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WanWhiteWolf

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Everything posted by WanWhiteWolf

  1. Vanila XCOM 2 is horrid for me. Basically is almost pure RNG first month. Once you have predator and gaus you almost won. Once you have plasma ....it's only a matter of time. So I could play the first 2-3 months and restart the campaing to feel "the challenge", but I think that's not the best way to go. I am ok with a Long-War copycat , but .... there is no long War. This is what I am trying to achieve. And you might be right that after X campaings, I might need a new challenge. But it will take X campaigns of having fun.Or it might be that I add a few tweaks and I have my holy grail. I would do it myself, but I have no programming experience and the little free time I have, I prefer playing the game. It doesn't seem to be something very complicated - considering the mods out there and the fact there is an example IESS,IESS+, but again, I might be wrong.
  2. Hello folks, I am in the need of a particular mod for a game. As I have 0 knowledge of programming I want to ask someone to make it for me. As an incentive I want to advertize a small donation from my side. Am I allowed to do this? I couldn't find anything on rules section. I apologize if the topic is discused / described and I missed it. Thank you.
  3. The mod will not help much. It will just make the early game more difficult ; because you have to trade shots. But the late game won't be affected. I finish the missions with half of the nukes (shreder, blaster) unused. I am looking for the oposite thing: Not affect early game to much, but impact the late game. For the riftkeeper, you only need to use Aid protocol on your best shooter. This gives him covering fire so that he will take down the Riftkeeper whatever he decides to do after he comes out of stasis. Advent ascension is the only one that is missing from the above description, because it was conflicting with a Better Advent and it was only making the early game more difficult with little impact on late. I pretty much enabled all enemy mods that I could find. I don't want to snowball in lategame.It's boring / not challenging.I am 9 months in the game in the current campain. The last 17 missions were flawless. Not because I am good; but because 8 top-notch soldiers will mop the floor against a 5 man pod. Only way to achieve this is to increase enemy pod sizes based on the month you are in.
  4. Hello folks, I've been playing on legend with with IESS(increase enemy squad size) and IESS+. Unfortunately, no matter how you slice it, the game will be unbalanced in either early or late game. Let's say you play with 6 starting soldiers, +2 from GTS : IES: Early : OK Mid Game : AI rarely takes a shot Late Game: Complete snowball IES+: Early : A lot of RNG - Pain Mid Game: OK Late Game : Almost complete snowball I try to balance things by giving the aliens bufs on late game: Muton Centurion Alien Pack LW_AlienPack 577474474Improved AI v1.45 ImprovedAI 618390218ADVENT Commander AdventCommander 620528981Smarter Sectoids SmarterSectoids 622133088Fearsome Sectopod FearsomeSectopod 625914499Additional Dark Events AdditionalDarkEvents 626109271ADVENT Officer - Call Reinforcements Reinforce 626617018Advent PSI Operative AdventPSIOperative 628352640ADVENT Sniper AdventSniper 628401700A Better ADVENT ABetterADVENT 628891110Elite Viper EliteViper 634377972Muton Demolisher Mutontest 637434617ADVENT MEC : Breacher ADVENTMECBreacher 647998839ADVENT Priest AdventPriest 648839877[iESS+] Increased Enemy Squad Size Plus IncreasedEnemySquadSizePlus 625780621Advent Reconnaissance Unit AdventReconUnit 632036075ADVENT Titan AdventTitan 654518307Sectoid Commander SectoidCommander 655821827 It doesn't make to much difference. So what I would - and probably not the only one- is an incremental squad size upgrade for enemies: 0 - 30 days : IESS (+1 enemy / pod) 31 - 61 days : IESS+ (+2 enemy / pod) 61 - 90 days : IESS++ (+3 enemy / pod) 90+ days IES+++ (+4 enemies / pod) Does anyone have any plan for a such / similar mod? Thank you.
  5. Looks really nice. It would resemble a crysalid with lower HP when you engage him. To fit the theme I would give them concealment (I don't even know if that is possible for enemy). Basically; when you encounter them they would enter concealment and pick a cover spot. So unless you flank them, you don't know where they are. Which would be pretty much how the "Alien" movie was. Random grenades / Scanners / Dashing your ranger could be a counter. Or you could always hold your teeth an go with overwatch :) A guy made a nice post on reddit on enemy profiles: https://www.reddit.com/r/Xcom/comments/4c9tuf/a_very_long_and_probably_boring_text_about_alien/ I suppose the Xeno would be a fanatic in the end.
  6. I am not sure if my comment helps, but I can refer to some mods that work well together, although they refer to the same type of enemy. Muton standard Muton Demolisher Muton Centurion Advent standard Advent Sniper Advent PSI Advent Officer elite - reinforcements Elite Viper Fearsome Sectopods Smarter sectoids I've seen all types of mutons on a single map. All the above work together without issues (as far as I've seen). I will try to add more advent mods and see how it goes.
  7. Hello, I've been looking for his for quite some time. If anyone has any ideas/ hints where I can find this: -> Increase the displayed number of soldiers from 6 to 8. Currently 6 soldiers take 60% of my screen so there is enough space to fit 2 more. Thank you !
  8. Yeah ... You know<tin foil hat on> There is a Ytube video of a Skype interview with Jake Solomon + the lead dev for Long War Studio's + some Ytube idiot. And it seems to me from Jake Solomon's responses and comments that he's in awe of the LW guys, and even a little jealous, because they seem to be better at his job than he is, i.e. Creative Development. It seemed like he doesn't really have a froicken clue about how to make the game better, and he's definitely relying on the modding community to "fix" the game. and make it better. I get this horrible feeling, that Firaxis don't really know what they are doing with this one, XCOM:EU/EW was a bit of a no brainer really, they pretty much just copied the old UFO:EU but what to do with the sequel? Even Jake admits they were "influenced" by what the LW guys did, but let's be honest, they took a shot at a 93% to hit with 50% crit and ... missed . I also think it's a distressing trend among game "publishers" to release what are really just Beta versions of games as the retail product, and let modders, and the community at large fix it for them. - One only needs to look at how successfully this technique has worked for Bethesda. <tin foil hat off> As the first proper patch/service pack it's pretty decent ... Should be great by patch/service pack number 4 or maybe 5, definetly by 6 I was not praising them. All the changes made in this patch should have been in the game from day 1. They probably couldn't delay (again) the game launch so they released it while working in paralel on unfinished stuff. Still,it's better they pulled it off; - made the game performance decent- Better later than never. XCOM 2 vanila is better than XCOM 1 vanila. But XCOM LW is better than XCOM 2. By far. I would pay for XCOM 2 LW ; but since there were legal issues for X1 - collecting money for a mod- , I assume this hasn't changed. The overall gameplay is pretty poor after 1-2 playthoughts. Legend difficulty has the same issue as Impossible had: Early game is pure gamble , while late game is a breeze. I guess they never learnt this one ....
  9. Performance: They did a good job. From what I've seen people recorded better performance (few exceptions here and there) Balance: They did the minimum necesary I would say. Still a lot to be done IMO, but I guess they leave this to modders. I would expect them to provide at least a decent GUI for mods or second wave options. Gues hats have higher priority atm.
  10. Now... there is a requirement of capturing Etheral to proceed with your PSI training. Is there something like a "strategy" for doing this? All my attempts fail as I cannot get closer to him without risking a squad wipe (or close) Latest attempt: .1. I drop battle scanners around the map, I make sure that he and his minions (elite mutons) are the last ones. .2. I engage the pod, wipe the mutons in the first turn with rockets / grenades + snipers .3. Etheral is solo now. My support drops smoke on the heavy, and drops a chem grenade on Etheral. .4. My heavy suppresses him. Etheral reflects and cancels the suppresion. .5. Without suppresion I feel it's a bit to risky for the squad so park my goliath (max armor, max tank build) next to him to eat the incomming shot. .6. The capturer gets into a dash-ing position of stunning him. All good.Now his turn. He moves, blows a rift. 2 guys die, 2 guys panic. My commander (11 hp default,titan + extra conditioning) is on 4 hp after the rift. The capturer dashes, commander uses it's command to give the capturer a shoort. He fails. Sniper kills Etheral. Lost 2 top soldiers from 'A' team. So...is there something like "a strategy" for capturing one? Thank you. PS: This is on normal / ironman. Don't want to think what happens on higher difficulties.
  11. Hello, I've been haunted by a problem since EW release. On 2K forum I got no reply so I am trying my luck here. I play on 5400 x 1920 resolution. The mouse does not point correctly during tactical missions (e.g. I have to put mouse on one tile, so that the soldiercan move 3 tiles away). Same issue when handling unit loadout. I use keyboard to pick whatever the soldier needs, but sometimes (with long war) I want to read new items descritption and I simply cannot click (maybe if I go blind clicks for 5 min). Any ideas / suggestions? Thank you. Edit: I am not alone in this. Anyone that is using ...for example 21:9 aspect ratio has the same problem.
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