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TrooperScooperMKII

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  1. ? do tell It is a dream VR, that's why it's called a REM server because they share a communal dream simulation. It does provide a lot of rich opportunity :smile: so shoot me some ideas Trooper, lot of fun/creative angles to work. Oh but if possible, try to steer them toward their past (fallout 50's type setting) or present wasteland as source material. I haven't played OWB in so long, I don't remember enough of the personalities involved... something involving a dog, a sex fiend, and a weird obsession with toes. Not all at once, though. :ohmy: Though what's his name, Blaine, Blake? The dog that was experimented on, should definitely be heavily featured. There's also the question of how "dreamy" this thing will be- is it going to be a Tranquility Lane style VR, i.e. highly realistic, or is there a chance of anything... psychedelic, for lack of a better term?
  2. You mentioned the think tanks' subconscious- what about a VR that they use to "dream"? Would be fun and zany to "live" in a dream-world of disembodied mad-scientists.
  3. Sounds good. I'm doing some experimental testing on some new ghost people models for The Legend Of The Sierra Madre (co-author and general maker of weird cr*p, official title), and I'll see what I can whip up while I have blender open. What do you think about a dual brain model? It's new/novel, but also has the advantage that it could explain the "I just wanna be loved" or "I'm frightened" one minute whith teh "I'm gonna rip your face off", attitude shift, the next minute. One could be a child's brain, neither has to be aware of the other, think of them more as a multiple personality disorder than two concurrent brains conscious at the same time. Also could be good for a moral dilemma, because in this case the the child can't be held responsible for the damaged adult brain, yet it is obviously a potential slaughter waiting to happen. Could be interesting. And another facet or use could be to open up a new "class" a technomancer/robomancer, that may play some of the PC's activities through a remote controlled bot. I was also pondering a bit of the origin story adn I have an idea that might be a good candidate. I picture someone that has been in VR from before the cataclysm (perhaps entering as a child) as a sort of justification for knowing *absolutely nothing* about the post apocalyptic world. Visually I could see exiting from a VR pod into a room within ruins of a city, with giant vines and foliage that has begun to retake the old concrete monuments of man. I'm not completely sure on the back story. Maybe it's a hospital and the child was in a coma, with VR therapy rebuilding his/her cognition then everything went to hell and the VR pod disconnected fromt eh grid, just playing the simuations stored in it's memory until brain activity was normal. Maybe it's a more traditional vault/shelter scenario similar to ID's Rage. Maybe the child was just in his/her VR school program at home, when the S hit the fan and the VR pod went into a safety mode that lasted for years. I imagine we can come up with some interesting scenarios. But the key is a lack of any knowledge about his/her past or the world in general. We can get the same thing from a cryogenic chamber, which may work better depending on teh time period or even amnesia. But a complete blank slate (regardless of the cause) would go a long way toward settign teh tone for what will be new lore in a very different setting from fallout. Well, we're already planning a dual-brain bot for Mars.. There's also already a robot player race mod available.
  4. She should be the potential Sherry companion- more interesting as a character (probably less sociopathic, though definitely deranged/extremely depressed and far from sane) plus the "you broke me out of the vault" thing means that there's a lot more wiggle room for the Courier to influence her character arc. IIRC aren't we going with an earth-based "military VR simulation of Martian colonial collapse" as a/the mod preview? In which case a lot of the developments (e.g. the people) can be handwaved, and massive changes to the worldspace justified. But yes the desolate, predator filled ecological wasteland as the first part released does seem like the best option.
  5. Or it could end up like Tenpenny tower. With the Sherrys killing everyone. :tongue: That was by far the best FO3 quest ending- just because you, the great PC, manage to finagle two groups into cooperating doesn't mean they'll stay that way... it really made the characters involved "come alive" and emphasized that no, you are not a god who can force people to change overnight.
  6. I'd prefer the latter where everything is trying to kill you. I'd like the mars mod to be high level, where you have to be a badas* just to have a slim chance of surviving. I just don't see normal humans making it, it's too harsh an environment. Anything alive/functioning should be only because it's par for the course in toughness and sheer badas*ness. So I'm not partial to the scrap city per se. But the Sherrys/Carrys/Marys were sealed in a vault so they'r not a problem. If I remember right you guys were partial to it (scrap city) and in general more humans having survived thoughout the project. But I suspect what will actually happen, is the question your asking will be answered by the ideas we come up with for encounters. Ie. if you come up with great ideas for a scrap city it will be hard not to include it. Well, the humans can certainly be trying to kill you too, just more subtle about it. :tongue: After all the Sherry's probably wouldn't accept the player right off, now would they? What about having Terminator-esque cyborg survivors? Or maybe a few Enclave execs who ended up on the planet as a last-ditch scenario?
  7. There's a lot of raw material already on Nexus... I think the big thing would be the world and the quests. That is to say: should it try to follow lore from the start? ETA: in the link they stated that you'd start out as dispossessed heir to a small northern town, right around Robert's visit to the north. Or:
  8. Finished the first year in May, loved it. Not really, I made a rough plot of the major cities/locations of the Legion, NCR, and New Vegas on google Earth. Yuma is more or less equally between the Legion in Arizona, the NCR in southern California, New Vegas, and Baja. Their numbers could be... really anything. I imagine that both sides would want it as a crossroads for a potential attack on the other side, and the NCR would also need it as the waypoint between the Baja and New Vegas... hence its importance as a potential staging point between the three powers. Yeah, that always tickled my imagination... the only thing I could find was that NCR settlers founded a village that Hanlon and six other rangers were sent to investigate raider activity, which turned out to be an internecine conflict over the sole well in the village; the survivors were persuaded to leave after the Rangers spread a rumor about a massive raider gang incoming.Other than that and the vague comment about "chasing ghosts" and that the NCR "took over but didn't have the strength to annex" it, there's nothing, although the boneyard (LA's ruins IIRC) seems to be tied up in it, having lobbied the President into sending rangers down there. The only things the Baja has (that I could find from a bit of googling) is basically beaches, marine life in the Baja (bioresearch?) and urban/suburban retreats just south of LA; so my immediate thoughts were either some rich pre-war city dwellers (and/or post-war bigwigs) building/buying villas or survival shelters, or bio-research companies; or else some generic research firm or military stash, as the lower baja seems like a decent place for a pre-war conspiracy to stash stuff, as it's close enough to have relatively easy access to pre/post war US industry and remote enough to ride out the apocalypse relatively unscathed... I figure that they could express interest, but I doubt anyone would give them one. That is to say the Courier, House, or the NCR would shoot that idea down quite quickly.
  9. Yeah definitely, probably de-forest the northern Mojave with all the crucifixions coming up. With nearly all of hte end game points you list the outcome is the same, a faction disappears :( There are possible exceptions like the boomers, but they seem rare. It just seems like the Legion version is so threadbare. Other than the Legion itself, very little appears to be left in the Mojave. There probably won't be gambling, drinking or whoring. Drinking & drugs aren't tolerated in teh legion. Woman are like livestock and are simply taken. I'm not sure about gambling, but I was under the impression it isn't tolerated either. Honestly if the Legion ending is that empty of everyone/thing except the legion, I'd rather spend the time making a new worldspace in AZ (rather then just removing everything about the Mojave that makes it interesting). Maybe a town on the way to Flaggstaff, like Prescott or something. It would have the same dark legion rule, but could be used as a central location in the other three factions battles against the Legion. It would have the same character, ie all legion, slaves etc, which is IMHO rather one dimensional, but still retain the wealth of a melting pot that is the Mojave. What about the Yuma Ghost Warrior thread? I was kind of figuring an NCR/Legion throwdown anyway, and given all of the projects why not condense into fewer mods? So I guess this is a good example of the Legates rule (along with what he would do to the followers). At least it gives us a standard to hold his rule by, a whole new level of ferocity compared to Caesar. Yeah, it seems to be the case with the House and Independent endings as well. No clue on the NCR....although as a hero, I could see them rewarding the player with the Lucky38 if s/he pressed for it (unless they need the 38's mainframe, then maybe just the presidential suites?). Otherwise I'd guess they open if up for business. One thing I'm very curious about in re: to hte NCR ending (and that we need to figure out pretty quickly) is the securitrons. Do you guys see the NCR co-opting them and tehir tech (via the lucky 38 mainframe), re-branding them as they did power armor? I think a NCR victory is very unlikely (without cheating) if the securitron army was activated (just flipping the El Dorado Substation switch, which IIRC is one of the things needed to activate the army, has a huge hit to your NCR rep). So we're talking about just the strip securitrons being re-tooled. I don't think it'd be too tough to slap some NCR textures on them, and add some dialog to complete the effect. One other (less critical, at the moment) point is if there is a NCR ending and the bots in the securitron vault havn't been destoryed, is there a loose end to tie up? For instance the possibility that the NCR could get their hands on them? A possible quest? Or should we just leave it as it is in the vanilla game, where once the vault closes (even if the bots are still intact) you can't get back in? We don't want to tip the balance too far in teh NCR's favor, militarily speaking, but it doesn't make a lot of sense that the player can't get back into the securitron vault if s/he has the platinum chip. The Brotherhood would definitely be very interested in getting their hands on a Securitron or several hundred... which would probably be very bad in the long run. Speaking of which House/Anthony might try to open the vault if it was sealed.
  10. The BoS would probably be interested in House's life support systems; also perhaps that mutant plant green vault, Vault 22, might be of interest, as well as power supplied from say Helios One or the Dam. Other than that, they might want Vault tech, or vault citizens as potential "pure strain" recruits. Even if Kimball didn't die he would definitely lose the next election or be forced to resign. I suspect that the NCR would be at least temporarily open to a non-aggression treaty, or maybe even a limited alliance. the Republic's tourists would probably be a big part of New Vegas' economy. Some of the Desert Rangers or NCR personnel might desert (heh) as morale seemed quite low at the time.
  11. I'm thinking of giving a go at a worldspace, starting with Fort Yuma and the Crossing. there's also a "Paradise Casino" and the Yuma Territorial Prison in the same area... I'm thinking that area would serve quite adequately as a New Vegas equivalent. The casino's owned and operated by the Indian Reservation. ;D I'm thinking we should go over the top with Indian, Mexican, corporate exploitation, and general Western-cowboy motifs, cliches and the like. As to what's going on, I think that the Legion would have a strong presence there, as would the NCR, with a sizeable contingent of "chew nails and spit napalm" Rangers passing to and from the NCR/Baja and New Vegas. To the west and south, in the desert, should be some oil/nat gas wells, and solar power stations, and at least one partially unfinished segment of laser-gatling guarded border fence, maybe with some garbled-spanish speaking protectrons warning off "hombres" or the like. Petro Chico should have a good presence, too. I'm thinking that the town might even have walled itself off; "to protect America from itself" and maybe a minefield complementing the fence "until the budget can be squared away" or somesuch. Also perhaps a few old Pre-war xenophobic ultra-libertarian gun nut homes with with licenses to shoot trespassers i.e. Mexicans. :devil:That sort of thing.
  12. hec To be honest we're kind of boxed in because of existing lore. This post (14) has the details. But the short story is; So a little ways north. But re: the snow, keep in mind that elevation has a lot to do with it too. For instance Flagstaff (around 7k feet) is south of Nevada but they get plenty of snow, for potential ambushes :thumbsup: And thanks for reminding me of Pathfinder, great source for ideas on this mod. Heck of a necro, but what about Yuma? It's a crossroads in several ways: the Colorado River is fairly narrow there and runs right along the town, and it's also just down I-95, which, like the river, runs north to the Mojave Wasteland. It's halfway between the NCR and the Legion, borders the Baja, where Kimball has/had the NCR's elite rangers "chasing ghosts" for a while, and also has road and rail lines leading from Phoenix and Tuscon, which seem to be up there with Flagstaff as the heart of Legion territory, straight west to the Pacific and thus the NCR. As a border town it's also a good place for the big (and probably unfinished :P ) fence with laser gatling turrets. And it's cowboy territory and a desert/southwest climate. So it could easily use all of the vanilla assets, including the factions and everything else, and could expand using Dead Money's and/or the Sunset Mod's western/Indian/Mexican motifs as well. A few other thoughts, as to unused Legion concepts. Two things: first, there's this awesome Legion tractor chariot concept art that just needs to be made. Second, there's a rather interesting concept from Van Buren, the "daughters of Hecate" matriarchal tribal nemesis of the Legion.
  13. Lucius, the leader of Caesar's Guard. And the Agentes seem very promising.
  14. The Lucky 38 reloaded is by far the best suite upgrade. He's got a teleporter, a mini securitron robo-butler, an armory with weapons walls and sorters.... the penthouse could be cleaned up a bit, though. And who's to say that we can't have more floors?
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