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KloHunt3r

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  1. I'm trying to edit an armor mesh, but the problem is when I import the .nif into 3dsMax the mesh is deformed. The NiNodes in the .nif file have transformations set, but I can't figure out how to apply them. Any help would be appreciated.
  2. Make sure to type in the 'tfc' command while in the third person camera, or else your character won't be visible while using the fly camera.
  3. Is there any way to remove a note after it's been added to the player's pipboy (specifically the one given at the start of Point Lookout)? Sorry if this question has been asked already, but I haven't had any luck with searches.
  4. I've been modifying my game to grant power armor-users more protection. All power armors have had their DR increased to 75-85, and all NPC's have their power armor at 75-95% condition. This has resulted in them being able to take far more hits, but I've been noticing some strange side-effects that have left me confused on how DR works. 1. Is there a limit on how much DR a single character can have? I recall hearing that the cap was 85, but I have been hearing modifications talking about larger numbers. 2. When firing a weapon at a power armor-equipped enemy, the first few shots don't seem to do any damage at all, but after the first burst of fire they will begin to lose health. Is this due to the degradation of the armor's health? Because after they are killed, their power armor is still at a very high repair level, and I'm wondering what's causing their momentary invulnerability.
  5. Looks like he has a tiny minigun on his face. But I do like the overall design. But I miss the eyes. Unless the minigun thing is supposed to be them...
  6. I think it needs to be more streamlined; the light gray pipes around the barrel should be parallel rather than start expanding right out of the receiver. The muzzle brake is too large, and it should be more box-shaped. I'm not fond of the balls lined up by the barrel, so shrinking them and the frame that holds them to protrude less would make it more appealing (removing them completely would be even better). But that's just my opinion, I'm sure others would disagree.
  7. I love the armor, but I have to admit I'm not a fan of the gun. :confused:
  8. Hmm... simple, but it makes a big difference. I like it.
  9. I have to admit, seeing the thread title had me prepared for something shoddy. But that texture is great!
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