alchemy included which seemed to not be taught there, do correct me if I am wrong though), through the lessons you will learn new spells. You can also learn new spells from research in the library, combining spells to create newer more powerful spells. That is the mage overhaul to the magic system, however I also intend to give the Collage a bit of a facelift, primarily in the form of more mages, both students and teachers. You will be taken under the wing of a teacher who is proficient in the school of magic you wish to specialise in he will be a mentor for you. There will be many opportunities for progression in the guild and many storylines to follow (though not all in the first mod) you can be dedicated to knowledge and learning everything you can or you could be interested in power and being able to control everyone, or maybe neither appeals to you and you just want to live a quiet normal life maybe making some good friends, marry, have a family. The choice will be up to you. Obviously this is a big mod, so maybe a bit off help might be useful, even if it is just ideas. I will probably work on this whatever because I always love the magic in ES games but it is never quite perfect, so this time I am going to fix it.
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I direct you to this mod http://yourulemod.webs.com it might be worth joining forces for a mod of this size
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ok the landmasses that exist are for LOD purposes only and therefore the scaling is all wrong (like waaaay too small). Having said that, I am involved in the Travel to cyrodiil mod ( http://www.thenexusforums.com/index.php?/topic/472056-planned-travel-to-cyrodiil-mod/ ) we have a forum for discussing the mod in more detail as well ( http://travel-to-cyrodiil.forumotion.co.uk/ ). There is also something called the "Nirn project" which those of us at Travel to cyrodiil mod are also linked with. The Nirn project has the vision of trying to link various province mods together and providing a source for lore. If you would like to get involved, either as part of the team or just give a few suggestions then pop along to our forum ( http://www.thenexusforums.com/index.php?/topic/472056-planned-travel-to-cyrodiil-mod/ ) Deam EDIT: Most of the idea's in this thread have actually been discussed and we have had similar thoughts, which is why our plan is to release it in sections, slowly increasing in size.
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I'm involved in a couple of other bits and pieces but I'm willing to help out with scripting, my skype is g.clarky if you would like some help add me or pm me on here
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Diabolickal and I have created a forum for further discussion of the mod and for better co-ordination, if you are interested, either as becomeing a member of the team, keeping up with updates, suggesting some things you would like to see please visit: Forum
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I am working on expanding the mage guild, the is a link here if you want to look at it., I would be willing in working together, two heads are better than one after all. Deam
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A few more new Ideas to help improve the experience of being arch-mage; as arch-mage, you will now be able to insert a policy to outlaw spells(like necromancy spells if you dislike that one,) you can then kick out troublesome random mage (random occurrences) who break the rule, and etc. I'm also going to increase the number of mages in the college and add the ability to recruit more (I will give them names, and small amounts of random dialog ect) I will also add the ability to direct people into certain research to develop more powerful spells. I also intend to add summoning greater daedra, reanimating liches and Devouring your enemies' lifeforce" as optionals spells seen as they could be considered kinda "evil" spells
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that's my logic I want you to feel that the mages guild (and ideally the others but I'm not going to worry about them) is a long story in itself and to make you want to stay there because otherwise once you are Arch-mage you are basically done there and I want to make it more fulfilling, longer and just generally more fun. In the end I want to make it as long as the main quest if not longer (the whole discovering the lost spells and learning the elder ways thing could be a real booster for the length)
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I'm not worrying about voice actors I was just saying at some point I do want it voice acted, sorry if that wasn't clear I have already broken the mod up into sections that are small and easily achievable (at least to begin with), the first section is create some new spells and add them into the game. Then the next step is to put them in to dungeons. I am aware the whole project is quite big which is why I am asking for small bits of help such as making the dungeons. I'm not intending to make too many changes to the college most of the changes will be minor, the only real change that will defiantly be added is a new safe in the Arch-mage quarters, but I will take your advice if I do anything major
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this may contain a few spoilers for the mages guild so most of the description will be put in a spoiler. I have planned it in a bit more detail on paper I have most of the spells planned (suggestions welcome though) and Psijic Order/Thalmor quest line planned out in a rough outline. I don't want to give away the fully storyline as I want it to be an epic saga, that you will discover as you play through but if you want to get more involved then I would be willing to share more details. The reason that I am posting is two-fold; 1. to Gauge interest in this, the few people I have spoken to seem very keen to see this made, but it is a fair bit of work and as much as I love those people I'm not going to work that hard for them 2. To ask for help, I've do a few mods for oblivion but nothing major so if someone would be willing to give me an msn or email address, that would be great, also for the first bit I'm wanting to create a load of dungeons so if people like making/designing them that would be awesome aswell. I will also need quite a lot of voice actors (I'm adding the whole Psijic Order after all) around 10 or so I would guess thanks Deam p.s. If i posted this in the wrong place sorry