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Posts
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Posts posted by Yhnop
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Might not be the right section for this, but anyway: I edited the Breezehome entrance locations for Shawkab's Dovahkiin Hideout and Hideout Compact, and I was wondering if there was a way to restore the objects that were underneath the stairs.
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I was wondering if anyone would care to try removing the bandages from the college robes, and extending the sleeves down to the wrists.
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I love the darker one; where can I download it? Forgive my noobishness.
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http://static.skyrim.nexusmods.com/mods/images/6677-1-1327117522.jpg
Anyone know what armor that is on the left?
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Here's IDs for a few Solitude/Proudspire Doors
CC163 Single Door
CC164 Double Doors
CC16a Single Door
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0003E69D BloodyRibcage
0003E69E BloodyLeg
0003E69F BloodyHand
0003E6A0 BloodyArm
0003E6A1 BloodySkull
0003E6A6 BloodyShoulder
0003E6A7 BloodyBone
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Is this in a room you made?
Ok, not sure if this one'll work or not, Gray: 000B08A2
That was to Blash, Gray
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Try this, gray:
0010DE3D TG00FalmerbloodStatic
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Actually, the game has a built in feature just for that. When you bump into an NPC and stand there, they will back up after a few seconds. Theres also a mod that speeds that up, though I don't remember what the name of it was.
Did you mean this one? http://www.skyrimnexus.com/downloads/file.php?id=4020
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Looks like this one: http://www.skyrimnexus.com/downloads/file.php?id=2260 with this mask: http://www.skyrimnexus.com/downloads/file.php?id=2445
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Don't know about the invisible bookshelf, but quite a few ids can be found here: http://www.skyrimnexus.com/downloads/file.php?id=3245 and here: http://steamcommunity.com/id/snapless/screenshots/?
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There's this one, but it's for all containers:
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http://www.uesp.net/wiki/Skyrim_talk:I_Done_Got_Thaned!
Seems like the only way to fix it is to use the setstage command.
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The Thalmor, aka Altmer ruling class, basically own their native isle, and have vassel states in the form of Elsewere. They have been brutally kicked out of Hammerfell by the Redguard WITHOUT the help of the empire after a bloody war.
http://www.uesp.net/wiki/Skyrim:The_Great_War
4E 174: The Sack of the Imperial City
In 4E 174, the Thalmor leadership committed all available forces to the campaign in Cyrodiil, gambling on a decisive victory to end the war once and for all. During the spring, Aldmeri reinforcements gathered in southern Cyrodiil, and on 12th of Second Seed, they launched a massive assault on the Imperial City itself. One army drove north to completely surround the city, while Lord Naarifin's main force attacked the walls from the south, east, and west. The Emperor's decision to fight his way out of the city rather than make a last stand was a bold one. No general dared advise him to abandon the capital, but Titus II was proven right in the end.
While the Eighth Legion fought a desperate (and doomed) rearguard action on the walls of the city, Titus II broke out of the city to the north with his main army, smashing through the surrounding the Aldmeri forces and linking up with reinforcements marching south from Skyrim under General Jonna. Meanwhile, however, the capital fell to the invaders and the infamous Sack of the Imperial City began. The Imperial Palace was burned, the White Gold Tower itself looted, and all manner of atrocities carried out by the vengeful elves on the innocent populace.
In Hammerfell, General Decianus was preparing to drive the Aldmeri back from Skaven when he was ordered to march for Cyrodiil. Unwilling to abandon Hammerfell completely, he allowed a great number of "invalids" to be discharged from the Legions before they marched east. These veterans formed the core of the army that eventually drove Lady Arannelya's forces back across the Alik'r late in 174, taking heavy losses on their retreat from harassing attacks by the Alik'r warriors.
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Either save in the house and load that save, or select the object and use disable, then enable.
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What commands are you using, and is the object selected?
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Question for you, Shawk: what's the id for this?
http://steamcommunity.com/id/Shawkab/screenshot/650999433878374934/
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the door is either cc163 or cc16a.

Demons Souls/Dark Souls Style Armour
in Mod Ideas
Posted