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freespeedingbird

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Everything posted by freespeedingbird

  1. I found the script that has Zevran teach the Assassin Specialization. It's: genpt_zevran_main.nss The line of code is: case ZEVRAN_MAIN_AGREED_TO_TEACH_ASSASSIN: { RW_UnlockSpecializationTrainer(SPEC_ROGUE_ASSASSIN); break; (End pasted script line) Maybe I should be more specific. I'm trying to figure out how to award the player when certain plot flags have been triggered. An example would be accepting the desire demon's offer during the quest to save Conner. If you accept her offer you can unlock Blood Magic. Another example would be when you get the reaver spec from the crazy religious guy after corrupting the Urn. I'm trying to find the script that causes the unlock to happen so that I can have an example by the developers on how they did their spec unlocks. I want to create a custom spec that unlocks when you kill a companion. There are plot flags that recognize when a companion has been killed.
  2. Wait, I should have been more specific! When I looked up the script that has Zevran teach the Assassin specialization it says: Unlock SPEC_ROGUE_ASSASSIN There is no ID code in the script but it does reference the "HIDDEN" part right before the "unlock" part comes up. I'll try to find the script again and show it to you.
  3. Hi Guy's. I'll try to make this sort and to the point. I'm trying to create a Specialization that unlock after you've killed a party member. However, I can't find the .xls file in the 2DA folder that contains the ID's for: SPEC_ROGUE_RANGER SPEC_ROGUE_DUELIST SPEC_ROGUE_BARD SPEC_ROGUE_ASSASSIN etc. If anyone can tell me what the file is called, I would very much appreciate it. Thank you.
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