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suryong

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Everything posted by suryong

  1. Hi i'd like to know if its possible to place at the player a 'CreateFullActorCopy creature' through the editor id? im editing the mod 'Ghost bottle 2' to see if i can get the mod to place a 'unique' named copy of the creature So far, it wont place a copy of the creature, but if i was to replace line 35 'aaaReleasedGhost' to 'player' (player.createfullactor) as a test, it makes a full copy that keeps the name change. im not good with modding or scripting so some tech help would be appreciated. Thank you in advance.
  2. When I would speak to NPCs in the dialogue box, they used to cross their arms, curl their fists into a ball, wave their hands around, etc when they talk. But now they dont do the animations anymore, they just look stiff when talking. This happened when I updated specifically the ESM file of TTW from 3.2 to version 3.3.2, reverting back to an older version brings back the animations. Besides TTW, my fallout is almost vanilla, the other mods that were installed are the ones TTW 3.3 needs in the "how to install page" Im just curious why this happens, and would like to know if there is a mod that restores those body language animations so I can use TTW 3.3.2 without the NPC's looking stiff when I talk to them. Replies are much appreciated, thanks.
  3. update: still have no idea why grenade objects are greyed out. i just made all explosives have the sonicemitter bloody mess effect on crit deaths.
  4. update: a torso with full exploded limbs will not make this glitch but dismembered (cut) limbs will make this glitch. ts like the multiple limbs glitch in a way.
  5. i'm still getting the issue, it seems that looting a dismembered torso's worn clothing is whats causing this glitch. The odd thing is, if there are no limbs created (thanks to the sonic emitter opera singer upgrade) on the bloody mess torso. looting is fine and it wont create that torso glitch any other suggestions why this can happen? Thanks in advance.
  6. Hey guys, when i use the bloody mess perk and fully dismember an npc i get the "floating" limbs glitch. I cant interact with it, its just there and visually annoying. I read up online that this happens because of the way limbs work in the new vegas engine but can anyone please pitch their ideas on why this happens? The only mod I am using is Tale of Two wastelands and change body mods (i really dont like the vanilla underwear), and when I do this on a fresh install the problem is still there in vanilla. Thanks in advance. image below https://imgur.com/a/RT5vbkh
  7. Hello dubious, thanks for the reply. im looking at the object (weapon section of geck), Im trying to make explosives have the bloody mess effect by default, I can place object effects on grenade rifles and such but not throwable ones (the object effect bar is grayed out for some reason). i know the pulse grenade has an EMP object effect on it but i dont know how they were able to slot it in. https://imgur.com/a/ZhIirId Thanks again bud.
  8. Hello, Im trying to add an object effect to grenades with Geck but the box is always grayed out. Any ideas why and how to get over this, thanks in advance.
  9. After installing UV:3, I checked all the mod features and it all works. What concerns me is, my weapons are stuck on only having 2 damage. Is this a bug of the mod, or is this an actual part of the mod? I'm playing an orc with 72 strength, so im sure i should do more than 2 damage. Any help or ideas please?
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