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Vaprous

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Everything posted by Vaprous

  1. The only issue with this Idea is that the voice files are copyrighted, you could get the scripts of the text(what they say) then have people voice act them and reimplement the quests into skyrim where appropriate, and make tiny changes to fit into the game seamlessly, actually hmm, do that, Do A Legacy mod that adds quests from Oblivion into skyrim, but modify them to fit into the new game AND give them new voice files by having voice actors from the nexus community voice these new revamped quests :DDDDDDDDDD
  2. :DDDDDDDDDDDDDDDDDDD Caramel Cube Noticed my Idea? YAY I already use your Alpine Heights building, if you read your comments and endorsements you will find me....
  3. Okay I will be frank, We need a Role playing Mod for the Scientists and Inventors of this game Like as a Scientist we can download a mod that adds terminal entries,notes,pieces of old pre-war tech we can scavenge, then take to a lab to analyze ( not a My First Chemistry set) I mean make new scripts based off of the crafting scripts that lets us do something with it like -Inspect- ; -Read- ; -Test- ; -Experiment On- , and then make an interactive and meaningful process to discovering what we find does or what it would do if we made it or how we can use this information to better our selves etc Essentially it would let us as scientists, have a lab somewhere, probably in a broken down building with a well secured bunker in the bottom only a -100 Science & the Computer Wiz perk- could open that has ancient well cared for pre-war tech we can use to conduct experiment on said loss knowledge and tech then learn what we can do to use this to make amazing things happen ( like in it we could discovering how to make the Modified FEV that the enclave made by finding a sample in their labs and analyzing it and make a dart based gun that shoots it and kills Mutants more efficiently through extra critcals on mutants ( lets say we couldn't replicate the enclaves work but we got close) Basically a scientist mod with an interactive extensive research and reward system As for the inventor, add more things we can use to make stuff at a crafting bench, then make an add-on for CRAFT Mod, and I will be happy, oh and please be creative I hate it when I want something shoots something and makes it frenzy, I want you to explain to me why it does by adding in a psyche influencing drug that make you crazy as all hell mk ? not a dart that magically does so using the same poison that kills people from a different dart based gun
  4. The Idea is simply a very easy to customize Lair or Palace By simple, I mean Like flipping a switch* in Aetherius* and suddenly your evil lair inside a dwemer ruin for your vampire, with blood used as the wall paint and forever sleeping victims in side rooms that , to your "unfortunate drinking buddies' " displeasure, are yours' to feast on ; to a hall full of the best warriors looking for even an even more honorable master* , Duke'n it out,training and perhaps a arena like room for your to beat down captured creatures* at your command ; then unto a wolf den for your werewolf to live in, with its' own little hunting ground* ; then we move onto yet another option for the more regal, a treasury room where you can see your wealth reflected*, see your guards trudging the halls each ready to lay their lives down for you; don't worry about them stealing from you, you given them homes within your walls, rent free, and you pay them to be there*; and many more as per request of whoever undertakes it, am just here to give ideas for when the creation engine tool set is finally released Additional Information* *1 - As in a literal hidden room, in a dwemer dungeon with 1 time only mobs, that after your done, you find the room and have access to all the switches,but only after you bought the furniture,guards and the crystal to unlock that option **1 - Discovering the room triggers a quest "I discovered a strange room in this dwemer ruin, after reading an ancient dwemer text I was barely able to translate, I figured out this room can somehow change the appearance of the ruins at will if the materials are available and that the settings can be adjusted as willed, I should find someone that can supply me with what I need to setup the options I want" obviously you go to a notorious man in the thieves guild that has worked closely with the DB who will get you the stuff, you can figure out where to get the rest when you make the mod, but the werewolf option should only be available after Hircines' quest and you shouldn't hire out men form Jorrvaskr, since their not mercenaries but rather just warriors for hire difference ? they just work for the gold on the side, they will just battle whatever if given the chance, which is why there more suited to the Hall of the best warriors theme, whereas the Silver-blood family might be more suited to contracting mercenaries etc... making the mod lore friendly is ideal to making the mod not feel just given to you, but at the same time not break immersion ( besides the obviously unvoiced conversations) *2 - Aetherius is the Opposite of Oblivion, reason I refer to is the Lair/Palace is meant to be the players' paradise *3 - in the Warriors Hall Theme you should have a few trappers that can trap any monster, but you have to have them trapped in advanced and they have limitations such as - Time they can capture one or more if that is an option, What tier that monster is , what type it is , and finally how big it is(obviously unless your like dragons reach you can't hold a dragon for long) - **3 - By Time, it how fast they can locate a creature, obviously it easier to find a wolf then a Steam Centurion , then there is tier which is how base level tough a monster is so a Steam Centurion be harder to trap then so obviously is will take longer and they can only trap 1 whereas a wolf them can trap as many as you can fit in the pen, then type is the additional level of danger here, it more dangerous to capture either a vampire or a werewolf then it is to capture a slaughter fish(I recommend making a fishery but the slaughter fish in an arena was a joke) , finally size matters because the bigger is the harder to control , it nice if you could hold a dragon in your arena beast pens, but a mechanic where you put a timer on how longer you can keep the highest 2 tiers should be placed, i mean why risk all your men to keep a pet, unless, you bought a dragon harness *wink* *wink* *4 - Simple, 3 , only you hire a slave trafficker to sell you victims to dump in a tunnel system under the ruins, that you hunt down and murderously devour, you know ? see how long you can last before you cant find anymore victims *5 - They done it before with actual gold reflecting what you have they can do it again *6 - 2 Options should exist for paying a button to pay them or stop paying them(Default on) and a button to completely turn the mechanic off **6 - If being paid they will be more friendly and be willing to become escorts, perhaps a few marriageable there ? otherwise they will spit a dialogue about I am only staying because you give me a home kind of thing, but I have no other business with you till am being paid kinda' thing Tada my Idea of Paradise, Please cite me if you use any of these Ideas .... Have Fun, haven't posted things in a while hope I abide all rules ... Have Fun Making it
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